H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets/Script/Manaegr/AudioManager.cs

40 lines
851 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioManager : MonoBehaviour
{
public AudioClip[] introduceClips;
public AudioClip bgm;
public AudioSource As_Bgm;
public AudioSource As_Objective;
public static AudioManager instance;
private void Start()
{
instance = this;
//PlayBgm(); // No Bgm
}
public void PlayIntroduceClip(int No)
{
}
public void PlayBgm()
{
As_Bgm.clip=bgm;
As_Bgm.Play();
}
public void PlayIntrduce(int No)
{
int number = introduceClips.Length;
if (No >= 0 && No < number-1)
{
As_Objective.clip = introduceClips[No];
As_Objective.Play();
}
else
{
//As_Objective.Pause();
}
}
}