70 lines
2.0 KiB
C#
70 lines
2.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AccidentManager : MonoBehaviour
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{
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public GameObject uis;
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private string triggerName;
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private void OnTriggerEnter(Collider other)
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{
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triggerName = other.name;
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uis.SetActive(true);
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for (int i = 0; i < uis.transform.childCount; i++)
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{
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uis.transform.GetChild(i).gameObject.SetActive(false);
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}
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if (other.transform.tag == "People")
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{
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uis.transform.Find("撞倒行人").gameObject.SetActive(true);
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}
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else if (other.name == "chechufa")
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{
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uis.transform.Find("汽车追尾").gameObject.SetActive(true);
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}
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else if (other.name == "爆胎")
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{
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uis.transform.Find("爆胎").gameObject.SetActive(true);
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}
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// switch (other.name)
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// {
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// case "刹车失灵":
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// uis.transform.Find("刹车失灵").gameObject.SetActive(true);
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// break;
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// case "礼让行人":
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// uis.transform.Find("礼让行人").gameObject.SetActive(true);
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// break;
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// case "汽车追尾":
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// uis.transform.Find("汽车追尾").gameObject.SetActive(true);
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// break;
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// case "电动车穿行":
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// uis.transform.Find("电动车穿行").gameObject.SetActive(true);
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// break;
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// case "撞倒行人":
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// uis.transform.Find("撞倒行人").gameObject.SetActive(true);
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// break;
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// case "爆胎":
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// uis.transform.Find("爆胎").gameObject.SetActive(true);
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// break;
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// }
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}
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private void OnTriggerExit(Collider other)
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{
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for (int i = 0; i < uis.transform.childCount; i++)
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{
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uis.transform.GetChild(i).gameObject.SetActive(false);
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}
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uis.SetActive(false);
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}
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} |