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@ -149768,6 +149768,79 @@ MeshRenderer:
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GameObject:
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@ -302721,7 +302794,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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head: Basicc2FiZXI6c2FiZXJfc2VjcmV0
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token: bearer eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJ0ZW5hbnRfaWQiOiI3OTEyMTQiLCJ1c2VyX25hbWUiOiJhZG1pbiIsInJlYWxfbmFtZSI6ImFkbWluIiwiYXZhdGFyIjoiIiwiYXV0aG9yaXRpZXMiOlsiYWRtaW4iXSwiY2xpZW50X2lkIjoic2FiZXIiLCJyb2xlX25hbWUiOiJhZG1pbiIsImxpY2Vuc2UiOiJwb3dlcmVkIGJ5IGJheW1heCIsInBvc3RfaWQiOiIxNzgwNDc5NzgwMTM5ODMxMjk3IiwidXNlcl9pZCI6IjE3ODA0Nzk3ODA2ODkyODUxMjIiLCJyb2xlX2lkIjoiMTc4MDQ3OTc3MjU5ODQ3MjcwNSIsInNjb3BlIjpbImFsbCJdLCJuaWNrX25hbWUiOiJhZG1pbiIsIm9hdXRoX2lkIjoiIiwiZGV0YWlsIjp7InR5cGUiOiJ3ZWIifSwiZXhwIjoxNzE5MzMzMjI2LCJkZXB0X2lkIjoiMTc4MDQ3OTc4MDAyNjU4NTA5MCIsImp0aSI6IjA5MzllN2UwLTM0MmQtNDIyYy1hOTE3LWJmMzRhZDVhZGFlMSIsImFjY291bnQiOiJhZG1pbiJ9.qV_RPA2tZKzqzHYhZks2CqbHPw1KTGyiOA7_LYkoJ1s
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onStation:
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m_PersistentCalls:
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m_Calls: []
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@ -419757,3 +419830,4 @@ SceneRoots:
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- {fileID: 982446487}
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- {fileID: 66276271572638083}
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- {fileID: 1422694239}
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- {fileID: 789817517}
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@ -116,6 +116,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
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{
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if (hit.collider != null)
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{
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Debug.Log("clickCurrentLevel==" + clickCurrentLevel);
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if (cameraRt.currentLevelIndex == 1) return;
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clickCurrentLevel--;
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if (clickCurrentLevel <= 1)
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@ -126,7 +127,6 @@ public class Bootstrap : MonoSingleton<Bootstrap>
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//currentLevel = clickCurrentLevel;
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SwitchLand(clickCurrentLevel);
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cameraRt.SetTarget(hit.collider.transform);
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Debug.Log("clickCurrentLevel==" + clickCurrentLevel);
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}
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}
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if (hit.collider != null)
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@ -196,7 +196,6 @@ public class Bootstrap : MonoSingleton<Bootstrap>
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public void SwitchLand(int _currentLevel)
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{
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if (currentLand == null) return;
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webAdapter.LevelChange(_currentLevel.ToString());
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landMarkAndInfoCotroller.gameObject.SetActive(false);
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currentLevel = _currentLevel;
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clickCurrentLevel = _currentLevel;
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@ -247,6 +246,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
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Debug.Log("ÇøÏØ");
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break;
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}
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webAdapter.OnLevelChange(_currentLevel);
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}
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@ -245,7 +245,7 @@ public class CameraRT : MonoBehaviour
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if (currentLevelIndex != lastLevelIndex)
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{
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//Debug.Log($"currentLevelIndex=={currentLevelIndex}");
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Debug.Log($"UnityLog=currentLevelIndex=={currentLevelIndex}");
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OnLimitScroll?.Invoke(currentLevelIndex);
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lastLevelIndex = currentLevelIndex;
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}
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@ -10,31 +10,35 @@ public class WebAdapter : MonoBehaviour
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public string head;
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public string token;
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[DllImport("__Internal")]
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private static extern void OnLevelChange(string level);
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private static extern void LevelChange(int _level);
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#else
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public string head;
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public string token;
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private static void OnLevelChange(string level)
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private static void LevelChange(int _level)
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{
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Debug.Log(level);
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//Debug.Log(level);
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}
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#endif
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public UnityEvent<string> onStation;
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public void LevelChange(string level)
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public void OnLevelChange(int _level)
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{
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OnLevelChange(level);
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//LevelChange(_level);
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//Debug.Log("UnityLog==level==" + _level);
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}
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public void OnStation(string station)
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{
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onStation?.Invoke(station);
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Debug.Log("UnityLog==station==" + station);
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}
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public void SetHeadAndToken(string _headAndToken)
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{
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string[] data = _headAndToken.Split("+");
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head = data[0].Replace(" ", "");
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token = data[1].Replace(" ", "");
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head = data[0];
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token = data[1];
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Debug.Log("UnityLog==head==" + head);
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Debug.Log("UnityLog==token==" + token);
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}
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}
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@ -1,5 +1,5 @@
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mergeInto(LibraryManager.library, {
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OnLevelChange: function (level) {
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_OnLevelChange(Pointer_stringify(level))
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}
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LevelChange: function(level){
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OnLevelChange(level);
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}
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});
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@ -1,5 +1,5 @@
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PluginImporter:
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externalObjects: {}
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