Merge branch 'SXElectricityInformationAcquisition' of http://gitea.umayle.com/huangjiayu/ShanxiKnowledgeBase into SXElectricityInformationAcquisition

This commit is contained in:
yzx 2024-06-06 16:56:18 +08:00
commit 41bf965b9e
24 changed files with 2761 additions and 808 deletions

View File

@ -16,6 +16,7 @@ using UnityEngine.UI;
public class FirstPersonController : MonoBehaviour
{
public static FirstPersonController instance;
private Rigidbody rb;
#region Camera Movement Variables
@ -138,6 +139,7 @@ public class FirstPersonController : MonoBehaviour
private void Awake()
{
instance=this;
rb = GetComponent<Rigidbody>();
crosshairObject = GetComponentInChildren<Image>(true);

View File

@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ladder : MonoBehaviour
{
SkinnedMeshRenderer smr;
float weight;
bool show = false;
public void Init()
{
smr = transform.GetComponent<SkinnedMeshRenderer>();
show = true;
}
void Update()
{
if (show == false)
return;
if (weight < 100f)
{
weight += 1.8f;
smr.SetBlendShapeWeight(0, weight);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 61fae9872391f7948bed452fec0a5823
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,91 @@
using System.Collections;
using System.Collections.Generic;
using ToolsPack;
using UnityEngine;
using UnityEngine.UI;
public class LadderTrigger : MonoBehaviour
{
//public ToolsPackGameObjectComponent ladder;
/// <summary>
/// 玩家相机
/// </summary>
public GameObject CameraPlayer;
/// <summary>
/// 上梯子后坐标
/// </summary>
public Transform UptheladderPos;
/// <summary>
/// 上梯子按钮
/// </summary>
public Button UpladderBtn;
/// <summary>
/// 下梯子按钮
/// </summary>
public Button DownladderBtn;
/// <summary>
/// 收回梯子按钮
/// </summary>
public Button TakeBackBtn;
/// <summary>
/// 梯子物体
/// </summary>
public GameObject LadderObj;
void Start()
{
//上梯子按钮
UpladderBtn.onClick.AddListener(() =>
{
CameraPlayer.GetComponent<Rigidbody>().useGravity = false;
CameraPlayer.gameObject.transform.position = UptheladderPos.transform.position;
DownladderBtn.gameObject.SetActive(true);
UpladderBtn.gameObject.SetActive(false);
TakeBackBtn.gameObject.SetActive(false);
RoleMove.instance.MouseScrollWheel();
RoleMove.instance.isup = true;
});
DownladderBtn.onClick.AddListener(() =>
{
RoleMove.instance.isup = false;
FirstPersonController.instance.playerCanMove = true;
CameraPlayer.transform.position = new Vector3(303.5654f, 1.559f, 163.5107f);
UpladderBtn.gameObject.SetActive(true);
DownladderBtn.gameObject.SetActive(false);
TakeBackBtn.gameObject.SetActive(true);
CameraPlayer.GetComponent<Rigidbody>().useGravity = true;
});
TakeBackBtn.onClick.AddListener(() =>
{
UpladderBtn.gameObject.SetActive(false);
Destroy(LadderObj);
});
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
UpladderBtn.gameObject.SetActive(true);
TakeBackBtn.gameObject.SetActive(true);
//FirstPersonController.instance.playerCanMove = false;
Debug.Log(other.name);
//ladder.OnPersonClose();
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
UpladderBtn.gameObject.SetActive(false);
TakeBackBtn.gameObject.SetActive(false);
Debug.Log(other.name);
//ladder.OnPersonAway();
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a4ba0316f87159648bafc08256019a8a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -320,6 +320,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 94f37b75bc424c5c818ec365d2c18168, type: 3}
m_Name:
m_EditorClassIdentifier:
_modelTypeEnum: 0
--- !u!1 &6657828425460356713
GameObject:
m_ObjectHideFlags: 0
@ -331,6 +332,7 @@ GameObject:
- component: {fileID: 7411639059728083780}
- component: {fileID: 2042217821805665949}
- component: {fileID: 433703184762975016}
- component: {fileID: 367327899867117528}
m_Layer: 0
m_Name: "\u5265\u7EBF\u94B3_R"
m_TagString: Untagged
@ -403,3 +405,20 @@ MeshRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!114 &367327899867117528
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6657828425460356713}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b47ec41343fb25f4e81cbeceb223bc5a, type: 3}
m_Name:
m_EditorClassIdentifier:
PliersObj: {fileID: 0}
PliersAni: {fileID: 0}
SkinnedMeshRenderer: {fileID: 0}
Doorlock: {fileID: 0}
DoorOfCabinet: {fileID: 0}

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 4c90b7b8da3aea8479291787df5f4576
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,112 +1,97 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &3555873744900664062
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: -8679921383154817045, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_LocalPosition.x
value: -3.241
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_LocalPosition.y
value: 2.084
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_LocalPosition.z
value: -1.613
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_LocalRotation.w
value: 0.99992037
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_LocalRotation.x
value: 0.012620939
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 1.446
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: -3887185075125053422, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_Enabled
value: 1
objectReference: {fileID: 0}
- target: {fileID: -3887185075125053422, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_DirtyAABB
value: 0
objectReference: {fileID: 0}
- target: {fileID: -3887185075125053422, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_AABB.m_Center.x
value: 0.0056167543
objectReference: {fileID: 0}
- target: {fileID: -3887185075125053422, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_AABB.m_Center.y
value: -0.19593897
objectReference: {fileID: 0}
- target: {fileID: -3887185075125053422, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_AABB.m_Center.z
value: -0.25850117
objectReference: {fileID: 0}
- target: {fileID: -3887185075125053422, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_AABB.m_Extent.x
value: 0.53975236
objectReference: {fileID: 0}
- target: {fileID: -3887185075125053422, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_AABB.m_Extent.y
value: 1.0664661
objectReference: {fileID: 0}
- target: {fileID: -3887185075125053422, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_AABB.m_Extent.z
value: 1.5857905
objectReference: {fileID: 0}
- target: {fileID: -3887185075125053422, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_BlendShapeWeights.Array.data[0]
value: 0
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
propertyPath: m_Name
value: "\u68AF\u5B50"
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents:
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
insertIndex: -1
addedObject: {fileID: 5247454868346550374}
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
insertIndex: -1
addedObject: {fileID: 8186705498585247813}
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
insertIndex: -1
addedObject: {fileID: 9134938157479441900}
m_SourcePrefab: {fileID: 100100000, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
--- !u!1 &4438413453312137135 stripped
--- !u!1 &4438413453312137135
GameObject:
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
m_PrefabInstance: {fileID: 3555873744900664062}
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3950704886970862869}
- component: {fileID: 8886993566325912300}
- component: {fileID: 5247454868346550374}
- component: {fileID: 8186705498585247813}
- component: {fileID: 9134938157479441900}
- component: {fileID: 4928117586869488878}
m_Layer: 0
m_Name: "\u68AF\u5B50"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3950704886970862869
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4438413453312137135}
serializedVersion: 2
m_LocalRotation: {x: 0.012618398, y: 0, z: 0, w: 0.9999204}
m_LocalPosition: {x: -3.241, y: 2.084, z: -1.613}
m_LocalScale: {x: -0.71136904, y: -0.7113691, z: -0.7113691}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4217379323991953344}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 1.446, y: 0, z: 0}
--- !u!137 &8886993566325912300
SkinnedMeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4438413453312137135}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 3
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 26999a6c4a489b1408f64f0c28a527d0, type: 2}
- {fileID: 2100000, guid: b3afb4181fd569a4f9c8220e76feb421, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
serializedVersion: 2
m_Quality: 0
m_UpdateWhenOffscreen: 1
m_SkinnedMotionVectors: 1
m_Mesh: {fileID: -3973416097437174373, guid: abc7d1d39949f7d40ac5287b60e13fce, type: 3}
m_Bones: []
m_BlendShapeWeights:
- 0
m_RootBone: {fileID: 0}
m_AABB:
m_Center: {x: 0.0056167543, y: -0.19593897, z: -0.25850117}
m_Extent: {x: 0.53975236, y: 1.0664661, z: 1.5857905}
m_DirtyAABB: 0
--- !u!65 &5247454868346550374
BoxCollider:
m_ObjectHideFlags: 0
@ -135,7 +120,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4438413453312137135}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 888380afc233049ce9e618f9f36c8ba8, type: 3}
m_Name:
@ -308,3 +293,134 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 94f37b75bc424c5c818ec365d2c18168, type: 3}
m_Name:
m_EditorClassIdentifier:
_modelTypeEnum: 0
--- !u!114 &4928117586869488878
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4438413453312137135}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 61fae9872391f7948bed452fec0a5823, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &8343630394908036120
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4217379323991953344}
- component: {fileID: 3372763803541322370}
- component: {fileID: 5063594217014327067}
- component: {fileID: 7131755818693268694}
- component: {fileID: 1166257143467820574}
m_Layer: 0
m_Name: LadderTrigger
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4217379323991953344
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8343630394908036120}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0.092}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3950704886970862869}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &3372763803541322370
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8343630394908036120}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &5063594217014327067
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8343630394908036120}
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &7131755818693268694
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8343630394908036120}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 0.7029448, y: 0.7508453, z: 1}
m_Center: {x: -0.0008447468, y: 0.05370623, z: 0.0000007450564}
--- !u!114 &1166257143467820574
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8343630394908036120}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a4ba0316f87159648bafc08256019a8a, type: 3}
m_Name:
m_EditorClassIdentifier:

View File

@ -134,14 +134,14 @@ ModelImporter:
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 0.0015
globalScale: 1.5
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
animationType: 1
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1

View File

@ -0,0 +1,67 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &5930057198315479537
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: -8679921383154817045, guid: 520cf3cdfa39cfa4ab46508a49b488cf, type: 3}
propertyPath: m_LocalPosition.x
value: 302.80627
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 520cf3cdfa39cfa4ab46508a49b488cf, type: 3}
propertyPath: m_LocalPosition.y
value: 0.593
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 520cf3cdfa39cfa4ab46508a49b488cf, type: 3}
propertyPath: m_LocalPosition.z
value: 163.44579
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 520cf3cdfa39cfa4ab46508a49b488cf, type: 3}
propertyPath: m_LocalRotation.w
value: 0.5000002
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 520cf3cdfa39cfa4ab46508a49b488cf, type: 3}
propertyPath: m_LocalRotation.x
value: -0.50000024
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 520cf3cdfa39cfa4ab46508a49b488cf, type: 3}
propertyPath: m_LocalRotation.y
value: -0.4999998
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 520cf3cdfa39cfa4ab46508a49b488cf, type: 3}
propertyPath: m_LocalRotation.z
value: -0.49999976
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 520cf3cdfa39cfa4ab46508a49b488cf, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: -90
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 520cf3cdfa39cfa4ab46508a49b488cf, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 520cf3cdfa39cfa4ab46508a49b488cf, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: -90
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 520cf3cdfa39cfa4ab46508a49b488cf, type: 3}
propertyPath: m_Name
value: "\u7528\u91C7\u7EC8\u7AEF_\u7535\u6746"
objectReference: {fileID: 0}
- target: {fileID: 8492696846895116172, guid: 520cf3cdfa39cfa4ab46508a49b488cf, type: 3}
propertyPath: m_LocalScale.y
value: 0.010559999
objectReference: {fileID: 0}
- target: {fileID: 8492696846895116172, guid: 520cf3cdfa39cfa4ab46508a49b488cf, type: 3}
propertyPath: m_LocalPosition.z
value: -0.5147
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 520cf3cdfa39cfa4ab46508a49b488cf, type: 3}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 646895b36e891df4d99a4f5c04ec62b6
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,113 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 剥线钳功能
/// </summary>
public class Pliers : MonoBehaviour
{
/// <summary>
/// 剥线钳物体
/// </summary>
public GameObject PliersObj;
/// <summary>
/// 钳线动画
/// </summary>
public Animation PliersAni;
/// <summary>
/// 封印动画
/// </summary>
public SkinnedMeshRenderer SkinnedMeshRenderer;
/// <summary>
/// 变电箱门锁
/// </summary>
public Transform Doorlock;
/// <summary>
/// 变电箱左门
/// </summary>
public Transform DoorOfCabinet;
/// <summary>
/// 是否选取/在手上
/// </summary>
bool inhand;
void Start()
{
//PliersAni.Play("线钳");
}
void Update()
{
if (!inhand)
{
if (Input.GetMouseButtonDown(0))
{//Camera.transform.forward
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
bool raycast = Physics.Raycast(ray, out hit);
if (raycast)
{
if (hit.collider.gameObject.name == "柜门_封印")
{
StartCoroutine(PliersIE());
Debug.Log(hit.collider.gameObject.name);
}
}
}
}
if (Input.GetKeyDown(KeyCode.E))
{
PliersAni.Play("钳线");
}
}
/// <summary>
/// 剥线钳动画
/// </summary>
/// <returns></returns>
IEnumerator PliersIE()
{
PliersObj.gameObject.transform.DOLocalMove(new Vector3(303.0849f, 2.7143f, 163.5919f),1f);
yield return new WaitForSeconds(2f);
PliersAni.Play("钳线");
yield return new WaitForSeconds(1);
StartCoroutine(OpenLock());
}
/// <summary>
/// 打开封印动画
/// </summary>
/// <returns></returns>
IEnumerator OpenLock()
{
for (int i = 0; i < 100; i++)
{
yield return new WaitForSeconds(0.01f);
SkinnedMeshRenderer.SetBlendShapeWeight(0, i);
}
yield return new WaitForSeconds(1f);
SkinnedMeshRenderer.gameObject.transform.DOLocalMove(new Vector3(0.637f, 0.12f, -0.015f), 1f);
yield return new WaitForSeconds(2f);
Destroy(SkinnedMeshRenderer);
StartCoroutine(OpenDoor());
}
/// <summary>
/// 电箱门动画
/// </summary>
/// <returns></returns>
IEnumerator OpenDoor()
{
yield return new WaitForSeconds(1f);
Doorlock.transform.DOLocalRotate(new Vector3(160, 0, 0), 2f);
yield return new WaitForSeconds(3f);
DoorOfCabinet.transform.DOLocalRotate(new Vector3(-90, 160, 0), 2f);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b47ec41343fb25f4e81cbeceb223bc5a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 533b3f1e39348ea4a853af59d826b91d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,78 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1107 &-1626679687721058428
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 1821062800183207394}
m_Position: {x: 380, y: 230, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 1821062800183207394}
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: PliersAnimatorController
serializedVersion: 5
m_AnimatorParameters:
- m_Name: isOpen
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: -1626679687721058428}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1102 &1821062800183207394
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: "\u94B3\u7EBF"
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 1827226128182048838, guid: b3a82017d7338d04fa5b8d7a3932cb9d, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 959850904a0a62b458891a0eef7a5b4f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -9,45 +9,39 @@ public class Fieldobservation : MonoBehaviour
/// <summary>
/// 玩家相机
/// </summary>
public Camera Camera;
public Transform Cameraobj;
/// <summary>
/// 警告按钮
/// </summary>
public Button ExclamationPointBtn;
/// <summary>
/// 封印动画
/// </summary>
public SkinnedMeshRenderer SkinnedMeshRenderer;
///// <summary>
///// 封印动画
///// </summary>
//public SkinnedMeshRenderer SkinnedMeshRenderer;
bool isclick;
/// <summary>
/// 上下梯子按钮
/// </summary>
public Button UpladderBtn;
public Button DownladderBtn;
/// <summary>
/// 上梯子后坐标
/// </summary>
public Transform UptheladderPos;
/// <summary>
/// 梯子点位
/// </summary>
public Transform LadderPos;
///// <summary>
///// 梯子点位
///// </summary>
//public Transform LadderPos;
/// <summary>
/// 变电箱门锁
/// </summary>
public Transform Doorlock;
///// <summary>
///// 变电箱门锁
///// </summary>
//public Transform Doorlock;
/// <summary>
/// 变电箱左门
/// </summary>
public Transform DoorOfCabinet;
///// <summary>
///// 变电箱左门
///// </summary>
//public Transform DoorOfCabinet;
/// <summary>
/// 打开封印
@ -55,66 +49,53 @@ public class Fieldobservation : MonoBehaviour
bool isOpenLock;
void Start()
{
UpladderBtn.onClick.AddListener(() =>
{
Camera.gameObject.transform.position = UptheladderPos.transform.position;
DownladderBtn.gameObject.SetActive(true);
UpladderBtn.gameObject.SetActive(false);
});
DownladderBtn.onClick.AddListener(() =>
{
Camera.gameObject.transform.position = new Vector3(303.5654f, 1.200012f, 163.5107f);
DownladderBtn.gameObject.SetActive(false);
UpladderBtn.gameObject.SetActive(true);
});
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{//Camera.transform.forward
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
bool raycast = Physics.Raycast(ray, out hit);
if (raycast)
{
if (hit.collider.gameObject.name == "柜门_封印")
{
//播放动画
StartCoroutine(OpenLock());
//if (Input.GetMouseButtonDown(0))
//{
// Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
// RaycastHit hit;
// bool raycast = Physics.Raycast(ray, out hit);
// if (raycast)
// {
// if (hit.collider.gameObject.name == "柜门_封印")
// {
// //播放动画
// StartCoroutine(OpenLock());
Debug.Log(hit.collider.gameObject.name);
//SkinnedMeshRenderer.SetBlendShapeWeight(100, 3);
// Debug.Log(hit.collider.gameObject.name);
}
}
}
}
/// <summary>
/// 打开封印动画
/// </summary>
/// <returns></returns>
IEnumerator OpenLock()
{
for (int i = 0; i < 100; i++)
{
yield return new WaitForSeconds(0.01f);
SkinnedMeshRenderer.SetBlendShapeWeight(0, i);
}
yield return new WaitForSeconds(2f);
SkinnedMeshRenderer.gameObject.transform.DOLocalMove(new Vector3(0.637f, 0.12f, -0.015f),1f);
yield return new WaitForSeconds(3f);
Destroy(SkinnedMeshRenderer);
StartCoroutine(OpenDoor());
}
IEnumerator OpenDoor()
{
yield return new WaitForSeconds(1f);
Doorlock.transform.DOLocalRotate(new Vector3(160, 0, 0), 2f);
yield return new WaitForSeconds(3f);
DoorOfCabinet.transform.DOLocalRotate(new Vector3(-90, 160, 0), 2f);
// }
// }
//}
}
///// <summary>
///// 打开封印动画
///// </summary>
///// <returns></returns>
//IEnumerator OpenLock()
//{
// for (int i = 0; i < 100; i++)
// {
// yield return new WaitForSeconds(0.01f);
// SkinnedMeshRenderer.SetBlendShapeWeight(0, i);
// }
// yield return new WaitForSeconds(1f);
// SkinnedMeshRenderer.gameObject.transform.DOLocalMove(new Vector3(0.637f, 0.12f, -0.015f),0.5f);
// yield return new WaitForSeconds(2f);
// Destroy(SkinnedMeshRenderer);
// StartCoroutine(OpenDoor());
//}
//IEnumerator OpenDoor()
//{
// yield return new WaitForSeconds(1f);
// Doorlock.transform.DOLocalRotate(new Vector3(160, 0, 0), 2f);
// yield return new WaitForSeconds(3f);
// DoorOfCabinet.transform.DOLocalRotate(new Vector3(-90, 160, 0), 2f);
//}
/// <summary>
/// 柜门先后动画
@ -127,17 +108,17 @@ public class Fieldobservation : MonoBehaviour
// LeftDoor.DOLocalRotate(new Vector3(150, 0, 0), 2f);
//}
/// <summary>
/// 用户触发
/// </summary>
/// <param name="other"></param>
private void OnTriggerEnter(Collider other)
{
if (other.name == "LadderPos")
{
UpladderBtn.gameObject.SetActive(true);
}
}
///// <summary>
///// 用户触发
///// </summary>
///// <param name="other"></param>
//private void OnTriggerEnter(Collider other)
//{
// if (other.name == "LadderPos")
// {
// UpladderBtn.gameObject.SetActive(true);
// }
//}
/// <summary>
/// 用户离开npc警告按钮消失
@ -149,10 +130,10 @@ public class Fieldobservation : MonoBehaviour
{
ExclamationPointBtn.gameObject.SetActive(false);
}
if (other.name == "LadderPos")
{
UpladderBtn.gameObject.SetActive(false);
}
//if (other.name == "LadderPos")
//{
// UpladderBtn.gameObject.SetActive(false);
//}
}
}

View File

@ -70,6 +70,7 @@ public class NPCDialogue : MonoBehaviour
}
void Update()
{
}
/// <summary>

View File

@ -4,72 +4,47 @@ using UnityEngine;
public class RoleMove : MonoBehaviour
{
public float horizontalinput;//水平参数
public float Verticalinput;//垂直参数
float speed = 10.0f;//声明一个参数,没有规定
public float sensitivityHor = 3f;
public static RoleMove instance;
public bool isup;
// 垂直视角移动的敏感度
public float sensitivityVer = 3f;
// 视角向上移动的角度范围,该值越小范围越大
public float upVer = -40;
// 视角向下移动的角度范围,该值越大范围越大
public float downVer = 45;
// 垂直旋转角度
private float rotVer;
void Start()
{
rotVer = transform.eulerAngles.x;
}
//在update中书写
//上梯子后停止移动
//private void Start()
//{
// FirstPersonController.instance.playerCanMove = false;
//}
void Update()
{
instance = this;
MouseScrollWheel();
}
horizontalinput = Input.GetAxis("Horizontal");
//AD方向控制
Verticalinput = Input.GetAxis("Vertical");
if (horizontalinput != 0 && Verticalinput != 0)
/// <summary>
/// 上梯子后才能使用鼠标滑轮控制视角
/// </summary>
public void MouseScrollWheel()
{
if (isup)
{
horizontalinput = horizontalinput * 0.6f;
Verticalinput = Verticalinput * 0.6f;
FirstPersonController.instance.playerCanMove = false;
//通过鼠标滚轮放大和缩放视角
//放大视角 往前滑
if (Input.GetAxis("Mouse ScrollWheel") < 0)
{
if (Camera.main.fieldOfView <= 70) //小于一个放大范围后就不继续放大了
{
Camera.main.fieldOfView += 5;
}
}
//减小视角 往后滑
if (Input.GetAxis("Mouse ScrollWheel") > 0)
{
if (Camera.main.fieldOfView >= 30)
{
Camera.main.fieldOfView -= 5;
}
}
}
//WS方向控制
this.transform.Translate(Vector3.right * horizontalinput * Time.deltaTime * speed);
//控制该物体向侧方移动
this.transform.Translate(Vector3.forward * Verticalinput * Time.deltaTime * speed);
// 获取鼠标上下的移动位置
float mouseVer = Input.GetAxis("Mouse Y");
// 获取鼠标左右的移动位置
float mouseHor = Input.GetAxis("Mouse X");
// 鼠标往上移动,视角其实是往下移,所以要想达到视角也往上移的话,就要减去它
rotVer -= mouseVer * sensitivityVer;
// 限定上下移动的视角范围即垂直方向不能360度旋转
rotVer = Mathf.Clamp(rotVer, upVer, downVer);
// 水平移动
float rotHor = transform.localEulerAngles.y + mouseHor * sensitivityHor;
// 设置视角的移动值
transform.localEulerAngles = new Vector3(rotVer, rotHor, 0);
}
}

View File

@ -0,0 +1,65 @@
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 工作牌
/// </summary>
public class WorkPermit : MonoBehaviour
{
/// <summary>
/// 工作证
/// </summary>
public GameObject WorkPermitObj;
/// <summary>
/// 对话框
/// </summary>
public Image Dialogbox;
/// <summary>
/// 对话框的text
/// </summary>
public Text DialogboxText;
/// <summary>
/// 下一步按钮
/// </summary>
public Button ContinueBtn;
/// <summary>
/// 下一句话按钮
/// </summary>
public Button NextlBtn;
// Start is called before the first frame update
void Start()
{
NextlBtn.gameObject.SetActive(false);
DialogboxText.text = null;
ContinueBtn.onClick.AddListener(() =>
{
Dialogbox.gameObject.SetActive(true);
DialogboxText.text = null;
Destroy(WorkPermitObj);
});
}
// Update is called once per frame
void Update()
{
}
/// <summary>
/// 背包工牌按钮点击后调这个
/// </summary>
void WorkPermitvoid ()
{
WorkPermitObj.gameObject.SetActive(true);
Dialogbox.gameObject.SetActive(true);
DialogboxText.text = "我是xx供电公司工作人员这是我的工作证现在我们要对贵户进行现场检查。";
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1015e2cb59f7be445b2d0404ebae648e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: