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3434509790
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@ -11397,6 +11397,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: "JZQ_\u87BA\u4E1D002"
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objectReference: {fileID: 0}
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- target: {fileID: 7661808200932631899, guid: 8a244cdd2f00e534aadd2512c3bbfda1, type: 3}
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propertyPath: m_Size.x
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value: 0.11
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objectReference: {fileID: 0}
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- target: {fileID: 7661808200932631899, guid: 8a244cdd2f00e534aadd2512c3bbfda1, type: 3}
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propertyPath: m_Enabled
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value: 0
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@ -192,7 +192,7 @@
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"JZQ_螺丝004",
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"JZQ_螺丝0044",
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"JZQ_螺丝006",
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"JZQ_螺丝007"
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"JZQ_螺丝005"
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]
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}
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]
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@ -250,14 +250,10 @@
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"isSequential": false,
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"targetObjects": [
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"JZQ_螺丝001",
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"JZQ_螺丝0011",
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"JZQ_螺丝002",
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"JZQ_螺丝0022",
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"JZQ_螺丝003",
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"JZQ_螺丝0033",
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"JZQ_螺丝004",
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"JZQ_螺丝0044",
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"JZQ_螺丝005",
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"JZQ_螺丝007",
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"JZQ_螺丝006"
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]
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}
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@ -134,6 +134,16 @@ public class concentrator : MonoBehaviour
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MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject.name);
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// Debug.Log("所有螺丝都显示");
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}
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if (hit.collider.gameObject.name == "JZQ_ÂÝË¿007s")
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{
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MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject.name);
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}
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//if (hit.collider.gameObject.name == "pCylinder170")
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//{
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// if (isplaying)
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