This commit is contained in:
YangHua 2024-06-27 16:04:41 +08:00
parent f9129738b1
commit 336ed418dd
8 changed files with 93 additions and 15 deletions

View File

@ -149768,6 +149768,79 @@ MeshRenderer:
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@ -302721,7 +302794,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
head: Basicc2FiZXI6c2FiZXJfc2VjcmV0
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@ -419757,3 +419830,4 @@ SceneRoots:
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View File

@ -116,6 +116,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
{
if (hit.collider != null)
{
Debug.Log("clickCurrentLevel==" + clickCurrentLevel);
if (cameraRt.currentLevelIndex == 1) return;
clickCurrentLevel--;
if (clickCurrentLevel <= 1)
@ -126,7 +127,6 @@ public class Bootstrap : MonoSingleton<Bootstrap>
//currentLevel = clickCurrentLevel;
SwitchLand(clickCurrentLevel);
cameraRt.SetTarget(hit.collider.transform);
Debug.Log("clickCurrentLevel==" + clickCurrentLevel);
}
}
if (hit.collider != null)
@ -196,7 +196,6 @@ public class Bootstrap : MonoSingleton<Bootstrap>
public void SwitchLand(int _currentLevel)
{
if (currentLand == null) return;
webAdapter.LevelChange(_currentLevel.ToString());
landMarkAndInfoCotroller.gameObject.SetActive(false);
currentLevel = _currentLevel;
clickCurrentLevel = _currentLevel;
@ -247,6 +246,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
Debug.Log("ÇøÏØ");
break;
}
webAdapter.OnLevelChange(_currentLevel);
}

View File

@ -245,7 +245,7 @@ public class CameraRT : MonoBehaviour
if (currentLevelIndex != lastLevelIndex)
{
//Debug.Log($"currentLevelIndex=={currentLevelIndex}");
Debug.Log($"UnityLog=currentLevelIndex=={currentLevelIndex}");
OnLimitScroll?.Invoke(currentLevelIndex);
lastLevelIndex = currentLevelIndex;
}

View File

@ -10,31 +10,35 @@ public class WebAdapter : MonoBehaviour
public string head;
public string token;
[DllImport("__Internal")]
private static extern void OnLevelChange(string level);
private static extern void LevelChange(int _level);
#else
public string head;
public string token;
private static void OnLevelChange(string level)
private static void LevelChange(int _level)
{
Debug.Log(level);
//Debug.Log(level);
}
#endif
public UnityEvent<string> onStation;
public void LevelChange(string level)
public void OnLevelChange(int _level)
{
OnLevelChange(level);
//LevelChange(_level);
//Debug.Log("UnityLog==level==" + _level);
}
public void OnStation(string station)
{
onStation?.Invoke(station);
Debug.Log("UnityLog==station==" + station);
}
public void SetHeadAndToken(string _headAndToken)
{
string[] data = _headAndToken.Split("+");
head = data[0].Replace(" ", "");
token = data[1].Replace(" ", "");
head = data[0];
token = data[1];
Debug.Log("UnityLog==head==" + head);
Debug.Log("UnityLog==token==" + token);
}
}

View File

@ -1,5 +1,5 @@
mergeInto(LibraryManager.library, {
OnLevelChange: function (level) {
_OnLevelChange(Pointer_stringify(level))
}
LevelChange: function(level){
OnLevelChange(level);
}
});

View File

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