using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 区域资源站点信息 /// [Serializable] public class AreaStationData { /// /// /// public int code; /// /// /// public string success; /// /// /// public List data; /// /// 操作成功 /// public string msg; } [Serializable] public class DataItem { /// /// /// public string distCode; /// /// 济南市 /// public string disName; /// /// 用户资源统计 /// public ScreenTopStatistics screenTopStatistics; } [Serializable] public class ScreenTopStatistics { /// /// /// public string distCode; /// /// /// public string agentCons; /// /// /// public string microGrid; /// /// /// public string energyStation; /// /// /// public string phoStation; /// /// /// public string windStation; /// /// /// public string chargeStation; /// /// /// public string airCondition; /// /// /// public string agentConsRegulateCap; /// /// /// public string microGridRegulateCap; /// /// /// public string energyStationRegulateCap; /// /// /// public string phoStationRegulateCap; /// /// /// public string windStationRegulateCap; /// /// /// public string chargeStationRegulateCap; /// /// /// public string airConditionRegulateCap; }