88 lines
1.8 KiB
Plaintext
88 lines
1.8 KiB
Plaintext
Shader "Custom/UI/DotLine"
|
||
{
|
||
Properties
|
||
{
|
||
_Color ("Tint", Color) = (1,1,1,1)
|
||
_Cnt ("Cnt", float) = 100
|
||
_Ratio ("Ratio", Range(0, 1.0)) = 0.5
|
||
[Toggle(VERTICAL)] _Y ("Y?", float) = 0
|
||
}
|
||
|
||
SubShader
|
||
{
|
||
Tags
|
||
{
|
||
"Queue"="Transparent"
|
||
"IgnoreProjector"="True"
|
||
"RenderType"="Transparent"
|
||
"PreviewType"="Plane"
|
||
"CanUseSpriteAtlas"="True"
|
||
}
|
||
|
||
Cull Off
|
||
Lighting Off
|
||
ZWrite Off
|
||
ZTest [unity_GUIZTestMode]
|
||
Blend One OneMinusSrcAlpha
|
||
|
||
Pass
|
||
{
|
||
Name "Default"
|
||
CGPROGRAM
|
||
#pragma vertex vert
|
||
#pragma fragment frag
|
||
#pragma target 2.0
|
||
#pragma multi_compile __ VERTICAL
|
||
|
||
#include "UnityCG.cginc"
|
||
#include "UnityUI.cginc"
|
||
|
||
struct appdata_t
|
||
{
|
||
float4 vertex : POSITION;
|
||
float2 texcoord : TEXCOORD0;
|
||
};
|
||
|
||
struct v2f
|
||
{
|
||
float4 vertex : SV_POSITION;
|
||
float2 texcoord : TEXCOORD0;
|
||
};
|
||
|
||
fixed4 _Color;
|
||
float _Cnt;
|
||
fixed _Ratio;
|
||
|
||
v2f vert(appdata_t v)
|
||
{
|
||
v2f OUT;
|
||
OUT.vertex = UnityObjectToClipPos(v.vertex);
|
||
OUT.texcoord = v.texcoord;
|
||
return OUT;
|
||
}
|
||
|
||
fixed4 frag(v2f IN) : SV_Target
|
||
{
|
||
fixed4 color = _Color;
|
||
|
||
#if VERTICAL
|
||
|
||
float y = IN.texcoord.y * _Cnt;
|
||
int intY = int(y);
|
||
color.a *= step(y-intY, _Ratio);
|
||
|
||
#else
|
||
|
||
float x = IN.texcoord.x * _Cnt;
|
||
int intX = int(x);
|
||
color.a *= step(x-intX, _Ratio);
|
||
|
||
#endif
|
||
|
||
color.rgb *= color.a;
|
||
return color;
|
||
}
|
||
ENDCG
|
||
}
|
||
}
|
||
} |