H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets/Resources/UI/Panel.cs

22 lines
464 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XFrame.Core.UI;
using XFrame.Core.Tool;
public class Panel : XUIPanel
{
public Button hideshow, rotate, memu;
public Panel():base(UIType.Fixed, UIMode.None, UICollider.None)
{
uiPath= "UI/memuPanel/Prefabs/MemuPanel";
}
public override void Awake(GameObject go)
{
AutoAssign.InitObject(this,transform);
}
}