38 lines
786 B
C#
38 lines
786 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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//public class stay : MonoBehaviour
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public class Stay : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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// Start is called before the first frame update
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private bool isOnUI = false;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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isOnUI = true;
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Debug.Log("鼠标在UI上");
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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isOnUI = false;
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Debug.Log("鼠标不在UI上");
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}
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}
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