H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets/Plugin/Hard Surface Pro/HardSurface Shaders/HardSurfacePro Hidden Front...

53 lines
1019 B
Plaintext

Shader "Hidden/Hardsurface Pro Front Cut Out Opaque Diffuse"{
SubShader { // Shader Model 3
// Front Faces pass
//Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
zwrite on Cull Back Ztest Lequal
Blend off
colormask RGBA
CGPROGRAM
#define HardsurfaceDiffuse
#define ShaderModel3
#define HardsurfaceCutOut
#pragma target 3.0
#include "HardSurfaceLighting.cginc"
#include "HardSurface.cginc"
#pragma surface surf BlinnPhongHardsurfaceFront alphatest:_Cutoff fullforwardshadows
ENDCG
}
SubShader { // Shader Model 2
// Front Faces pass
//Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
zwrite on Cull Back Ztest Lequal
Blend off
colormask RGBA
CGPROGRAM
#define HardsurfaceDiffuse
#define HardsurfaceCutOut
#include "HardSurfaceLighting.cginc"
#include "HardSurface.cginc"
#pragma surface surf BlinnPhongHardsurfaceFrontSM2 alphatest:_Cutoff
ENDCG
}
Fallback "Diffuse"
}