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@ -1633,7 +1633,7 @@ GameObject:
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buildTarget: WebGL
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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userData:
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assetBundleName:
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@ -44,14 +44,15 @@ namespace ToolsPack
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}
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}
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if (_toolsPackScene == ToolsPackScene.工具间)
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if ( MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
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{
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{
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MotionEngine.GetModule<AnimationProcessManager>().HandleClick(this.gameObject);
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MotionEngine.GetModule<AnimationProcessManager>().HandleClick(this.gameObject);
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if (IsClick)
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if (IsClick)
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MotionEngine.GetModule<ToolsPackManager>().AddToolsPack(this.name, this.gameObject);
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MotionEngine.GetModule<ToolsPackManager>().AddToolsPack(this.name, this.gameObject);
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this.gameObject.SetActive(false);
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}
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}
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this.gameObject.SetActive(false);
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}
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}
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private void OnMouseEnter()
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private void OnMouseEnter()
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@ -50,7 +50,7 @@ namespace ToolsPack
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this.btName = btName;
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this.btName = btName;
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this.index = index;
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this.index = index;
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_modelTypeEnum = modelTypeEnum;
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_modelTypeEnum = modelTypeEnum;
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ico.texture = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBtImage(btName);
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ico.texture = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBtImage(gName);
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if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
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if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
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{
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{
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closeBt.SetActive(true);
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closeBt.SetActive(true);
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@ -11,7 +11,7 @@ namespace DefaultNamespace
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{
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{
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[SerializeField] private ToolsPackScene toolsPackScene;
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[SerializeField] private ToolsPackScene toolsPackScene;
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private void Awake()
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private void Start()
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{
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{
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MotionEngine.GetModule<ToolsPackManager>().SetToolsPackScene(toolsPackScene);
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MotionEngine.GetModule<ToolsPackManager>().SetToolsPackScene(toolsPackScene);
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}
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}
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