鼠标左键待优化
This commit is contained in:
parent
6370664333
commit
adff1ae9b0
Binary file not shown.
File diff suppressed because it is too large
Load Diff
|
|
@ -7,6 +7,12 @@ using Adam;
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
[Serializable]
|
||||||
|
public class DependencyLevel
|
||||||
|
{
|
||||||
|
public int level;
|
||||||
|
public GameObject[] objs;
|
||||||
|
}
|
||||||
|
|
||||||
public class Bootstrap : MonoSingleton<Bootstrap>
|
public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
{
|
{
|
||||||
|
|
@ -69,7 +75,8 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
public RayHitTester rayHitTester;
|
public RayHitTester rayHitTester;
|
||||||
public GameObject lastLand;
|
public GameObject lastLand;
|
||||||
public GameObject shadowMap;
|
[Header("ÒÀ¸½Äĸö²ã¼¶ÉϵÄÎïÌå")]
|
||||||
|
public List<DependencyLevel> dependencyLevel = new List<DependencyLevel>();
|
||||||
|
|
||||||
public int clickCurrentLevel = 2;
|
public int clickCurrentLevel = 2;
|
||||||
[ContextMenu("1")]
|
[ContextMenu("1")]
|
||||||
|
|
@ -118,11 +125,11 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
if (hit.collider != null)
|
if (hit.collider != null)
|
||||||
{
|
{
|
||||||
Debug.Log("clickCurrentLevel==" + clickCurrentLevel);
|
Debug.Log("clickCurrentLevel==" + clickCurrentLevel);
|
||||||
if (cameraRt.currentLevelIndex == 1) return;
|
if (cameraRt.currentLevelIndex == 0) return;
|
||||||
clickCurrentLevel--;
|
clickCurrentLevel--;
|
||||||
if (clickCurrentLevel <= 1)
|
if (clickCurrentLevel <= 0)
|
||||||
{
|
{
|
||||||
clickCurrentLevel = 1;
|
clickCurrentLevel = 0;
|
||||||
}
|
}
|
||||||
cameraRt.currentLevelIndex = clickCurrentLevel;
|
cameraRt.currentLevelIndex = clickCurrentLevel;
|
||||||
//currentLevel = clickCurrentLevel;
|
//currentLevel = clickCurrentLevel;
|
||||||
|
|
@ -158,13 +165,12 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
public async void ShowLandMark()
|
public async void ShowLandMark()
|
||||||
{
|
{
|
||||||
if (currentLand == null) return;
|
if (currentLand == null) return;
|
||||||
currentDistCode = currentLand.GetComponent<CityInfo>().distCode;
|
|
||||||
currentLand.GetComponent<MeshRenderer>().materials = select;
|
currentLand.GetComponent<MeshRenderer>().materials = select;
|
||||||
Vector3 worldToScreenPoint = Camera.main.WorldToScreenPoint(new Vector3(currentLand.transform.position.x, currentLand.transform.position.y, currentLand.transform.position.z));
|
Vector3 worldToScreenPoint = Camera.main.WorldToScreenPoint(new Vector3(currentLand.transform.position.x, currentLand.transform.position.y, currentLand.transform.position.z));
|
||||||
lastLand = currentLand;
|
lastLand = currentLand;
|
||||||
SwitchLevel(-1);
|
SwitchLevel(-1);
|
||||||
AreaData areaData = await AsyncWebReq.Get<AreaData>($"{urlDic["ľŘÍźľŻłöżň"]}{currentDistCode}", webAdapter.head, webAdapter.token);
|
AreaData areaData = currentLand.GetComponent<CityInfo>().areaData;
|
||||||
if (!bool.Parse(areaData.success)) return;
|
if (areaData != null && !bool.Parse(areaData.success)) return;
|
||||||
for (int i = 0; i < areaData.data.items.Count; i++)
|
for (int i = 0; i < areaData.data.items.Count; i++)
|
||||||
{
|
{
|
||||||
string info = $"{areaData.data.items[i].label}:{areaData.data.items[i].value}{areaData.data.items[i].unit}";
|
string info = $"{areaData.data.items[i].label}:{areaData.data.items[i].value}{areaData.data.items[i].unit}";
|
||||||
|
|
@ -200,7 +206,6 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
landMarkAndInfoCotroller.gameObject.SetActive(false);
|
landMarkAndInfoCotroller.gameObject.SetActive(false);
|
||||||
currentLevel = _currentLevel;
|
currentLevel = _currentLevel;
|
||||||
clickCurrentLevel = _currentLevel;
|
clickCurrentLevel = _currentLevel;
|
||||||
shadowMap.gameObject.SetActive(false);
|
|
||||||
switch (currentLevel)
|
switch (currentLevel)
|
||||||
{
|
{
|
||||||
case 2:
|
case 2:
|
||||||
|
|
@ -210,7 +215,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
cityParents.GetChild(i).gameObject.SetActive(false);
|
cityParents.GetChild(i).gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
lastCity = null;
|
lastCity = null;
|
||||||
shadowMap.gameObject.SetActive(true);
|
|
||||||
SwitchMatShow(provincialCapital);
|
SwitchMatShow(provincialCapital);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
|
|
@ -233,21 +238,27 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 0:
|
case 0:
|
||||||
//lastCity = currentLand.transform.parent;
|
lastCity = currentLand.transform.parent;
|
||||||
//SwitchMatHide(lastCity);
|
SwitchMatHide(lastCity);
|
||||||
//for (int i = 0; i < areaParents.childCount; i++)
|
for (int i = 0; i < areaParents.childCount; i++)
|
||||||
//{
|
{
|
||||||
// var child = areaParents.GetChild(i).gameObject;
|
var child = areaParents.GetChild(i).gameObject;
|
||||||
// child.SetActive(child.name == currentLand.name);
|
child.SetActive(child.name == currentLand.name);
|
||||||
// if (child.activeSelf)
|
if (child.activeSelf)
|
||||||
// {
|
{
|
||||||
// currentArea = child;
|
currentArea = child;
|
||||||
// }
|
}
|
||||||
//}
|
}
|
||||||
Debug.Log("ÇøÏØ");
|
Debug.Log("ÇøÏØ");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
for (int i = 0; i < dependencyLevel.Count; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < dependencyLevel[i].objs.Length; j++)
|
||||||
|
{
|
||||||
|
dependencyLevel[i].objs[j].SetActive(dependencyLevel[i].level == currentLevel);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -259,7 +270,6 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
tween.Kill(true);
|
tween.Kill(true);
|
||||||
_fadeTweens.Remove(parent);
|
_fadeTweens.Remove(parent);
|
||||||
}
|
}
|
||||||
//bool isChange = true;
|
|
||||||
var renderers = GetMeshRenderers(parent);
|
var renderers = GetMeshRenderers(parent);
|
||||||
List<Material> currentMaters = new List<Material>();
|
List<Material> currentMaters = new List<Material>();
|
||||||
for (int i = 0; i < renderers.Count; i++)
|
for (int i = 0; i < renderers.Count; i++)
|
||||||
|
|
@ -287,7 +297,8 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
{
|
{
|
||||||
for (int j = 0; j < renderers[i].transform.childCount; j++)
|
for (int j = 0; j < renderers[i].transform.childCount; j++)
|
||||||
{
|
{
|
||||||
renderers[i].transform.GetChild(j).gameObject.SetActive(true);
|
bool isShow = renderers[i].transform.GetChild(j).GetComponent<AggregateStation>().isHaveValue;
|
||||||
|
renderers[i].transform.GetChild(j).gameObject.SetActive(isShow);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -309,9 +320,9 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
{
|
{
|
||||||
renderers[i].GetComponent<Collider>().enabled = false;
|
renderers[i].GetComponent<Collider>().enabled = false;
|
||||||
renderers[i].materials = opacity;
|
renderers[i].materials = opacity;
|
||||||
if(renderers[i].transform.childCount > 0)
|
if (renderers[i].transform.childCount > 0)
|
||||||
{
|
{
|
||||||
for(int j = 0; j< renderers[i].transform.childCount; j++)
|
for (int j = 0; j < renderers[i].transform.childCount; j++)
|
||||||
{
|
{
|
||||||
renderers[i].transform.GetChild(j).gameObject.SetActive(false);
|
renderers[i].transform.GetChild(j).gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
@ -358,7 +369,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
|
||||||
switch (currentLevel)
|
switch (currentLevel)
|
||||||
{
|
{
|
||||||
case -1:
|
case -1:
|
||||||
cameraRt.SetMaxMinDistance(30f, 120f);
|
cameraRt.SetMaxMinDistance(10f, 120f);
|
||||||
break;
|
break;
|
||||||
case 0:
|
case 0:
|
||||||
cameraRt.SetMaxMinDistance(10f, 20f);
|
cameraRt.SetMaxMinDistance(10f, 20f);
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,7 @@ public class AggregateStation : MonoBehaviour
|
||||||
|
|
||||||
public SpriteRenderer instruct;
|
public SpriteRenderer instruct;
|
||||||
public TMP_Text instructInfo;
|
public TMP_Text instructInfo;
|
||||||
|
public bool isHaveValue;
|
||||||
public void SetInfo(Sprite stationIcon, string num)
|
public void SetInfo(Sprite stationIcon, string num)
|
||||||
{
|
{
|
||||||
instruct.sprite = stationIcon;
|
instruct.sprite = stationIcon;
|
||||||
|
|
@ -17,5 +18,6 @@ public class AggregateStation : MonoBehaviour
|
||||||
{
|
{
|
||||||
instructInfo.text = num;
|
instructInfo.text = num;
|
||||||
gameObject.SetActive(num != "0");
|
gameObject.SetActive(num != "0");
|
||||||
|
isHaveValue = num != "0" ? true : false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -8,6 +8,7 @@ public class CityInfo : MonoBehaviour
|
||||||
public string cityName;
|
public string cityName;
|
||||||
public ScreenTopStatistics sts = new ScreenTopStatistics();
|
public ScreenTopStatistics sts = new ScreenTopStatistics();
|
||||||
public AreaData areaData = new AreaData();
|
public AreaData areaData = new AreaData();
|
||||||
|
public int Level = 0;
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
if (!GetComponent<Collider>())
|
if (!GetComponent<Collider>())
|
||||||
|
|
@ -22,10 +23,38 @@ public class CityInfo : MonoBehaviour
|
||||||
|
|
||||||
public async void OnSetStationInfo()
|
public async void OnSetStationInfo()
|
||||||
{
|
{
|
||||||
if (distCode.Length == 6)
|
if (!string.IsNullOrEmpty(distCode) && distCode.Length == 6 && Level != 3)
|
||||||
|
{
|
||||||
|
DataController.Instance.loadingScreenTopStatisticsTasks.Add(DataController.Instance.GetProvincialLevelStationInfo(distCode, cityName));
|
||||||
sts = await DataController.Instance.GetProvincialLevelStationInfo(distCode, cityName);
|
sts = await DataController.Instance.GetProvincialLevelStationInfo(distCode, cityName);
|
||||||
else
|
}
|
||||||
|
else if (!string.IsNullOrEmpty(distCode) && distCode.Length == 4 && Level != 3)
|
||||||
sts = DataController.Instance.GetProvincialLevelStationDataByDistCode(distCode);
|
sts = DataController.Instance.GetProvincialLevelStationDataByDistCode(distCode);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
SetScreenTopStatistices(sts);
|
||||||
|
if (!string.IsNullOrEmpty(distCode) && distCode.Length == 6 && transform.parent.gameObject.activeSelf && Level != 3)
|
||||||
|
transform.parent.gameObject.SetActive(false);
|
||||||
|
if (Level == 3)
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public async void GetAreaData()
|
||||||
|
{
|
||||||
|
if (Level != 3)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(distCode))
|
||||||
|
{
|
||||||
|
DataController.Instance.loadingAreaDataTasks.Add(DataController.Instance.GetAreaDataByDistCode(distCode));
|
||||||
|
areaData = await DataController.Instance.GetAreaDataByDistCode(distCode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetScreenTopStatistices(ScreenTopStatistics sts)
|
||||||
|
{
|
||||||
if (sts != null)
|
if (sts != null)
|
||||||
{
|
{
|
||||||
transform.GetChild(0).GetComponent<AggregateStation>().SetInfo(sts.agentCons);
|
transform.GetChild(0).GetComponent<AggregateStation>().SetInfo(sts.agentCons);
|
||||||
|
|
@ -42,14 +71,24 @@ public class CityInfo : MonoBehaviour
|
||||||
transform.GetChild(i).gameObject.SetActive(false);
|
transform.GetChild(i).gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (distCode.Length == 6 && transform.parent.gameObject.activeSelf)
|
|
||||||
transform.parent.gameObject.SetActive(false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async void GetAreaData()
|
public void SetAreaData(AreaData a)
|
||||||
{
|
{
|
||||||
if (!string.IsNullOrEmpty(distCode))
|
if (Level == 3)
|
||||||
areaData = await DataController.Instance.GetAreaDataByDistCode(distCode);
|
{
|
||||||
|
areaData = a;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetStationData(ScreenTopStatistics s)
|
||||||
|
{
|
||||||
|
if (Level == 3)
|
||||||
|
{
|
||||||
|
sts = s;
|
||||||
|
SetScreenTopStatistices(s);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -8,15 +8,16 @@ using UnityEngine;
|
||||||
//@description:
|
//@description:
|
||||||
//============================================================
|
//============================================================
|
||||||
|
|
||||||
public class DistanceAdjuster : MonoBehaviour
|
public class DistanceAdjuster : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float minDistance = 100;
|
public float minDistance = 10;
|
||||||
public float maxDistance = 300;
|
public float maxDistance = 120;
|
||||||
public float minScale = 1;
|
private float minScale = 0.3f;
|
||||||
public float maxScale = 1;
|
public float maxScale = 1;
|
||||||
private Camera _camera;
|
private Camera _camera;
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
private void Start () {
|
private void Start()
|
||||||
|
{
|
||||||
_camera = Camera.main;
|
_camera = Camera.main;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -24,8 +25,8 @@ using UnityEngine;
|
||||||
{
|
{
|
||||||
var d = Vector3.Distance(transform.position, _camera.transform.position);
|
var d = Vector3.Distance(transform.position, _camera.transform.position);
|
||||||
var s = Remap(d, minDistance, maxDistance, minScale, maxScale);
|
var s = Remap(d, minDistance, maxDistance, minScale, maxScale);
|
||||||
s= Mathf.Max(s, minScale);
|
s = Mathf.Max(s, minScale);
|
||||||
s= Mathf.Min(s, maxScale);
|
s = Mathf.Min(s, maxScale);
|
||||||
transform.localScale = Vector3.one * s;
|
transform.localScale = Vector3.one * s;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -33,4 +34,4 @@ using UnityEngine;
|
||||||
{
|
{
|
||||||
return (value - inMin) / (inMax - inMin) * (outMax - outMin) + outMin;
|
return (value - inMin) / (inMax - inMin) * (outMax - outMin) + outMin;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -6,21 +6,44 @@ using UnityEngine;
|
||||||
public class DataController : MonoSingleton<DataController>
|
public class DataController : MonoSingleton<DataController>
|
||||||
{
|
{
|
||||||
public string distCode;
|
public string distCode;
|
||||||
public AreaStationData areaStationData = new AreaStationData();
|
private AreaStationData areaStationData = new AreaStationData();
|
||||||
public CityInfo[] cityInfos;
|
private CityInfo[] cityInfos;
|
||||||
|
|
||||||
|
[HideInInspector]
|
||||||
|
public List<UniTask<AreaData>> loadingAreaDataTasks = new List<UniTask<AreaData>>();
|
||||||
|
[HideInInspector]
|
||||||
|
public List<UniTask<ScreenTopStatistics>> loadingScreenTopStatisticsTasks = new List<UniTask<ScreenTopStatistics>>();
|
||||||
|
|
||||||
|
|
||||||
|
private AreaData[] areaDatas;
|
||||||
|
private ScreenTopStatistics[] screenTopStatistics;
|
||||||
|
|
||||||
private async void Start()
|
private async void Start()
|
||||||
{
|
{
|
||||||
|
await UniTask.Delay(1);
|
||||||
areaStationData = await GetProvincialLevelStationData("37");
|
areaStationData = await GetProvincialLevelStationData("37");
|
||||||
cityInfos = transform.GetComponentsInChildren<CityInfo>();
|
cityInfos = transform.GetComponentsInChildren<CityInfo>();
|
||||||
for (int i = 0; i < cityInfos.Length; i++)
|
for (int i = 0; i < cityInfos.Length; i++)
|
||||||
{
|
{
|
||||||
cityInfos[i].Init();
|
cityInfos[i].Init();
|
||||||
}
|
}
|
||||||
|
areaDatas = await UniTask.WhenAll(loadingAreaDataTasks);
|
||||||
|
for (int i = 0; i < cityInfos.Length; i++)
|
||||||
|
{
|
||||||
|
string distCodeTemp = cityInfos[i].distCode;
|
||||||
|
cityInfos[i].SetAreaData(GetAreaDateByDistCode(distCodeTemp));
|
||||||
|
}
|
||||||
|
screenTopStatistics = await UniTask.WhenAll(loadingScreenTopStatisticsTasks);
|
||||||
|
for (int i = 0; i < cityInfos.Length; i++)
|
||||||
|
{
|
||||||
|
string distCodeTemp = cityInfos[i].distCode;
|
||||||
|
cityInfos[i].SetStationData(GetAreLevelStationDataByDistCode(distCodeTemp));
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 针对区县
|
/// 针对市级
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="_distCode"></param>
|
/// <param name="_distCode"></param>
|
||||||
/// <param name="_disName"></param>
|
/// <param name="_disName"></param>
|
||||||
|
|
@ -36,10 +59,26 @@ public class DataController : MonoSingleton<DataController>
|
||||||
return null;
|
return null;
|
||||||
return sts.screenTopStatistics;
|
return sts.screenTopStatistics;
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 通过市级视角去获取数据 针对区县
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="_distCode"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public ScreenTopStatistics GetAreLevelStationDataByDistCode(string _distCode)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < screenTopStatistics.Length; i++)
|
||||||
|
{
|
||||||
|
if (screenTopStatistics[i] != null && screenTopStatistics[i].distCode == _distCode)
|
||||||
|
{
|
||||||
|
return screenTopStatistics[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 针对省级区域
|
/// 针对市级区域
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="_distCode"></param>
|
/// <param name="_distCode"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
|
|
@ -62,13 +101,25 @@ public class DataController : MonoSingleton<DataController>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public async UniTask<AreaData> GetAreaDataByDistCode(string _distCode)
|
public async UniTask<AreaData> GetAreaDataByDistCode(string _distCode)
|
||||||
{
|
{
|
||||||
await UniTask.Delay(100);
|
await UniTask.Delay(2);
|
||||||
string url = Bootstrap.Instance.urlDic["華芞粟堤遺"];
|
string url = Bootstrap.Instance.urlDic["華芞粟堤遺"];
|
||||||
AreaData areaData = await AsyncWebReq.Get<AreaData>($"{url}{_distCode}", Bootstrap.Instance.webAdapter.head, Bootstrap.Instance.webAdapter.token);
|
AreaData areaData = await AsyncWebReq.Get<AreaData>($"{url}{_distCode}", Bootstrap.Instance.webAdapter.head, Bootstrap.Instance.webAdapter.token);
|
||||||
if (!bool.Parse(areaData.success)) return null;
|
if ( !bool.Parse(areaData.success)) return null;
|
||||||
return areaData;
|
return areaData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public AreaData GetAreaDateByDistCode(string _distCode)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < areaDatas.Length; i++)
|
||||||
|
{
|
||||||
|
if (areaDatas[i].data.distCode == _distCode)
|
||||||
|
{
|
||||||
|
return areaDatas[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 鳳龰華芞颯軞
|
/// 鳳龰華芞颯軞
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,6 @@ GameObject:
|
||||||
- component: {fileID: 8450930769468669304}
|
- component: {fileID: 8450930769468669304}
|
||||||
- component: {fileID: 4813033407047159934}
|
- component: {fileID: 4813033407047159934}
|
||||||
- component: {fileID: 6902716355753532296}
|
- component: {fileID: 6902716355753532296}
|
||||||
- component: {fileID: 686787467225068926}
|
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: map
|
m_Name: map
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
|
@ -84,25 +83,3 @@ MeshRenderer:
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
--- !u!64 &686787467225068926
|
|
||||||
MeshCollider:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 8874296918683621621}
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_IncludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_ExcludeLayers:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 0
|
|
||||||
m_LayerOverridePriority: 0
|
|
||||||
m_IsTrigger: 0
|
|
||||||
m_ProvidesContacts: 0
|
|
||||||
m_Enabled: 1
|
|
||||||
serializedVersion: 5
|
|
||||||
m_Convex: 0
|
|
||||||
m_CookingOptions: 30
|
|
||||||
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
|
|
|
||||||
Binary file not shown.
Loading…
Reference in New Issue