34 lines
827 B
C#
34 lines
827 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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public class test : MonoBehaviour
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{
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private bool isRotate;
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// Start is called before the first frame update
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void Start()
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{
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StartCoroutine(wait());
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}
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IEnumerator wait()
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{
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yield return new WaitForSeconds(2.5f);
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transform.DOScale(new Vector3(2, 2, 2), 1).OnPlay(() => transform.DOMove(new Vector3(1, 1f, 0), 1).OnComplete(() => isRotate = true));
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yield return new WaitForSeconds(30);
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transform.DOScale(Vector3.zero, 1f).OnPlay(() => transform.DOMove(new Vector3(8, 8f, 0), 1.5f));
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}
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// Update is called once per frame
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void Update()
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{
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if (isRotate)
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{
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transform.Rotate(0, -20*Time.deltaTime, 0);
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}
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}
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}
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