using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class LevelBtnAttach : MonoBehaviour { public Sprite[] states; public Image selfImage; public Button selfBtns; public TMP_Text selfText; public string currrentCityName; public int index = 0; private void Awake() { selfImage = GetComponent(); selfBtns = GetComponent