H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets/Plugin/FXVShieldEffect/Scripts/Other/FXVCharacter.cs

36 lines
827 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace FXV
{
public class FXVCharacter : MonoBehaviour
{
public float moveSpeed = 1.0f;
Animator animator;
Vector3 startPosition;
void Start()
{
animator = GetComponent<Animator>();
startPosition = transform.position;
}
void Update()
{
animator.SetFloat("Forward", moveSpeed, 0.1f, Time.deltaTime);
animator.SetFloat("Turn", 0.0f, 0.1f, Time.deltaTime);
animator.SetBool("Crouch", false);
animator.SetBool("OnGround", true);
animator.SetFloat("Jump", 0.0f);
}
public void ResetPosition()
{
transform.position = startPosition;
}
}
}