diff --git a/u3d-ShanDongVirtualPowerPlant/Assets/Adam/Scenes/LargePLT 1.unity b/u3d-ShanDongVirtualPowerPlant/Assets/Adam/Scenes/LargePLT 1.unity index 9f5e235..1a8f0ef 100644 --- a/u3d-ShanDongVirtualPowerPlant/Assets/Adam/Scenes/LargePLT 1.unity +++ b/u3d-ShanDongVirtualPowerPlant/Assets/Adam/Scenes/LargePLT 1.unity @@ -1073,8 +1073,8 @@ MonoBehaviour: x: 0 y: 0 z: 0 - xSpeed_move: 200 - ySpeed_move: 200 + xSpeed_move: 150 + ySpeed_move: 150 xSpeed_rotate: 1 ySpeed_rotate: 1 mSpeed_scale: 100 @@ -1086,7 +1086,7 @@ MonoBehaviour: minDistance: 70 maxDistance: 120 needDamping: 1 - damping: 6 + damping: 3 isRangeClamped: 0 xMinValue: -25.5 xMaxValue: 34.5 diff --git a/u3d-ShanDongVirtualPowerPlant/Assets/Adam/Scripts/Bootstrap.cs b/u3d-ShanDongVirtualPowerPlant/Assets/Adam/Scripts/Bootstrap.cs index d8972dd..46002b1 100644 --- a/u3d-ShanDongVirtualPowerPlant/Assets/Adam/Scripts/Bootstrap.cs +++ b/u3d-ShanDongVirtualPowerPlant/Assets/Adam/Scripts/Bootstrap.cs @@ -117,6 +117,7 @@ public class Bootstrap : MonoSingleton public void SwitchLand(int _currentLevel) { if (currentLand == null) return; + landMarkAndInfoCotroller.gameObject.SetActive(false); currentLevel = _currentLevel; switch (currentLevel) {