233
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@ -5586,6 +5586,8 @@ MonoBehaviour:
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cityParents: {fileID: 951896088}
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cityParents: {fileID: 951896088}
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areaParents: {fileID: 4138212277929804823}
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areaParents: {fileID: 4138212277929804823}
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webAdapter: {fileID: 0}
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webAdapter: {fileID: 0}
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rayHitTester: {fileID: 0}
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lastLand: {fileID: 0}
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--- !u!114 &1621379514
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--- !u!114 &1621379514
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -5601,6 +5603,8 @@ MonoBehaviour:
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onStation:
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onStation:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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head:
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token:
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--- !u!1 &1621389858 stripped
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--- !u!1 &1621389858 stripped
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GameObject:
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GameObject:
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m_CorrespondingSourceObject: {fileID: 1438324003541281471, guid: b16821147ecd671449621c2d8bfef6ef,
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m_CorrespondingSourceObject: {fileID: 1438324003541281471, guid: b16821147ecd671449621c2d8bfef6ef,
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@ -100,7 +100,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
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}
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}
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currentLand = hit.collider.gameObject;
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currentLand = hit.collider.gameObject;
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if (currentLand == lastLand) return;
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if (currentLand == lastLand) return;
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ShowLandMark(currentLand);
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ShowLandMark();
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}
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}
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else
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else
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{
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{
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@ -114,27 +114,22 @@ public class Bootstrap : MonoSingleton<Bootstrap>
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/// չʾµØ±ê
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/// չʾµØ±ê
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/// </summary>
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/// </summary>
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/// <param name="land"></param>
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/// <param name="land"></param>
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public async void ShowLandMark(GameObject land)
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public async void ShowLandMark()
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{
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{
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string distCode = currentLand.GetComponent<CityInfo>().distCode;
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if (currentLand == null) return;
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if (currentLand == null) return;
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string distCode = currentLand.GetComponent<CityInfo>().distCode;
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currentLand.GetComponent<MeshRenderer>().materials = select;
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currentLand.GetComponent<MeshRenderer>().materials = select;
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landMarkAndInfoCotroller.gameObject.SetActive(true);
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Vector3 worldToScreenPoint = Camera.main.WorldToScreenPoint(new Vector3(currentLand.transform.position.x, currentLand.transform.position.y, currentLand.transform.position.z));
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Vector3 worldToScreenPoint = Camera.main.WorldToScreenPoint(new Vector3(currentLand.transform.position.x, currentLand.transform.position.y, currentLand.transform.position.z));
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lastLand = currentLand;
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lastLand = currentLand;
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SwitchLevel(-1);
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SwitchLevel(-1);
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AreaData areaData = await AsyncWebReq.Get<AreaData>($"{urlDic["µØÍ¼µ¯³ö¿ò"]}{distCode}", webAdapter.head, webAdapter.token);
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AreaData areaData = await AsyncWebReq.Get<AreaData>($"{urlDic["µØÍ¼µ¯³ö¿ò"]}{distCode}", webAdapter.head, webAdapter.token);
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if (!bool.Parse(areaData.success)) return;
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if (!bool.Parse(areaData.success)) return;
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for (int i = 0; i < areaData.data.items.Count; i++)
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for (int i = 0; i < areaData.data.items.Count; i++)
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{
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{
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string info = $"{areaData.data.items[i].label}:{areaData.data.items[i].value}{areaData.data.items[i].unit}";
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string info = $"{areaData.data.items[i].label}:{areaData.data.items[i].value}{areaData.data.items[i].unit}";
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landMarks.Add(info);
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landMarks.Add(info);
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}
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}
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landMarkAndInfoCotroller.gameObject.SetActive(true);
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landMarkAndInfoCotroller.GetComponent<RectTransform>().position = new Vector3(worldToScreenPoint.x, worldToScreenPoint.y, 0);
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landMarkAndInfoCotroller.GetComponent<RectTransform>().position = new Vector3(worldToScreenPoint.x, worldToScreenPoint.y, 0);
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if (currentLand != null)
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if (currentLand != null)
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landMarkAndInfoCotroller.SetMarksInfo(currentLand.name, landMarks);
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landMarkAndInfoCotroller.SetMarksInfo(currentLand.name, landMarks);
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@ -222,10 +217,11 @@ public class Bootstrap : MonoSingleton<Bootstrap>
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_fadeTweens.Remove(parent);
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_fadeTweens.Remove(parent);
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}
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}
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//bool isChange = true;
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//bool isChange = true;
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var renderers = parent.GetComponentsInChildren<MeshRenderer>();
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var renderers = GetMeshRenderers(parent);
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List<Material> currentMaters = new List<Material>();
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List<Material> currentMaters = new List<Material>();
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for (int i = 0; i < renderers.Length; i++)
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for (int i = 0; i < renderers.Count; i++)
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{
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{
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renderers[i].gameObject.SetActive(true);
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for (int j = 0; j < renderers[i].materials.Length; j++)
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for (int j = 0; j < renderers[i].materials.Length; j++)
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{
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{
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currentMaters.Add(renderers[i].materials[j]);
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currentMaters.Add(renderers[i].materials[j]);
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@ -240,7 +236,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
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}).OnComplete(() =>
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}).OnComplete(() =>
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{
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{
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for (int i = 0; i < renderers.Length; i++)
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for (int i = 0; i < renderers.Count; i++)
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{
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{
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renderers[i].GetComponent<Collider>().enabled = true;
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renderers[i].GetComponent<Collider>().enabled = true;
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renderers[i].materials = mat;
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renderers[i].materials = mat;
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@ -258,14 +254,14 @@ public class Bootstrap : MonoSingleton<Bootstrap>
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tween.Kill(true);
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tween.Kill(true);
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_fadeTweens.Remove(parent);
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_fadeTweens.Remove(parent);
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}
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}
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var renderers = parent.GetComponentsInChildren<MeshRenderer>();
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var renderers = GetMeshRenderers(parent);
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for (int i = 0; i < renderers.Length; i++)
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for (int i = 0; i < renderers.Count; i++)
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{
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{
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renderers[i].GetComponent<Collider>().enabled = false;
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renderers[i].GetComponent<Collider>().enabled = false;
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renderers[i].materials = opacity;
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renderers[i].materials = opacity;
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}
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}
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List<Material> currentMaters = new List<Material>();
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List<Material> currentMaters = new List<Material>();
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for (int i = 0; i < renderers.Length; i++)
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for (int i = 0; i < renderers.Count; i++)
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{
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{
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for (int j = 0; j < renderers[i].materials.Length; j++)
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for (int j = 0; j < renderers[i].materials.Length; j++)
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{
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{
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@ -281,11 +277,25 @@ public class Bootstrap : MonoSingleton<Bootstrap>
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}).OnComplete(() =>
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}).OnComplete(() =>
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{
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{
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for (int i = 0; i < renderers.Count; i++)
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{
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renderers[i].gameObject.SetActive(false);
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}
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_fadeTweens.Remove(parent);
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_fadeTweens.Remove(parent);
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});
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});
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_fadeTweens.Add(parent, tween);
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_fadeTweens.Add(parent, tween);
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}
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}
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private List<MeshRenderer> GetMeshRenderers(Transform t)
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{
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List<MeshRenderer> renderers = new List<MeshRenderer>();
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for (int i = 0; i < t.childCount; i++)
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{
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renderers.Add(t.GetChild(i).GetComponent<MeshRenderer>());
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}
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return renderers;
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}
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private void SwitchLevel(int currentLevel)
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private void SwitchLevel(int currentLevel)
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{
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{
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switch (currentLevel)
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switch (currentLevel)
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@ -13,4 +13,9 @@ public class AggregateStation : MonoBehaviour
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instruct.sprite = stationIcon;
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instruct.sprite = stationIcon;
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instructInfo.text = num;
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instructInfo.text = num;
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}
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}
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public void SetInfo(string num)
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{
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instructInfo.text = num;
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gameObject.SetActive(num != "0");
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}
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}
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}
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@ -9,7 +9,28 @@ public class CityInfo : MonoBehaviour
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private void Start()
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private void Start()
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{
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{
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OnSetStationInfo();
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}
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public void OnSetStationInfo()
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{
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ScreenTopStatistics sts = DataController.Instance.GetStationsByDistCode(distCode);
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if (sts != null)
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{
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transform.GetChild(0).GetComponent<AggregateStation>().SetInfo(sts.agentCons);
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transform.GetChild(1).GetComponent<AggregateStation>().SetInfo(sts.energyStation);
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transform.GetChild(2).GetComponent<AggregateStation>().SetInfo(sts.phoStation);
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transform.GetChild(3).GetComponent<AggregateStation>().SetInfo(sts.microGrid);
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transform.GetChild(4).GetComponent<AggregateStation>().SetInfo(sts.airCondition);
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transform.GetChild(5).GetComponent<AggregateStation>().SetInfo(sts.windStation);
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}
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else
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{
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for (int i = 0; i < transform.childCount; i++)
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{
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transform.GetChild(i).gameObject.SetActive(false);
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}
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}
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}
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}
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@ -7,7 +7,7 @@ public class DataController : MonoSingleton<DataController>
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public AreaStationData areaStationData = new AreaStationData();
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public AreaStationData areaStationData = new AreaStationData();
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public string distCode = "37";
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public string distCode = "37";
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// Start is called before the first frame update
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// Start is called before the first frame update
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private async void Start()
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private async void Awake()
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{
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{
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string url = Bootstrap.Instance.urlDic["µØÍ¼ÐÅÏ¢»ã×Ü"];
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string url = Bootstrap.Instance.urlDic["µØÍ¼ÐÅÏ¢»ã×Ü"];
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areaStationData = await AsyncWebReq.Get<AreaStationData>(url + distCode, Bootstrap.Instance.webAdapter.head, Bootstrap.Instance.webAdapter.token);
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areaStationData = await AsyncWebReq.Get<AreaStationData>(url + distCode, Bootstrap.Instance.webAdapter.head, Bootstrap.Instance.webAdapter.token);
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@ -16,6 +16,8 @@ public class DataController : MonoSingleton<DataController>
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public ScreenTopStatistics GetStationsByDistCode(string distCode)
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public ScreenTopStatistics GetStationsByDistCode(string distCode)
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{
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{
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DataItem sts = areaStationData.data.Find(s => s.distCode == distCode);
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DataItem sts = areaStationData.data.Find(s => s.distCode == distCode);
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if (sts == null)
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return null;
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return sts.screenTopStatistics;
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return sts.screenTopStatistics;
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}
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}
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}
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}
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@ -9,7 +9,7 @@ public class ThreeDController : MonoBehaviour
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{
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{
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private void OnMouseEnter()
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private void OnMouseEnter()
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{
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{
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Bootstrap.Instance.ShowLandMark(gameObject);
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Bootstrap.Instance.ShowLandMark();
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}
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}
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private void OnMouseExit()
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private void OnMouseExit()
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{
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{
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@ -142,8 +142,8 @@ Material:
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- _ZWrite: 0
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- _ZWrite: 0
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m_Colors:
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m_Colors:
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- _BaseCol: {r: 0.070588246, g: 0.13366303, b: 0.24705882, a: 0}
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- _BaseCol: {r: 0.070588246, g: 0.13366303, b: 0.24705882, a: 0}
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- _BaseColor: {r: 0, g: 0, b: 0, a: 0.6862745}
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- _BaseColor: {r: 0, g: 0, b: 0, a: 0.78431374}
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- _Color: {r: 0, g: 0, b: 0, a: 0.6862745}
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- _Color: {r: 0, g: 0, b: 0, a: 0.78431374}
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- _EmiCol: {r: 0.40874818, g: 0.7411772, b: 1.2204875, a: 0}
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- _EmiCol: {r: 0.40874818, g: 0.7411772, b: 1.2204875, a: 0}
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- _EmissionColor: {r: 0.5245282, g: 0.5245282, b: 0.5245282, a: 1}
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- _EmissionColor: {r: 0.5245282, g: 0.5245282, b: 0.5245282, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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