using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 区域资源站点信息
///
[Serializable]
public class AreaStationData
{
///
///
///
public int code;
///
///
///
public string success;
///
///
///
public List data;
///
/// 操作成功
///
public string msg;
}
[Serializable]
public class DataItem
{
///
///
///
public string distCode;
///
/// 济南市
///
public string disName;
///
/// 用户资源统计
///
public ScreenTopStatistics screenTopStatistics;
}
[Serializable]
public class ScreenTopStatistics
{
///
///
///
public string distCode;
///
///
///
public string agentCons;
///
///
///
public string microGrid;
///
///
///
public string energyStation;
///
///
///
public string phoStation;
///
///
///
public string windStation;
///
///
///
public string chargeStation;
///
///
///
public string airCondition;
///
///
///
public string agentConsRegulateCap;
///
///
///
public string microGridRegulateCap;
///
///
///
public string energyStationRegulateCap;
///
///
///
public string phoStationRegulateCap;
///
///
///
public string windStationRegulateCap;
///
///
///
public string chargeStationRegulateCap;
///
///
///
public string airConditionRegulateCap;
}