H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets/Script/Old/Trigger_road.cs

31 lines
717 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Trigger_road: MonoBehaviour
{
public static bool dian = false;
public GameObject obj1;
public GameObject obj3;
private void Start()
{
obj1.SetActive(false);
obj3.SetActive(false);
}
// Start is called before the first frame update
private void OnTriggerEnter(Collider other)
{
obj1.SetActive(true);
obj3.SetActive(true);
dian = true;
transform.parent.parent.SendMessage("Audio_road");
}
private void OnTriggerExit(Collider other)
{
obj1.SetActive(false);
obj3.SetActive(false);
dian = false;
}
}