ShanDongVirtualPowerPlant/u3d-ShanDongVirtualPowerPlant/Assets/Adam/Scripts/HitTester.cs

13 lines
459 B
C#

using UnityEngine;
using System.Collections;
public abstract class HitTester:MonoBehaviour
{
public abstract RaycastHit HitTest();
public abstract void SetLayerMask(int layerMask = Physics.DefaultRaycastLayers);
public abstract RaycastHit HitTest(Vector3 point, bool worldPosition);
public abstract Ray GetRay();
public abstract void SetCamera(Camera cam);
public abstract Camera GetCamera();
}