31 lines
717 B
C#
31 lines
717 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Trigger_road: MonoBehaviour
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{
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public static bool dian = false;
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public GameObject obj1;
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public GameObject obj3;
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private void Start()
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{
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obj1.SetActive(false);
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obj3.SetActive(false);
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}
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// Start is called before the first frame update
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private void OnTriggerEnter(Collider other)
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{
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obj1.SetActive(true);
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obj3.SetActive(true);
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dian = true;
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transform.parent.parent.SendMessage("Audio_road");
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}
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private void OnTriggerExit(Collider other)
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{
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obj1.SetActive(false);
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obj3.SetActive(false);
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dian = false;
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}
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}
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