添加层级UI关联
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File diff suppressed because it is too large
Load Diff
|
|
@ -69,7 +69,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
//public Transform provincialCapitalView;
|
//public Transform provincialCapitalView;
|
||||||
|
|
||||||
|
|
||||||
public Button[] cityBtns;
|
public LevelBtnAttach[] cityBtns;
|
||||||
|
|
||||||
|
|
||||||
public Transform lastCity;
|
public Transform lastCity;
|
||||||
|
|
@ -112,7 +112,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
for (int i = 0; i < cityBtns.Length; i++)
|
for (int i = 0; i < cityBtns.Length; i++)
|
||||||
{
|
{
|
||||||
int index = i;
|
int index = i;
|
||||||
cityBtns[index].onClick.AddListener(() =>
|
cityBtns[index].selfBtns.onClick.AddListener(() =>
|
||||||
{
|
{
|
||||||
if (index == 1)
|
if (index == 1)
|
||||||
SwitchLand(index, true);
|
SwitchLand(index, true);
|
||||||
|
|
@ -124,9 +124,9 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
cityBtns[2].GetComponentInChildren<TMP_Text>().text = "ɽ¶«Ê¡";
|
cityBtns[2].SetStates(true, true, 2, "ɽ¶«Ê¡");
|
||||||
cityBtns[1].gameObject.SetActive(false);
|
cityBtns[1].SetStates(false);
|
||||||
cityBtns[0].gameObject.SetActive(false);
|
cityBtns[0].SetStates(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -237,7 +237,8 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
{
|
{
|
||||||
case 2:
|
case 2:
|
||||||
cameraRt.SetTarget(provincialCapital, 120f);
|
cameraRt.SetTarget(provincialCapital, 120f);
|
||||||
cityBtns[1].gameObject.SetActive(false);
|
cityBtns[1].SetStates(false);
|
||||||
|
cityBtns[2].SetStates(true, true, 2);
|
||||||
//Debug.Log("ĘĄťá");
|
//Debug.Log("ĘĄťá");
|
||||||
for (int i = 0; i < cityParents.childCount; i++)
|
for (int i = 0; i < cityParents.childCount; i++)
|
||||||
{
|
{
|
||||||
|
|
@ -255,8 +256,9 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
cameraRt.SetTarget(lastCity, 30f);
|
cameraRt.SetTarget(lastCity, 30f);
|
||||||
if (currentArea != null)
|
if (currentArea != null)
|
||||||
currentArea.SetActive(false);
|
currentArea.SetActive(false);
|
||||||
cityBtns[0].gameObject.SetActive(false);
|
cityBtns[0].SetStates(false);
|
||||||
cityBtns[2].interactable = true;
|
cityBtns[1].SetStates(true, true, 2);
|
||||||
|
cityBtns[2].SetStates(true, true, 1);
|
||||||
string disCode = currentArea.GetComponent<CityInfo>().distCode;
|
string disCode = currentArea.GetComponent<CityInfo>().distCode;
|
||||||
if (!string.IsNullOrEmpty(disCode))
|
if (!string.IsNullOrEmpty(disCode))
|
||||||
currentDistCode = int.Parse(disCode.Substring(0, 4));
|
currentDistCode = int.Parse(disCode.Substring(0, 4));
|
||||||
|
|
@ -273,9 +275,9 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
var child = cityParents.GetChild(i).gameObject;
|
var child = cityParents.GetChild(i).gameObject;
|
||||||
child.SetActive(child.name == clickLand.name);
|
child.SetActive(child.name == clickLand.name);
|
||||||
}
|
}
|
||||||
cityBtns[1].gameObject.SetActive(true);
|
|
||||||
currentDistCode = int.Parse(clickLand.GetComponent<CityInfo>().distCode);
|
currentDistCode = int.Parse(clickLand.GetComponent<CityInfo>().distCode);
|
||||||
cityBtns[1].GetComponentInChildren<TMP_Text>().text = clickLand.GetComponent<CityInfo>().cityName;
|
cityBtns[1].SetStates(true, true, 2, clickLand.GetComponent<CityInfo>().cityName);
|
||||||
|
cityBtns[2].SetStates(true, true, 1);
|
||||||
SwitchMatHide(provincialCapital);
|
SwitchMatHide(provincialCapital);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -294,9 +296,9 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
string disCodeTemp = currentArea.GetComponent<CityInfo>().distCode;
|
string disCodeTemp = currentArea.GetComponent<CityInfo>().distCode;
|
||||||
cityBtns[0].gameObject.SetActive(true);
|
cityBtns[0].SetStates(true, true, 2, clickLand.GetComponent<CityInfo>().cityName);
|
||||||
cityBtns[0].GetComponentInChildren<TMP_Text>().text = clickLand.GetComponent<CityInfo>().cityName;
|
cityBtns[1].SetStates(true, true, 1);
|
||||||
cityBtns[2].interactable = false;
|
cityBtns[2].SetStates(true, false, 0);
|
||||||
if (!string.IsNullOrEmpty(disCodeTemp))
|
if (!string.IsNullOrEmpty(disCodeTemp))
|
||||||
{
|
{
|
||||||
currentDistCode = int.Parse(disCodeTemp);
|
currentDistCode = int.Parse(disCodeTemp);
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using static UnityEngine.UI.ContentSizeFitter;
|
||||||
|
using Cysharp.Threading.Tasks;
|
||||||
|
|
||||||
public class AggregateStation : MonoBehaviour
|
public class AggregateStation : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
@ -9,14 +12,50 @@ public class AggregateStation : MonoBehaviour
|
||||||
//public SpriteRenderer instruct;
|
//public SpriteRenderer instruct;
|
||||||
public TMP_Text countInfo;
|
public TMP_Text countInfo;
|
||||||
public TMP_Text dataInfo;
|
public TMP_Text dataInfo;
|
||||||
|
public SpriteRenderer instructTextBackground;
|
||||||
|
public float marginHorizontal;
|
||||||
|
public float marginVertical;
|
||||||
public bool isHaveValue;
|
public bool isHaveValue;
|
||||||
|
|
||||||
public void SetInfo(string num, string data)
|
public void SetInfo(string num, string data)
|
||||||
{
|
{
|
||||||
string cityName = transform.parent.name.Substring(0, 2);
|
string cityName = transform.parent.name.Substring(0, 2);
|
||||||
countInfo.text = $"{cityName}({num})";
|
dataInfo.text = $"{cityName}({num})";
|
||||||
dataInfo.text = $"{data}<size=15>MW</size>";
|
countInfo.text = $"{data}<size=20>MW</size>";
|
||||||
gameObject.SetActive(num != "0");
|
gameObject.SetActive(num != "0");
|
||||||
isHaveValue = num != "0" ? true : false;
|
isHaveValue = num != "0" ? true : false;
|
||||||
|
//Vector2 size = GetPreferredSize(dataInfo) + GetPreferredSize(countInfo);
|
||||||
|
//float x = size.x - marginHorizontal;
|
||||||
|
//float y = size.y - marginVertical;
|
||||||
|
//instructTextBackground.size = new Vector2(x, y);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
Vector2 size = GetPreferredSize(dataInfo) + GetPreferredSize(countInfo);
|
||||||
|
float x = size.x - marginHorizontal;
|
||||||
|
float y = size.y - marginVertical;
|
||||||
|
instructTextBackground.size = new Vector2(x, y);
|
||||||
|
}
|
||||||
|
public Vector2 GetPreferredSize(TMP_Text temp)
|
||||||
|
{
|
||||||
|
LayoutRebuilder.ForceRebuildLayoutImmediate(temp.GetComponent<RectTransform>());
|
||||||
|
return new Vector2((HandleSelfFittingAlongAxis(0, temp)), (HandleSelfFittingAlongAxis(1, temp)));
|
||||||
|
}
|
||||||
|
|
||||||
|
public float HandleSelfFittingAlongAxis(int axis, TMP_Text temp)
|
||||||
|
{
|
||||||
|
ContentSizeFitter c = temp.GetComponent<ContentSizeFitter>();
|
||||||
|
RectTransform r = temp.GetComponent<RectTransform>();
|
||||||
|
FitMode fitting = (axis == 0 ? c.horizontalFit : c.verticalFit);
|
||||||
|
if (fitting == FitMode.MinSize)
|
||||||
|
{
|
||||||
|
return LayoutUtility.GetMinSize(r, axis);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return LayoutUtility.GetPreferredSize(r, axis);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,32 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class LevelBtnAttach : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Sprite[] states;
|
||||||
|
public Image selfImage;
|
||||||
|
public Button selfBtns;
|
||||||
|
public TMP_Text selfText;
|
||||||
|
public string currrentCityName;
|
||||||
|
public int index = 0;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
selfImage = GetComponent<Image>();
|
||||||
|
selfBtns = GetComponent<Button>();
|
||||||
|
selfText = transform.GetComponentInChildren<TMP_Text>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetStates(bool isOn = true, bool isClick = true, int index = 0, string cityName = "")
|
||||||
|
{
|
||||||
|
gameObject.SetActive(isOn);
|
||||||
|
selfImage.sprite = states[index];
|
||||||
|
selfBtns.interactable = isClick;
|
||||||
|
if (cityName != "")
|
||||||
|
selfText.text = cityName;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1db3b0b730aa63c41bfa8c7be69d0db4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Binary file not shown.
Loading…
Reference in New Issue