22 lines
464 B
C#
22 lines
464 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using XFrame.Core.UI;
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using XFrame.Core.Tool;
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public class Panel : XUIPanel
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{
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public Button hideshow, rotate, memu;
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public Panel():base(UIType.Fixed, UIMode.None, UICollider.None)
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{
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uiPath= "UI/memuPanel/Prefabs/MemuPanel";
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}
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public override void Awake(GameObject go)
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{
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AutoAssign.InitObject(this,transform);
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}
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}
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