添加层级UI关联
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File diff suppressed because it is too large
Load Diff
|
|
@ -69,7 +69,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
|||
//public Transform provincialCapitalView;
|
||||
|
||||
|
||||
public Button[] cityBtns;
|
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public LevelBtnAttach[] cityBtns;
|
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public Transform lastCity;
|
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|
@ -112,7 +112,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
|||
for (int i = 0; i < cityBtns.Length; i++)
|
||||
{
|
||||
int index = i;
|
||||
cityBtns[index].onClick.AddListener(() =>
|
||||
cityBtns[index].selfBtns.onClick.AddListener(() =>
|
||||
{
|
||||
if (index == 1)
|
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SwitchLand(index, true);
|
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|
|
@ -124,9 +124,9 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
|||
});
|
||||
}
|
||||
|
||||
cityBtns[2].GetComponentInChildren<TMP_Text>().text = "ɽ¶«Ê¡";
|
||||
cityBtns[1].gameObject.SetActive(false);
|
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cityBtns[0].gameObject.SetActive(false);
|
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cityBtns[2].SetStates(true, true, 2, "ɽ¶«Ê¡");
|
||||
cityBtns[1].SetStates(false);
|
||||
cityBtns[0].SetStates(false);
|
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}
|
||||
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||||
|
||||
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|
@ -237,7 +237,8 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
|||
{
|
||||
case 2:
|
||||
cameraRt.SetTarget(provincialCapital, 120f);
|
||||
cityBtns[1].gameObject.SetActive(false);
|
||||
cityBtns[1].SetStates(false);
|
||||
cityBtns[2].SetStates(true, true, 2);
|
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//Debug.Log("ĘĄťá");
|
||||
for (int i = 0; i < cityParents.childCount; i++)
|
||||
{
|
||||
|
|
@ -255,8 +256,9 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
|||
cameraRt.SetTarget(lastCity, 30f);
|
||||
if (currentArea != null)
|
||||
currentArea.SetActive(false);
|
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cityBtns[0].gameObject.SetActive(false);
|
||||
cityBtns[2].interactable = true;
|
||||
cityBtns[0].SetStates(false);
|
||||
cityBtns[1].SetStates(true, true, 2);
|
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cityBtns[2].SetStates(true, true, 1);
|
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string disCode = currentArea.GetComponent<CityInfo>().distCode;
|
||||
if (!string.IsNullOrEmpty(disCode))
|
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currentDistCode = int.Parse(disCode.Substring(0, 4));
|
||||
|
|
@ -273,9 +275,9 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
|||
var child = cityParents.GetChild(i).gameObject;
|
||||
child.SetActive(child.name == clickLand.name);
|
||||
}
|
||||
cityBtns[1].gameObject.SetActive(true);
|
||||
currentDistCode = int.Parse(clickLand.GetComponent<CityInfo>().distCode);
|
||||
cityBtns[1].GetComponentInChildren<TMP_Text>().text = clickLand.GetComponent<CityInfo>().cityName;
|
||||
cityBtns[1].SetStates(true, true, 2, clickLand.GetComponent<CityInfo>().cityName);
|
||||
cityBtns[2].SetStates(true, true, 1);
|
||||
SwitchMatHide(provincialCapital);
|
||||
}
|
||||
}
|
||||
|
|
@ -294,9 +296,9 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
|||
}
|
||||
}
|
||||
string disCodeTemp = currentArea.GetComponent<CityInfo>().distCode;
|
||||
cityBtns[0].gameObject.SetActive(true);
|
||||
cityBtns[0].GetComponentInChildren<TMP_Text>().text = clickLand.GetComponent<CityInfo>().cityName;
|
||||
cityBtns[2].interactable = false;
|
||||
cityBtns[0].SetStates(true, true, 2, clickLand.GetComponent<CityInfo>().cityName);
|
||||
cityBtns[1].SetStates(true, true, 1);
|
||||
cityBtns[2].SetStates(true, false, 0);
|
||||
if (!string.IsNullOrEmpty(disCodeTemp))
|
||||
{
|
||||
currentDistCode = int.Parse(disCodeTemp);
|
||||
|
|
|
|||
|
|
@ -2,6 +2,9 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
using static UnityEngine.UI.ContentSizeFitter;
|
||||
using Cysharp.Threading.Tasks;
|
||||
|
||||
public class AggregateStation : MonoBehaviour
|
||||
{
|
||||
|
|
@ -9,14 +12,50 @@ public class AggregateStation : MonoBehaviour
|
|||
//public SpriteRenderer instruct;
|
||||
public TMP_Text countInfo;
|
||||
public TMP_Text dataInfo;
|
||||
public SpriteRenderer instructTextBackground;
|
||||
public float marginHorizontal;
|
||||
public float marginVertical;
|
||||
public bool isHaveValue;
|
||||
|
||||
|
||||
public void SetInfo(string num, string data)
|
||||
{
|
||||
string cityName = transform.parent.name.Substring(0, 2);
|
||||
countInfo.text = $"{cityName}({num})";
|
||||
dataInfo.text = $"{data}<size=15>MW</size>";
|
||||
dataInfo.text = $"{cityName}({num})";
|
||||
countInfo.text = $"{data}<size=20>MW</size>";
|
||||
gameObject.SetActive(num != "0");
|
||||
isHaveValue = num != "0" ? true : false;
|
||||
//Vector2 size = GetPreferredSize(dataInfo) + GetPreferredSize(countInfo);
|
||||
//float x = size.x - marginHorizontal;
|
||||
//float y = size.y - marginVertical;
|
||||
//instructTextBackground.size = new Vector2(x, y);
|
||||
|
||||
|
||||
}
|
||||
private void OnEnable()
|
||||
{
|
||||
Vector2 size = GetPreferredSize(dataInfo) + GetPreferredSize(countInfo);
|
||||
float x = size.x - marginHorizontal;
|
||||
float y = size.y - marginVertical;
|
||||
instructTextBackground.size = new Vector2(x, y);
|
||||
}
|
||||
public Vector2 GetPreferredSize(TMP_Text temp)
|
||||
{
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(temp.GetComponent<RectTransform>());
|
||||
return new Vector2((HandleSelfFittingAlongAxis(0, temp)), (HandleSelfFittingAlongAxis(1, temp)));
|
||||
}
|
||||
|
||||
public float HandleSelfFittingAlongAxis(int axis, TMP_Text temp)
|
||||
{
|
||||
ContentSizeFitter c = temp.GetComponent<ContentSizeFitter>();
|
||||
RectTransform r = temp.GetComponent<RectTransform>();
|
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FitMode fitting = (axis == 0 ? c.horizontalFit : c.verticalFit);
|
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if (fitting == FitMode.MinSize)
|
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{
|
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return LayoutUtility.GetMinSize(r, axis);
|
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}
|
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else
|
||||
{
|
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return LayoutUtility.GetPreferredSize(r, axis);
|
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}
|
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}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,32 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class LevelBtnAttach : MonoBehaviour
|
||||
{
|
||||
public Sprite[] states;
|
||||
public Image selfImage;
|
||||
public Button selfBtns;
|
||||
public TMP_Text selfText;
|
||||
public string currrentCityName;
|
||||
public int index = 0;
|
||||
void Start()
|
||||
{
|
||||
selfImage = GetComponent<Image>();
|
||||
selfBtns = GetComponent<Button>();
|
||||
selfText = transform.GetComponentInChildren<TMP_Text>();
|
||||
}
|
||||
|
||||
public void SetStates(bool isOn = true, bool isClick = true, int index = 0, string cityName = "")
|
||||
{
|
||||
gameObject.SetActive(isOn);
|
||||
selfImage.sprite = states[index];
|
||||
selfBtns.interactable = isClick;
|
||||
if (cityName != "")
|
||||
selfText.text = cityName;
|
||||
}
|
||||
|
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|
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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serializedVersion: 2
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
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Reference in New Issue