diff --git a/SXElectricityInformationAcquisition/Assets/Scripts/MessageManager.cs b/SXElectricityInformationAcquisition/Assets/Scripts/MessageManager.cs index 97502ac8..9d9fa865 100644 --- a/SXElectricityInformationAcquisition/Assets/Scripts/MessageManager.cs +++ b/SXElectricityInformationAcquisition/Assets/Scripts/MessageManager.cs @@ -13,7 +13,7 @@ public class MessageManager : MonoBehaviour async void Start() { - await Task.Delay(TimeSpan.FromSeconds(1)); + await Task.Delay(TimeSpan.FromSeconds(1.5f)); if (MotionEngine.GetModule().GetProcessMode() == ProcessMode.Teaching || MotionEngine.GetModule().GetProcessMode() == ProcessMode.Assessment) { this.gameObject.SetActive(false); diff --git a/SXElectricityInformationAcquisition/Assets/Scripts/ProcessMode/AnimationProcessManager.cs b/SXElectricityInformationAcquisition/Assets/Scripts/ProcessMode/AnimationProcessManager.cs index eacaf5ce..f7a9fa99 100644 --- a/SXElectricityInformationAcquisition/Assets/Scripts/ProcessMode/AnimationProcessManager.cs +++ b/SXElectricityInformationAcquisition/Assets/Scripts/ProcessMode/AnimationProcessManager.cs @@ -530,7 +530,7 @@ namespace DefaultNamespace.ProcessMode public async void InitializeFirstStep() { - await Task.Delay(TimeSpan.FromSeconds(2)); + await Task.Delay(TimeSpan.FromSeconds(1)); _currentMode = MotionEngine.GetModule().GetProcessMode();