修改公司信息点显示

This commit is contained in:
YangHua 2024-07-18 16:42:04 +08:00
parent 931b20c3be
commit b2d41b1f27
23 changed files with 20648 additions and 3126 deletions

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@ -82,6 +82,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
[HideInInspector]
public DataController dataController;
public GameObject lastLand;
public GameObject lastCompanyPoint;
[Header("依附哪个层级上的物体")]
public List<DependencyLevel> dependencyLevel = new List<DependencyLevel>();
public int clickCurrentLevel = 2;
@ -137,12 +138,30 @@ public class Bootstrap : MonoSingleton<Bootstrap>
if (hit.collider != null)
{
landMarks.Clear();
if (hit.collider.gameObject != lastLand)
if (!hit.collider.CompareTag("companyInfo"))
{
CloseLandMark();
if (hit.collider.gameObject != lastLand)
{
CloseLandMark();
}
currentLand = hit.collider.gameObject;
if (currentLand == lastLand) return;
}
else
{
if (hit.collider.gameObject != lastCompanyPoint)
{
Debug.Log("¹«Ë¾");
landMarks = hit.collider.GetComponent<CompanyInfo>().GetCompanyInfo();
Vector3 worldToScreenPoint = Camera.main.WorldToScreenPoint(new Vector3(hit.collider.gameObject.transform.position.x, hit.collider.gameObject.transform.position.y, hit.collider.gameObject.transform.position.z));
landMarkAndInfoCotroller.gameObject.SetActive(true);
landMarkAndInfoCotroller.GetComponent<RectTransform>().position = new Vector3(worldToScreenPoint.x, worldToScreenPoint.y, 0);
if (currentArea != null)
landMarkAndInfoCotroller.SetMarksInfo(currentArea.name, landMarks);
lastCompanyPoint = hit.collider.gameObject;
}
}
currentLand = hit.collider.gameObject;
if (currentLand == lastLand) return;
ShowLandMark();
}
else
@ -218,6 +237,7 @@ public class Bootstrap : MonoSingleton<Bootstrap>
lastLand = null;
}
currentLand = null;
lastCompanyPoint = null;
//SwitchLevel(currentLevel);
}
@ -302,6 +322,10 @@ public class Bootstrap : MonoSingleton<Bootstrap>
if (!string.IsNullOrEmpty(disCodeTemp))
{
currentDistCode = int.Parse(disCodeTemp);
if (currentArea.GetComponent<CityInfo>().LA.x != 0)
{
currentArea.GetComponent<CityInfo>().SetOriginalVectorAndL();
}
dataController.GetAllCompanyInfo(disCodeTemp);
}
//Debug.Log("区县");

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@ -28,7 +28,7 @@ public class AggregateStation : MonoBehaviour
//float x = size.x - marginHorizontal;
//float y = size.y - marginVertical;
//instructTextBackground.size = new Vector2(x, y);
OnEnable();
}
private void OnEnable()

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@ -2,6 +2,8 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CityInfo : MonoBehaviour
{
public string distCode;
@ -10,15 +12,49 @@ public class CityInfo : MonoBehaviour
public AreaData areaData = new AreaData();
public int Level = 0;
public GameObject tips;
public Vector2D LA;
public Vector2D LB;
public Vector2D LC;
public Vector2D VA;
public Vector2D VB;
public Vector2D VC;
private void Awake()
{
if (!GetComponent<Collider>())
gameObject.AddComponent<MeshCollider>();
if (transform.childCount > 0)
if (Level != 3)
{
tips = transform.GetChild(0).gameObject;
tips.AddComponent<DistanceAdjuster>();
tips.SetActive(false);
if (!GetComponent<Collider>())
gameObject.AddComponent<MeshCollider>();
if (transform.childCount > 0)
{
tips = transform.GetChild(0).gameObject;
tips.AddComponent<DistanceAdjuster>();
tips.SetActive(false);
}
}
if (transform.childCount > 0 && transform.GetChild(0).childCount > 0)
{
Transform a = transform.GetChild(0).transform.Find("1");
if (a != null)
{
VA.x = a.position.x;
VA.y = a.position.z;
}
Transform b = transform.GetChild(0).transform.Find("2");
if (b != null)
{
VB.x = b.position.x;
VB.y = b.position.z;
}
Transform c = transform.GetChild(0).transform.Find("3");
if (c != null)
{
VC.x = c.position.x;
VC.y = c.position.z;
}
}
}
public void Init()
@ -28,6 +64,11 @@ public class CityInfo : MonoBehaviour
}
public void SetOriginalVectorAndL()
{
WebApiExtension.SetVector2D(LA, LB, LC, VA, VB, VC);
}
public void OnSetStationInfo()
{
if (!string.IsNullOrEmpty(distCode) && distCode.Length == 4 && Level != 3)
@ -57,6 +98,7 @@ public class CityInfo : MonoBehaviour
public void SetScreenTopStatistices(int stationIndex)
{
if (Level == 3) return;
if (transform.childCount == 0) return;
if (sts != null && !string.IsNullOrEmpty(sts.distCode))
{

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@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CompanyInfo : MonoBehaviour
{
public AreaCompany companyInfo;
public List<string> GetCompanyInfo()
{
List<string> infos = new List<string> {companyInfo.consName };
return infos;
}
}

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@ -6,21 +6,24 @@ using UnityEngine;
public class LandMarksAndInfoController : MonoBehaviour
{
public TMP_Text tmpText;
public TMP_Text infoItemPrefab;
public Transform infoItemPrefab;
public TMP_Text infoItemText;
public RectTransform infoTextContent;
public void SetMarksInfo(string lnadName, List<string> landLoadInfos)
public void SetMarksInfo(string lnadName, List<string> landLoadInfos, bool isShowCityName = true)
{
tmpText.text = lnadName;
for (int i = 0; i < infoTextContent.childCount; i++)
for (int i = 1; i < infoTextContent.childCount; i++)
{
Destroy(infoTextContent.GetChild(i).gameObject);
}
infoTextContent.GetChild(0).gameObject.SetActive(isShowCityName);
for (int i = 0; i < landLoadInfos.Count; i++)
{
TMP_Text rt = Instantiate(infoItemPrefab, infoTextContent);
rt.text = landLoadInfos[i];
Transform rt = Instantiate(infoItemPrefab, infoTextContent);
infoItemText = rt.GetComponentInChildren<TMP_Text>();
infoItemText.text = landLoadInfos[i];
}
}

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@ -12,7 +12,7 @@ public class LevelBtnAttach : MonoBehaviour
public TMP_Text selfText;
public string currrentCityName;
public int index = 0;
void Start()
private void Awake()
{
selfImage = GetComponent<Image>();
selfBtns = GetComponent<Button>();

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@ -66,6 +66,7 @@ public struct Coordinate
//高度
public double alt;
}
[Serializable]
public struct Vector2D
{
public double x;
@ -187,6 +188,18 @@ public static class WebApiExtension
private static Vector2D _VB = new Vector2D(4.03, 37.31);
private static Vector2D _VC = new Vector2D(56.41, -3.06);
public static void SetVector2D(Vector2D _LAT, Vector2D _LBT,Vector2D _LCT, Vector2D _VAT, Vector2D _VBT, Vector2D _VCT)
{
_LA = _LAT;
_LB = _LBT;
_LC = _LCT;
_VA = _VAT;
_VB = _VBT;
_VC = _VCT;
}
//由经纬度转米。根据三点转化
private static Vector2D L2V(Vector2D p)
{

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@ -39,10 +39,10 @@ public class DataController : MonoSingleton<DataController>
public AreaCompanyInformationData companyInformationData = new AreaCompanyInformationData();
private Dictionary<string, string> urlDic = new Dictionary<string, string>();
public GameObject companyPointPrefab;
public CompanyInfo companyPointPrefab;
public GameObject btns;
public List<GameObject> companyPoint = new List<GameObject>();
public List<CompanyInfo> companyPoint = new List<CompanyInfo>();
public int currentStationID = 0;
private void Awake()
@ -82,36 +82,6 @@ public class DataController : MonoSingleton<DataController>
OnInit();
}
public double originLatitude = 37.7749;
public double originLongitude = -122.4194;
public double originAltitude = 0.0;
// 转换后的Unity位置
public Vector3 GPSToUnityWorld(double latitude, double longitude, double altitude)
{
// 地球半径(单位:米)
double radius = 6378137;
// 计算相对位置
double deltaLat = latitude - originLatitude;
double deltaLon = longitude - originLongitude;
// 经度差转换为米
double deltaX = deltaLon * Mathf.Deg2Rad * radius * Mathf.Cos((float)(originLatitude * Mathf.Deg2Rad));
// 纬度差转换为米
double deltaZ = deltaLat * Mathf.Deg2Rad * radius;
// 高度差
double deltaY = altitude - originAltitude;
// 返回转换后的Unity位置
return new Vector3((float)deltaX, (float)deltaY, (float)deltaZ);
}
private async void OnInit()
{
await UniTask.Delay(1);
@ -122,12 +92,6 @@ public class DataController : MonoSingleton<DataController>
{
cityInfos[i].Init();
}
//areaPopUpDatasTasksReturnValue = await UniTask.WhenAll(loadingAreaDataTasks);
//for (int i = 0; i < cityInfos.Length; i++)
//{
// string distCodeTemp = cityInfos[i].distCode;
// cityInfos[i].SetAreaData(GetAreaDateByDistCode(distCodeTemp));
//}
areaStationDatasTasksReturnValue = await UniTask.WhenAll(loadingScreenTopStatisticsTasks);
for (int i = 0; i < areaStationDatasTasksReturnValue.Length; i++)
@ -151,8 +115,6 @@ public class DataController : MonoSingleton<DataController>
}
public async void GetAllCompanyInfo(string _distCode)
{
companyInformationData = await GetAreaCompanyInformationData(_distCode);
for (int i = 0; i < companyInformationData.data.Count; i++)
{
@ -160,7 +122,8 @@ public class DataController : MonoSingleton<DataController>
coords.lat = companyInformationData.data[i].latitude;
coords.lon = companyInformationData.data[i].longitude;
coords.alt = 1986;
GameObject obj = Instantiate(companyPointPrefab);
CompanyInfo obj = Instantiate(companyPointPrefab);
obj.companyInfo = companyInformationData.data[i];
obj.transform.position = coords.AsVector3();
companyPoint.Add(obj);
//Vector3 temp = WebApiExtension.GPSToVector3(companyInformationData.data[i].latitude, companyInformationData.data[i].longitude);
@ -174,7 +137,7 @@ public class DataController : MonoSingleton<DataController>
{
for (int i = 0; i < companyPoint.Count; i++)
{
Destroy(companyPoint[i]);
Destroy(companyPoint[i].gameObject);
}
companyPoint.Clear();
}

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View File

@ -3,7 +3,8 @@
--- !u!78 &1
TagManager:
serializedVersion: 2
tags: []
tags:
- companyInfo
layers:
- Default
- TransparentFX
@ -11,7 +12,7 @@ TagManager:
-
- Water
- UI
-
- companyInfo
-
-
-