using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class AggregateStation : MonoBehaviour { //public SpriteRenderer instruct; public TMP_Text countInfo; public TMP_Text dataInfo; public bool isHaveValue; //public void SetInfo(Sprite stationIcon, string num) //{ // //instruct.sprite = stationIcon; // //instructInfo.text = num; //} public void SetInfo(string num, string data) { string cityName = transform.parent.name.Substring(0, 2); countInfo.text = $"{cityName}({num})"; dataInfo.text = $"{data}MW"; gameObject.SetActive(num != "0"); isHaveValue = num != "0" ? true : false; } }