ShanDongVirtualPowerPlant/u3d-ShanDongVirtualPowerPlant/Assets/Adam/Scripts/Components/AggregateStation.cs

27 lines
743 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class AggregateStation : MonoBehaviour
{
//public SpriteRenderer instruct;
public TMP_Text countInfo;
public TMP_Text dataInfo;
public bool isHaveValue;
//public void SetInfo(Sprite stationIcon, string num)
//{
// //instruct.sprite = stationIcon;
// //instructInfo.text = num;
//}
public void SetInfo(string num, string data)
{
string cityName = transform.parent.name.Substring(0, 2);
countInfo.text = $"{cityName}({num})";
dataInfo.text = $"{data}<size=15>MW</size>";
gameObject.SetActive(num != "0");
isHaveValue = num != "0" ? true : false;
}
}