This commit is contained in:
YangHua 2024-05-29 17:42:59 +08:00
parent 32d0a52391
commit 025aa08ddd
4 changed files with 10150 additions and 1386 deletions

View File

@ -37,13 +37,13 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -6382282142163861838}
m_Position: {x: 200, y: 0, z: 0}
m_Position: {x: 300, y: 190, z: 0}
- serializedVersion: 1
m_State: {fileID: 5873917569391943574}
m_Position: {x: 480, y: 0, z: 0}
m_Position: {x: 510, y: 130, z: 0}
- serializedVersion: 1
m_State: {fileID: -3921465590487093746}
m_Position: {x: 480, y: 130, z: 0}
m_Position: {x: 500, y: 260, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
@ -88,7 +88,13 @@ AnimatorController:
m_PrefabAsset: {fileID: 0}
m_Name: "\u8BA1\u91CF\u67DC\u67DC\u4F53_\u524D\u95E8\u96C6\u5408"
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorParameters:
- m_Name: OpenDoor
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer

View File

@ -101,6 +101,7 @@ public class GameManager : MonoBehaviour
}
else
{
if (NiBianQi != null)
NiBianQi.gameObject.SetActive(false);
}
for (int i = 0; i < Inverter.Count; i++)

View File

@ -724,7 +724,7 @@ PlayerSettings:
PS4: UNITY_POST_PROCESSING_STACK_V2
PS5: UNITY_POST_PROCESSING_STACK_V2
Stadia: UNITY_POST_PROCESSING_STACK_V2
Standalone: UNITY_POST_PROCESSING_STACK_V2;AMPLIFY_SHADER_EDITOR;AQUAS_PRESENT;VUPLEX_STANDALONE
Standalone: UNITY_POST_PROCESSING_STACK_V2;AMPLIFY_SHADER_EDITOR;AQUAS_PRESENT
WebGL: UNITY_POST_PROCESSING_STACK_V2
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
XboxOne: UNITY_POST_PROCESSING_STACK_V2