6.22晚上提交
This commit is contained in:
parent
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commit
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@ -4,6 +4,7 @@ using MotionFramework;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HighlightPlus;
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public class JunctionBox : MonoBehaviour
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{
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@ -15,18 +16,61 @@ public class JunctionBox : MonoBehaviour
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/// <summary>
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/// 端子排上所有封印和螺丝
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/// </summary>
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public GameObject[] allObjects;
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public GameObject[] AllObjects;
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/// <summary>
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/// 是否盖上
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/// 接线盒滑块
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/// </summary>
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bool iscover;
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public GameObject[] GameObjectSlider;
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/// <summary>
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/// 高亮物体
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/// </summary>
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//public GameObject[] AllHightObj;
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/// <summary>
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/// 接线盒是否盖上
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/// </summary>
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public bool iscover;
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void Start()
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{
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Init();
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}
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public void Init()
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{
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for (int i = 0; i < GameObjectSlider.Length; i++)
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{
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GameObjectSlider[i].GetComponent<HighlightEffect>().enabled = false;
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}
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}
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/// <summary>
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/// 是否高亮
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/// </summary>
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/// <param name="ObjName">高亮物体</param>
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/// <param name="Highlight">高亮</param>
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/// <param name="Ishighlight">是否高亮</param>
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//public void HighligtOfObj(string ObjName, HighlightEffect Highlight,bool Ishighlight)
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//{
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// for (int i = 0; i < AllObjects.Length; i++)
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// {
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// if (Ishighlight)
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// {
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// if (AllObjects[i].name.Equals(ObjName))
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// {
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// Highlight.enabled = false;
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// }
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// }
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// else
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// {
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// if (AllObjects[i].name.Equals(ObjName))
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// {
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// Highlight.enabled = true;
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// }
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// }
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// }
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//}
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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@ -36,14 +80,8 @@ public class JunctionBox : MonoBehaviour
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bool raycast = Physics.Raycast(ray, out hit);
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if (raycast)
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{
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//if (hit.collider.gameObject.name == "盖_透明外壳")
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//{
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// TransparentlidObj.transform.DOLocalMove(new Vector3(0, -0.0914f, 0),2f);
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// ////判断盖子是否打开
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// }
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if (!iscover)
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{
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//iscover = true;
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if (iscover)
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{ //判断盖子是否打开
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switch (hit.collider.gameObject.name)
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{
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case "接线盒纵向滑块001":
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@ -64,17 +102,26 @@ public class JunctionBox : MonoBehaviour
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break;
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}
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}
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//else
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//{
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// Debug.Log("线盒还在");
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//}
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}
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}
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if (AreAllObjectsHidden())
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{
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iscover = true;
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TransparentlidObj.transform.DOLocalMove(new Vector3(0, -0.0914f, 0), 2f);
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for (int i = 0; i < GameObjectSlider.Length; i++)
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{
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GameObjectSlider[i].GetComponent<HighlightEffect>().enabled = true;
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}
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}
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}
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public bool AreAllObjectsHidden()
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{
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// 检查每个对象的激活状态
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foreach (GameObject obj in allObjects)
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foreach (GameObject obj in AllObjects)
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{
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if (obj.activeInHierarchy) // 使用 activeInHierarchy 如果你想检查对象是否在其父级结构中被激活
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{
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@ -116,7 +116,7 @@ Material:
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- __dirty: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmiCol: {r: 8, g: 0, b: 0, a: 0}
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- _EmiCol: {r: 10.680627, g: 0, b: 0, a: 0}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _Int_E: {r: 0, g: 0, b: 0, a: 0}
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- _MainCol: {r: 1, g: 1, b: 1, a: 0}
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@ -114,12 +114,12 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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- __dirty: 0
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- _step_p1: 0
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- _step_p2: 0
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- _step_p3: 0
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- _step_p4: 0
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- _step_p5: 0
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- _step_p6: 0
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- _step_p1: 1
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- _step_p2: 1
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- _step_p3: 1
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- _step_p4: 1
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- _step_p5: 1
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- _step_p6: 1
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m_Colors:
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- _BaseCol: {r: 0.23429155, g: 0.28497556, b: 0.3679245, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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@ -1455,7 +1455,7 @@ PrefabInstance:
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propertyPath: m_LocalPosition.y
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@ -4658,13 +4658,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 234854335}
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serializedVersion: 2
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m_LocalRotation: {x: -0.5000007, y: -0.49999928, z: -0.49999928, w: 0.5000007}
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m_LocalRotation: {x: -0.5, y: 0.5, z: 0.5, w: 0.5}
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m_LocalPosition: {x: 302.9028, y: 2.7021, z: 163.23993}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1863232719}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: -90, y: 0, z: 90}
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--- !u!1 &235597722
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GameObject:
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m_ObjectHideFlags: 0
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@ -5946,13 +5946,13 @@ Transform:
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m_LocalRotation: {x: -0.5, y: 0.5, z: 0.5, w: 0.5}
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m_LocalPosition: {x: 302.8748, y: 2.5026, z: 163.3512}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1863232719}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: -90, y: 0, z: 90}
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--- !u!1 &313240505
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GameObject:
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m_ObjectHideFlags: 0
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@ -10544,6 +10544,8 @@ MonoBehaviour:
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TapeOBJ: {fileID: 588400109}
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TapeMarCol: {fileID: 1061297897}
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TapeTrans: {fileID: 1716821948}
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PlayerCamera: {fileID: 6121626523118833240}
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--- !u!114 &588400117
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_LocalRotation: {x: -0.5000007, y: -0.49999928, z: -0.49999928, w: 0.5000007}
|
||||
m_LocalPosition: {x: 302.89, y: 2.7364, z: 163.2969}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1863232719}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1717660097
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -33902,12 +34251,15 @@ Transform:
|
|||
- {fileID: 707065182}
|
||||
- {fileID: 1176023171}
|
||||
- {fileID: 1285315233}
|
||||
- {fileID: 234854336}
|
||||
- {fileID: 1230813319}
|
||||
- {fileID: 308397488}
|
||||
- {fileID: 1060361990}
|
||||
- {fileID: 234854336}
|
||||
- {fileID: 1230813319}
|
||||
- {fileID: 1150006206}
|
||||
- {fileID: 1733212812}
|
||||
- {fileID: 956267095}
|
||||
- {fileID: 1716821948}
|
||||
- {fileID: 1268051676}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &1865558430 stripped
|
||||
|
|
@ -34562,6 +34914,7 @@ MonoBehaviour:
|
|||
screw:
|
||||
- {fileID: 402936984}
|
||||
- {fileID: 2058113440}
|
||||
oncentratorTrans: {fileID: 1268051676}
|
||||
--- !u!1 &1904368290
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -36868,11 +37221,6 @@ CanvasRenderer:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2048877966}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &2055535850 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 512164593026463554, guid: 8a244cdd2f00e534aadd2512c3bbfda1, type: 3}
|
||||
m_PrefabInstance: {fileID: 601364440}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &2058113440 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 3850327559864153827, guid: 87ec8db29445cbe4b81cdbb1df57859f, type: 3}
|
||||
|
|
@ -230482,7 +230830,7 @@ Transform:
|
|||
m_GameObject: {fileID: 6121626523908351179}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 2.5564217e-18, y: -0.70707405, z: -0.00000008428979, w: 0.70713955}
|
||||
m_LocalPosition: {x: 304.82, y: 1.56, z: 158.98}
|
||||
m_LocalPosition: {x: 304.82, y: 1.56, z: 163.177}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ public class Screwdriver : MonoBehaviour
|
|||
public GameObject[] concentratorScrew;
|
||||
|
||||
/// <summary>
|
||||
/// ÂÝË¿
|
||||
/// 集中器下端螺丝
|
||||
/// </summary>
|
||||
public GameObject[] ScrewObj;
|
||||
|
||||
|
|
@ -129,7 +129,7 @@ public class Screwdriver : MonoBehaviour
|
|||
originalPosition = ScrewdriverTrans.transform.localPosition;
|
||||
originalRotation = ScrewdriverTrans.transform.localRotation;
|
||||
}
|
||||
|
||||
float weight;
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
|
@ -168,34 +168,99 @@ public class Screwdriver : MonoBehaviour
|
|||
{
|
||||
if (hit.collider.gameObject.name == ScrewObj[i].name)
|
||||
{
|
||||
ScrewdriverTrans.gameObject.transform.SetPositionAndRotation(OpenScrewScrewdriverTrans[4].gameObject.transform.position, OpenScrewScrewdriverTrans[4].gameObject.transform.rotation);
|
||||
ScrewdriverTrans.gameObject.transform.SetParent(null);
|
||||
ScrewdriverTrans.gameObject.transform.localPosition = new Vector3(3.1215f, 2.1383f, -1.3484f);
|
||||
Debug.Log(hit.collider.gameObject.name);
|
||||
ScrewObj[i].gameObject.SetActive(false);
|
||||
switch (hit.collider.gameObject.name)
|
||||
{
|
||||
case "JZQ_螺丝001":
|
||||
ScrewObj[i].gameObject.SetActive(false);
|
||||
break;
|
||||
case "JZQ_螺丝0011":
|
||||
ScrewObj[i].gameObject.SetActive(false);
|
||||
break;
|
||||
case "JZQ_螺丝002":
|
||||
ScrewObj[i].gameObject.SetActive(false);
|
||||
break;
|
||||
case "JZQ_螺丝0022":
|
||||
ScrewObj[i].gameObject.SetActive(false);
|
||||
break;
|
||||
case "JZQ_螺丝003":
|
||||
ScrewObj[i].gameObject.SetActive(false);
|
||||
break;
|
||||
case "JZQ_螺丝0033":
|
||||
ScrewObj[i].gameObject.SetActive(false);
|
||||
break;
|
||||
case "JZQ_螺丝004":
|
||||
ScrewObj[i].gameObject.SetActive(false);
|
||||
break;
|
||||
case "JZQ_螺丝0044":
|
||||
ScrewObj[i].gameObject.SetActive(false);
|
||||
break;
|
||||
case "JZQ_螺丝005":
|
||||
ScrewObj[i].gameObject.SetActive(false);
|
||||
break;
|
||||
case "JZQ_螺丝006":
|
||||
ScrewObj[i].gameObject.SetActive(false);
|
||||
break;
|
||||
}
|
||||
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject.name);
|
||||
}
|
||||
}
|
||||
if (hit.collider.gameObject.name == "固定螺丝_Rdown")
|
||||
{
|
||||
|
||||
ScrewdriverTrans.gameObject.transform.SetParent(null);
|
||||
Debug.Log(hit.collider.gameObject.name);
|
||||
StartCoroutine(right()); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject.name);
|
||||
StartCoroutine(right());
|
||||
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject.name);
|
||||
}
|
||||
if (hit.collider.gameObject.name == "集电器固定螺丝_Ldown")
|
||||
{
|
||||
ScrewdriverTrans.gameObject.transform.SetParent(null);
|
||||
Debug.Log(hit.collider.gameObject.name);
|
||||
StartCoroutine(left()); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject.name);
|
||||
StartCoroutine(left());
|
||||
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject.name);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
//判断上下两颗螺丝是否全部取下
|
||||
if (!ScrewObj[0].activeInHierarchy && !ScrewObj[1].activeInHierarchy)
|
||||
{
|
||||
StartCoroutine(Frist());
|
||||
}
|
||||
if (!ScrewObj[2].activeInHierarchy && !ScrewObj[3].activeInHierarchy)
|
||||
{
|
||||
StartCoroutine(Second());
|
||||
}
|
||||
if (!ScrewObj[4].activeInHierarchy && !ScrewObj[5].activeInHierarchy)
|
||||
{
|
||||
StartCoroutine(Thrid());
|
||||
}
|
||||
if (!ScrewObj[6].activeInHierarchy && !ScrewObj[7].activeInHierarchy)
|
||||
{
|
||||
StartCoroutine(Fourth());
|
||||
}
|
||||
if (!ScrewObj[9].activeInHierarchy)
|
||||
{
|
||||
StartCoroutine(Sixth());
|
||||
}
|
||||
if (!ScrewObj[8].activeInHierarchy)
|
||||
{
|
||||
StartCoroutine(Fivth());
|
||||
}
|
||||
if (ConcentratorScrew())
|
||||
{
|
||||
StartCoroutine(IEConcentratorScrew());
|
||||
}
|
||||
//集中器螺丝全隐藏后播放电线动画
|
||||
if (AreAllObjectsHidden()&& concentrator.isPlayAni)
|
||||
{
|
||||
StartCoroutine(ScrewdriverBack());
|
||||
ElectricWireBcr.enabled = true;
|
||||
StartCoroutine(IEElectricWire());
|
||||
//StartCoroutine(IEElectricWire());
|
||||
// Debug.Log("所有螺丝都已隐藏");
|
||||
}
|
||||
//集中器外壳上的封印和螺丝
|
||||
|
|
@ -204,10 +269,6 @@ public class Screwdriver : MonoBehaviour
|
|||
HubCoverObj.gameObject.transform.DOLocalMove(new Vector3(0, 0.0167f, -0.2387f),1);
|
||||
// Debug.Log("所有集线器盖子螺丝都已隐藏");
|
||||
}
|
||||
if (ConcentratorScrew())
|
||||
{
|
||||
StartCoroutine(IEConcentratorScrew());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -268,9 +329,6 @@ public class Screwdriver : MonoBehaviour
|
|||
yield return new WaitForSeconds(0.5f);
|
||||
ScrewdriverTrans.gameObject.transform.localPosition = originalPosition;
|
||||
ScrewdriverTrans.gameObject.transform.localRotation = originalRotation;
|
||||
// ScrewdriverTrans.transform.DOLocalMove(new Vector3(3.274139f, 1.803738f, -1.191f), 0.5f);
|
||||
// ScrewdriverTrans.transform.DOLocalRotate(new Vector3(-90f, 0, 0), 0.5f);
|
||||
//yield return new WaitForSeconds(2f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -319,11 +377,6 @@ public class Screwdriver : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
IEnumerator IERconcentratorScrew()
|
||||
{
|
||||
//ScrewdriverTrans.transform.DOLocalMove(new Vector3(3.2669f, 2.0962f, -1.3294f), 1f);
|
||||
//yield return new WaitForSeconds(1.5f);
|
||||
//ScrewdriverTrans.transform.DOLocalRotate(new Vector3(-19.741f, -113.296f, -104.747f), 1f);
|
||||
//yield return new WaitForSeconds(1.5f);
|
||||
//ScrewdriverTrans.transform.DOLocalRotate(new Vector3(-19.741f, -113.296f, 90), 1f);
|
||||
ScrewdriverTrans.transform.position = OpenScrewScrewdriverTrans[2].transform.position;
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
RconcentratorScrew.transform.DOLocalMove(new Vector3(0.1143f, 0.0216f, -0.1031f), 0.5f);
|
||||
|
|
@ -355,7 +408,23 @@ public class Screwdriver : MonoBehaviour
|
|||
/// 集线器螺丝拆完后电线动画
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
IEnumerator IEElectricWire()
|
||||
IEnumerator IEElectricWire(string name ,GameObject[] Screw)
|
||||
{
|
||||
for (int a = 0; a < Screw.Length; a++)
|
||||
{
|
||||
if (Screw[a].gameObject.activeInHierarchy)
|
||||
{
|
||||
for (int i = 0; i <= 100; i++)
|
||||
{
|
||||
yield return new WaitForSeconds(0.001f);
|
||||
ElectricWireSMR.SetBlendShapeWeight(0, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#region 电线动画
|
||||
IEnumerator Frist()
|
||||
{
|
||||
//yield return new WaitForSeconds(1f);
|
||||
for (int i = 0; i <= 100; i++)
|
||||
|
|
@ -363,32 +432,49 @@ public class Screwdriver : MonoBehaviour
|
|||
yield return new WaitForSeconds(0.001f);
|
||||
ElectricWireSMR.SetBlendShapeWeight(0, i);
|
||||
}
|
||||
}
|
||||
IEnumerator Second()
|
||||
{
|
||||
for (int i = 0; i <= 100; i++)
|
||||
{
|
||||
yield return new WaitForSeconds(0.002f);
|
||||
ElectricWireSMR.SetBlendShapeWeight(1, i);
|
||||
}
|
||||
}
|
||||
IEnumerator Thrid()
|
||||
{
|
||||
for (int i = 0; i <= 100; i++)
|
||||
{
|
||||
yield return new WaitForSeconds(0.002f);
|
||||
ElectricWireSMR.SetBlendShapeWeight(2, i);
|
||||
}
|
||||
}
|
||||
IEnumerator Fourth()
|
||||
{
|
||||
for (int i = 0; i <= 100; i++)
|
||||
{
|
||||
yield return new WaitForSeconds(0.002f);
|
||||
ElectricWireSMR.SetBlendShapeWeight(3, i);
|
||||
}
|
||||
}
|
||||
IEnumerator Fivth()
|
||||
{
|
||||
for (int i = 0; i <= 100; i++)
|
||||
{
|
||||
yield return new WaitForSeconds(0.002f);
|
||||
ElectricWireSMR.SetBlendShapeWeight(4, i);
|
||||
}
|
||||
}
|
||||
IEnumerator Sixth()
|
||||
{
|
||||
for (int i = 0; i <= 100; i++)
|
||||
{
|
||||
yield return new WaitForSeconds(0.002f);
|
||||
ElectricWireSMR.SetBlendShapeWeight(5, i);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 集中器背后螺丝全部拆完集中器动画
|
||||
|
|
@ -406,14 +492,14 @@ public class Screwdriver : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
IEnumerator right()
|
||||
{
|
||||
ScrewdriverTrans.gameObject.transform.localPosition = new Vector3(3.1215f, 2.1383f, -1.3484f);
|
||||
ScrewdriverTrans.transform.position = OpenScrewScrewdriverTrans[4].transform.position;
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
ConcentratorScrewObj[0].SetActive(false);
|
||||
ConcentratorScrewObj[1].SetActive(false);
|
||||
}
|
||||
IEnumerator left()
|
||||
{
|
||||
ScrewdriverTrans.gameObject.transform.localPosition = new Vector3(3.1215f, 2.1383f, -1.3484f);
|
||||
ScrewdriverTrans.transform.position = OpenScrewScrewdriverTrans[4].transform.position;
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
ConcentratorScrewObj[2].SetActive(false);
|
||||
ConcentratorScrewObj[3].SetActive(false);
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ public class Seal : MonoBehaviour
|
|||
void Update()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{//Camera.transform.forward
|
||||
{
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
bool raycast = Physics.Raycast(ray, out hit);
|
||||
|
|
@ -60,7 +60,7 @@ public class Seal : MonoBehaviour
|
|||
Sealcol[0].gameObject.SetActive(true);
|
||||
Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject.name);
|
||||
}
|
||||
if (hit.collider.gameObject.name == "集中器_封印R碰撞 ")
|
||||
if (hit.collider.gameObject.name == "集中器_封印R碰撞")
|
||||
{
|
||||
Sealcol[1].gameObject.SetActive(true);
|
||||
CabinetDoorLatch.GetComponent<BoxCollider>().enabled = true;
|
||||
|
|
|
|||
|
|
@ -178,16 +178,16 @@ public class ToolManager : MonoBehaviour
|
|||
Tool[3].gameObject.SetActive(true);
|
||||
RetractBtn[1].gameObject.SetActive(true);
|
||||
}
|
||||
if (message == "¹¤×÷Ö¤")
|
||||
{
|
||||
Tool[1].gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
if (RoleMove.instance.isup)
|
||||
{
|
||||
|
||||
if (generateAreaScript.IsPlayerInArea())
|
||||
{
|
||||
if (message == "¹¤×÷Ö¤")
|
||||
{
|
||||
Tool[1].gameObject.SetActive(true);
|
||||
}
|
||||
if (message == "°ţĎßÇŻ")
|
||||
{
|
||||
Tool[2].gameObject.SetActive(true);
|
||||
|
|
|
|||
|
|
@ -49,6 +49,12 @@ public class concentrator : MonoBehaviour
|
|||
/// 新盖子上左右两颗螺丝
|
||||
/// </summary>
|
||||
public GameObject[] screw;
|
||||
|
||||
/// <summary>
|
||||
/// 新集中器在电箱中的位置
|
||||
/// </summary>
|
||||
public Transform oncentratorTrans;
|
||||
|
||||
bool isplaying = true;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
|
|
@ -60,7 +66,7 @@ public class concentrator : MonoBehaviour
|
|||
void Update()
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{//Camera.transform.forward
|
||||
{
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
bool raycast = Physics.Raycast(ray, out hit);
|
||||
|
|
@ -68,8 +74,10 @@ public class concentrator : MonoBehaviour
|
|||
{
|
||||
if (hit.collider.gameObject.name == "新的集中器碰撞")
|
||||
{
|
||||
concentratorObj.gameObject.transform.SetParent(null);
|
||||
StartCoroutine(Newconcentrator());
|
||||
Debug.Log(hit.collider.gameObject.name); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject.name);
|
||||
Debug.Log(hit.collider.gameObject.name);
|
||||
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject.name);
|
||||
}
|
||||
for (int i = 0; i < ScrewObj.Length; i++)
|
||||
{
|
||||
|
|
@ -99,7 +107,7 @@ public class concentrator : MonoBehaviour
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 新集中器螺丝
|
||||
/// 新集中器螺丝全部安装上
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool AreAllObjectsHidden()
|
||||
|
|
@ -122,12 +130,12 @@ public class concentrator : MonoBehaviour
|
|||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 集线器复位动画
|
||||
/// 集中器更换动画
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
IEnumerator Newconcentrator()
|
||||
{
|
||||
concentratorObj.gameObject.transform.DOLocalMove(new Vector3(3.0778f, 2.2149f, -1.4581f), 1f);
|
||||
concentratorObj.gameObject.transform.DOLocalMove(oncentratorTrans.gameObject.transform.position, 1f);//3.0778f, 2.2149f, -1.4581f
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
}
|
||||
|
||||
|
|
@ -146,9 +154,11 @@ public class concentrator : MonoBehaviour
|
|||
ElectricWireSMR.SetBlendShapeWeight(i, a);
|
||||
}
|
||||
}
|
||||
yield return new WaitForSeconds(6f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
Cover.gameObject.SetActive(true);
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
Cover.gameObject.transform.DOLocalMove(new Vector3(0, 0.01672375f, -0.09654188f),1f);
|
||||
yield return new WaitForSeconds(1.1f);
|
||||
screw[0].gameObject.SetActive(true);
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
screw[1].gameObject.SetActive(true);
|
||||
|
|
|
|||
|
|
@ -25,6 +25,26 @@ using UnityEngine;
|
|||
/// µçÏßÅöײ
|
||||
/// </summary>
|
||||
public BoxCollider TapeMarCol;
|
||||
|
||||
/// <summary>
|
||||
/// 胶带使用后位置
|
||||
/// </summary>
|
||||
public Transform TapeTrans;
|
||||
|
||||
/// <summary>
|
||||
/// 父物体玩家相机坐标
|
||||
/// </summary>
|
||||
public Transform PlayerCamera;
|
||||
|
||||
/// <summary>
|
||||
/// 斜口钳的原始位置
|
||||
/// </summary>
|
||||
private Vector3 originalPosition;
|
||||
|
||||
/// <summary>
|
||||
/// 斜口钳的原始旋转
|
||||
/// </summary>
|
||||
private Quaternion originalRotation;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
|
@ -33,6 +53,8 @@ using UnityEngine;
|
|||
|
||||
void Init()
|
||||
{
|
||||
originalPosition = TapeOBJ.transform.localPosition;
|
||||
originalRotation = TapeOBJ.transform.localRotation;
|
||||
TapeMar.SetFloat("_step_p1", 0);
|
||||
TapeMar.SetFloat("_step_p2", 0);
|
||||
TapeMar.SetFloat("_step_p3", 0);
|
||||
|
|
@ -54,7 +76,10 @@ using UnityEngine;
|
|||
{
|
||||
if (hit.collider.gameObject.name == "pCylinder170")
|
||||
{
|
||||
StartCoroutine(Tape()); MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject.name);
|
||||
TapeOBJ.gameObject.transform.SetParent(null);
|
||||
TapeOBJ.gameObject.transform.SetPositionAndRotation(TapeTrans.position, TapeTrans.rotation);
|
||||
StartCoroutine(Tape());
|
||||
MotionEngine.GetModule<AnimationProcessManager>().HandleClick(hit.collider.gameObject.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -66,7 +91,6 @@ using UnityEngine;
|
|||
/// <returns></returns>
|
||||
IEnumerator Tape()
|
||||
{
|
||||
TapeOBJ.gameObject.transform.DOLocalMove(new Vector3(3.1215f, 2.1383f, -1.3484f),1f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
TapeMar.SetFloat("_step_p1", 1);
|
||||
yield return new WaitForSeconds(1f);
|
||||
|
|
@ -80,10 +104,9 @@ using UnityEngine;
|
|||
yield return new WaitForSeconds(1f);
|
||||
TapeMar.SetFloat("_step_p6", 1);
|
||||
yield return new WaitForSeconds(1f);
|
||||
|
||||
StartCoroutine(TapeBack());
|
||||
yield return new WaitForSeconds(1.5f);
|
||||
TapeOBJ.gameObject.SetActive(false);
|
||||
//yield return new WaitForSeconds(1.5f);
|
||||
//TapeOBJ.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -92,7 +115,10 @@ using UnityEngine;
|
|||
/// <returns></returns>
|
||||
IEnumerator TapeBack()
|
||||
{
|
||||
TapeOBJ.transform.DOLocalMove(new Vector3(3.179443f, 1.790938f, -1.107346f),1f);
|
||||
TapeOBJ.gameObject.transform.SetParent(PlayerCamera.transform);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
TapeOBJ.gameObject.transform.localPosition = originalPosition;
|
||||
TapeOBJ.gameObject.transform.localRotation = originalRotation;
|
||||
TapeMarCol.enabled = false;
|
||||
yield return new WaitForSeconds(1f);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -155,7 +155,8 @@ public class Pliers : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
IEnumerator PliersIE()
|
||||
{
|
||||
PliersObj.gameObject.transform.position = InteractivePliersTrans[0].gameObject.transform.position;
|
||||
//PliersObj.gameObject.transform.position = InteractivePliersTrans[0].gameObject.transform.position;
|
||||
PliersObj.gameObject.transform.SetPositionAndRotation(InteractivePliersTrans[0].gameObject.transform.position, InteractivePliersTrans[3].gameObject.transform.rotation);
|
||||
yield return new WaitForSeconds(1f);
|
||||
//PliersObj.gameObject.transform.DOLocalRotate(new Vector3(-90,90,0),1.5f);
|
||||
//yield return new WaitForSeconds(2f);
|
||||
|
|
@ -225,12 +226,13 @@ public class Pliers : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
IEnumerator JunctionBoxRight()
|
||||
{
|
||||
PliersObj.gameObject.transform.position = InteractivePliersTrans[1].gameObject.transform.position;
|
||||
//PliersObj.gameObject.transform.position = InteractivePliersTrans[1].gameObject.transform.position;
|
||||
PliersObj.gameObject.transform.SetPositionAndRotation(InteractivePliersTrans[1].gameObject.transform.position, InteractivePliersTrans[1].gameObject.transform.rotation);
|
||||
//PliersObj.gameObject.transform.DOLocalRotate(new Vector3(-90, 90, 0), 0.5f);
|
||||
//yield return new WaitForSeconds(1f);
|
||||
//PliersObj.gameObject.transform.DOLocalMove(new Vector3(3.1497f, 1.888f, -1.3079f), 0.5f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
for (int i = 100; i >= 0; i--)
|
||||
for (int i = 25; i >= 0; i--)//更改斜口钳开口速度改i的值,越小越快
|
||||
{
|
||||
yield return new WaitForSeconds(0.001f);
|
||||
PliersSki.SetBlendShapeWeight(0, i);
|
||||
|
|
@ -254,12 +256,13 @@ public class Pliers : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
IEnumerator JunctionBoxLeft()
|
||||
{
|
||||
PliersObj.gameObject.transform.position = InteractivePliersTrans[2].gameObject.transform.position;
|
||||
// PliersObj.gameObject.transform.position = InteractivePliersTrans[2].gameObject.transform.position;
|
||||
PliersObj.gameObject.transform.SetPositionAndRotation(InteractivePliersTrans[2].gameObject.transform.position, InteractivePliersTrans[2].gameObject.transform.rotation);
|
||||
//PliersObj.gameObject.transform.DOLocalRotate(new Vector3(-90, 90, 0), 0.5f);
|
||||
//yield return new WaitForSeconds(0.8f);
|
||||
//PliersObj.gameObject.transform.DOLocalMove(new Vector3(3.1672f, 1.8637f, -1.4392f), 1f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
for (int i = 100; i >= 0; i--)
|
||||
for (int i = 25; i >= 0; i--)
|
||||
{
|
||||
yield return new WaitForSeconds(0.001f);
|
||||
PliersSki.SetBlendShapeWeight(0, i);
|
||||
|
|
@ -283,12 +286,14 @@ public class Pliers : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
IEnumerator RightRconcentrator()
|
||||
{
|
||||
PliersObj.gameObject.transform.position = InteractivePliersTrans[3].gameObject.transform.position;
|
||||
//PliersObj.gameObject.transform.position = InteractivePliersTrans[3].gameObject.transform.position;
|
||||
//PliersObj.gameObject.transform.rotation = InteractivePliersTrans[3].gameObject.transform.rotation;
|
||||
PliersObj.gameObject.transform.SetPositionAndRotation(InteractivePliersTrans[3].gameObject.transform.position, InteractivePliersTrans[3].gameObject.transform.rotation);
|
||||
//PliersObj.gameObject.transform.DOLocalRotate(new Vector3(-90, 90, 0), 0.5f);
|
||||
//yield return new WaitForSeconds(1.2f);
|
||||
//PliersObj.gameObject.transform.DOLocalMove(new Vector3(3.1687f, 2.1218f, -1.4082f), 1f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
for (int i = 100; i >= 0; i--)
|
||||
for (int i = 25; i >= 0; i--)
|
||||
{
|
||||
yield return new WaitForSeconds(0.001f);
|
||||
PliersSki.SetBlendShapeWeight(0, i);
|
||||
|
|
@ -311,12 +316,13 @@ public class Pliers : MonoBehaviour
|
|||
/// <returns></returns>
|
||||
IEnumerator LeftRconcentrator()
|
||||
{
|
||||
PliersObj.gameObject.transform.position = InteractivePliersTrans[4].gameObject.transform.position;
|
||||
//PliersObj.gameObject.transform.position = InteractivePliersTrans[4].gameObject.transform.position;
|
||||
PliersObj.gameObject.transform.SetPositionAndRotation(InteractivePliersTrans[4].gameObject.transform.position, InteractivePliersTrans[4].gameObject.transform.rotation);
|
||||
//PliersObj.gameObject.transform.DOLocalRotate(new Vector3(-90, 90, 0), 0.5f);
|
||||
//yield return new WaitForSeconds(1.2f);
|
||||
//PliersObj.gameObject.transform.DOLocalMove(new Vector3(3.1683f, 2.1293f, -1.5439f), 1f);
|
||||
yield return new WaitForSeconds(1f);
|
||||
for (int i = 100; i >= 0; i--)
|
||||
for (int i = 25; i >= 0; i--)
|
||||
{
|
||||
yield return new WaitForSeconds(0.001f);
|
||||
PliersSki.SetBlendShapeWeight(0, i);
|
||||
|
|
|
|||
|
|
@ -27,11 +27,6 @@ public class Fieldobservation : MonoBehaviour
|
|||
/// </summary>
|
||||
public Transform UptheladderPos;
|
||||
|
||||
/// <summary>
|
||||
/// エ<>ェキ簽。
|
||||
/// </summary>
|
||||
bool isOpenLock;
|
||||
|
||||
/// <summary>
|
||||
/// ヘクテ<EFBDB8>ヌラモ
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ public class RoleMove : MonoBehaviour
|
|||
//放大视角 往前滑
|
||||
if (Input.GetAxis("Mouse ScrollWheel") < 0)
|
||||
{
|
||||
if (Camera.main.fieldOfView <= 90) //小于一个放大范围后就不继续放大了
|
||||
if (Camera.main.fieldOfView <= 55) //小于一个放大范围后就不继续放大了
|
||||
{
|
||||
Camera.main.fieldOfView += 5;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue