13 lines
459 B
C#
13 lines
459 B
C#
using UnityEngine;
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using System.Collections;
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public abstract class HitTester:MonoBehaviour
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{
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public abstract RaycastHit HitTest();
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public abstract void SetLayerMask(int layerMask = Physics.DefaultRaycastLayers);
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public abstract RaycastHit HitTest(Vector3 point, bool worldPosition);
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public abstract Ray GetRay();
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public abstract void SetCamera(Camera cam);
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public abstract Camera GetCamera();
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}
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