H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets/Plugin/Hard Surface Pro/HardSurface Shaders/HardSurfacePro Hidden Back ...

53 lines
1.0 KiB
Plaintext

//Hard Surface Shader Package, Written for the Unity engine by Bruno Rime: http://www.behance.net/brunorime brunorime@gmail.com
Shader "Hidden/Hardsurface Pro Back Transparent"{
SubShader { // Shader Model 3
// Back Faces pass
//Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
zwrite off Cull Front Ztest Lequal
Blend SrcAlpha OneMinusSrcAlpha
colormask RGBA
CGPROGRAM
#define HardsurfaceBackface
#define ShaderModel3
#pragma target 3.0
#include "HardSurfaceLighting.cginc"
#include "HardSurface.cginc"
#pragma surface surf BlinnPhongHardsurfaceBack
ENDCG
}
SubShader { // Shader Model 2
// Back Faces pass
//Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
zwrite off Cull Front Ztest Lequal
Blend SrcAlpha OneMinusSrcAlpha
colormask RGBA
CGPROGRAM
#define HardsurfaceBackface
#include "HardSurfaceLighting.cginc"
#include "HardSurface.cginc"
#pragma surface surf BlinnPhongHardsurfaceBackSM2
ENDCG
}
Fallback "Diffuse"
}