ShanDongVirtualPowerPlant/u3d-ShanDongVirtualPowerPlant/Assets/Adam/Shader/Line.shader

28 lines
442 B
GLSL

Shader "Custom/Line"
{
Properties
{
_MainTex("Base (RGB)", 2D) = "white" {}
_Cutoff("Alpha Cutoff", Range(0, 1)) = 0.1
_Color("Color",Color) = (0,0,0,0)
}
SubShader
{
Pass
{
Material
{
Diffuse[_Color]
Ambient[_Color]
}
Lighting On
AlphaTest GEqual[_Cutoff]
SetTexture[_MainTex] {}
SetTexture[_MainTex] {combine texture + primary DOUBLE, previous}
}
}
FallBack "Diffuse"
}