40 lines
851 B
C#
40 lines
851 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AudioManager : MonoBehaviour
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{
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public AudioClip[] introduceClips;
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public AudioClip bgm;
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public AudioSource As_Bgm;
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public AudioSource As_Objective;
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public static AudioManager instance;
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private void Start()
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{
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instance = this;
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//PlayBgm(); // No Bgm
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}
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public void PlayIntroduceClip(int No)
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{
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}
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public void PlayBgm()
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{
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As_Bgm.clip=bgm;
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As_Bgm.Play();
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}
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public void PlayIntrduce(int No)
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{
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int number = introduceClips.Length;
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if (No >= 0 && No < number-1)
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{
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As_Objective.clip = introduceClips[No];
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As_Objective.Play();
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}
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else
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{
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//As_Objective.Pause();
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}
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}
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}
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