H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets/Script/Old/TRigger_1.cs

22 lines
533 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TRigger_1 : MonoBehaviour
{
public GameObject obj1;
private void Start()
{
obj1.SetActive(false);
}
// Start is called before the first frame update
private void OnTriggerEnter(Collider other)
{
obj1.SetActive(true);
transform.parent.parent.SendMessage("Audio_gfb");
}
private void OnTriggerExit(Collider other)
{
obj1.SetActive(false);
}
}