28 lines
562 B
C#
28 lines
562 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace FXV
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{
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public class FXVRotate : MonoBehaviour
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{
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public Vector3 rotationSpeed = Vector3.up;
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private Vector3 currentRotation;
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void Start()
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{
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currentRotation = transform.rotation.eulerAngles;
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}
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void Update()
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{
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currentRotation += rotationSpeed * Time.deltaTime;
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transform.rotation = Quaternion.identity;
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transform.Rotate(currentRotation);
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}
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}
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}
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