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File diff suppressed because it is too large
Load Diff
|
@ -1,3 +1,4 @@
|
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using System;
|
||||
using System.Linq;
|
||||
using SFB;
|
||||
using TMPro;
|
||||
|
@ -19,16 +20,27 @@ namespace DefaultNamespace.FaultRecords
|
|||
|
||||
void Start()
|
||||
{
|
||||
recordManager = new FaultRecordManager();
|
||||
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (recordManager == null)
|
||||
{
|
||||
recordManager = new FaultRecordManager();
|
||||
|
||||
addButton.onClick.AddListener(OnAddButtonClicked); // 绑定新增按钮点击事件
|
||||
exportButton.onClick.AddListener(OnExportButtonClicked); // 绑定导出按钮点击事件
|
||||
importButton.onClick.AddListener(OnImportButtonClicked); // 绑定导入按钮点击事件
|
||||
|
||||
}
|
||||
|
||||
addButton.onClick.AddListener(OnAddButtonClicked); // 绑定新增按钮点击事件
|
||||
exportButton.onClick.AddListener(OnExportButtonClicked); // 绑定导出按钮点击事件
|
||||
importButton.onClick.AddListener(OnImportButtonClicked); // 绑定导入按钮点击事件
|
||||
|
||||
recordManager.LoadRecords(); // 加载已有记录
|
||||
UpdateRecordList(); // 更新UI列表显示
|
||||
}
|
||||
|
||||
|
||||
// 新增记录按钮点击事件
|
||||
void OnAddButtonClicked()
|
||||
{
|
||||
|
@ -75,7 +87,8 @@ namespace DefaultNamespace.FaultRecords
|
|||
foreach (var record in recordManager.records.Select((value, index) => new { value, index }))
|
||||
{
|
||||
GameObject item = Instantiate(recordItemPrefab, recordListContent);
|
||||
item.GetComponentInChildren<TMP_Text>().text = record.value.content ;
|
||||
item.transform.Find("Content").GetComponent<TMP_Text>().text = record.value.content ;
|
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item.transform.Find("Index").GetComponent<TMP_Text>().text = record.index.ToString() ;
|
||||
int index = record.index;
|
||||
item.GetComponentInChildren<Button>().onClick.AddListener(() => OnDeleteButtonClicked(index));
|
||||
}
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
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|
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public class NewBehaviourScript : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
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{
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[SerializeField] private Sprite defaultSprite;
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[SerializeField] private Sprite clickSprite;
|
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[SerializeField] private GameObject clickGameSprite;
|
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|
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private Image _image;
|
||||
private void Start()
|
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{
|
||||
_image = this.GetComponent<Image>();
|
||||
}
|
||||
|
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public void OnPointerEnter(PointerEventData eventData)
|
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{
|
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_image.sprite = clickSprite;
|
||||
clickGameSprite.SetActive(true);
|
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}
|
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|
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public void OnPointerExit(PointerEventData eventData)
|
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{
|
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_image.sprite = defaultSprite;
|
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clickGameSprite.SetActive(false);
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}
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}
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@ -0,0 +1,11 @@
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"content": "啊啥的啊啥的啊啥的"
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||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue