H_SafeExperienceDrivingSystem/U3D_DrivingSystem/Assets/Script/Old/pARK.cs

57 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class pARK : MonoBehaviour
{
public GameObject NextScene;
public GameObject luzhang1;
public GameObject luzhang2;
public GameObject luzhang3;
public GameObject car;
public GameObject speed1;
public GameObject speed2;
// Start is called before the first frame update
//private void Start()
//{
// print("DIAOYONGXIECEHNG");
// StartCoroutine(Fun());
//}
//IEnumerator Fun()
//{
// yield return new WaitForSeconds(4.5f);
// {
// print("跳转了下一场景");
// NextScene.SetActive(true);
// }
//}
private void OnEnable()
{
print("调用携程");
StartCoroutine(Fun());
}
IEnumerator Fun()
{
yield return new WaitForSeconds(2f);
{
car.GetComponent<Animator>().enabled = false;
car.GetComponent<UnityStandardAssets.Vehicles.Car.CarUserControl>().enabled = true;
car.GetComponent<Rigidbody>().isKinematic = false;
//car.GetComponent<UnityStandardAssets.Vehicles.Car.CarController>().enabled = true;
print("car可以操控了");
luzhang1.SetActive(false);
luzhang2.SetActive(true);
luzhang3.SetActive(false);
///速度表盘归零问题
speed1.SetActive(true);
speed2.SetActive(false);
}
}
}