H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets/Script/Old/Stay.cs

38 lines
786 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
//public class stay : MonoBehaviour
public class Stay : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
// Start is called before the first frame update
private bool isOnUI = false;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnPointerEnter(PointerEventData eventData)
{
isOnUI = true;
Debug.Log("鼠标在UI上");
}
public void OnPointerExit(PointerEventData eventData)
{
isOnUI = false;
Debug.Log("鼠标不在UI上");
}
}