ShanDongVirtualPowerPlant/u3d-ShanDongVirtualPowerPlant/Assets/Adam/Scripts/Components/AggregateStation.cs

24 lines
555 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class AggregateStation : MonoBehaviour
{
public SpriteRenderer instruct;
public TMP_Text instructInfo;
public bool isHaveValue;
public void SetInfo(Sprite stationIcon, string num)
{
instruct.sprite = stationIcon;
instructInfo.text = num;
}
public void SetInfo(string num)
{
instructInfo.text = num;
gameObject.SetActive(num != "0");
isHaveValue = num != "0" ? true : false;
}
}