Merge branch 'SXElectricityInformationAcquisition' of http://gitea.umayle.com/huangjiayu/ShanxiKnowledgeBase into SXElectricityInformationAcquisition
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;51;-1143.883,980.0457;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;COLOR;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;52;-1095.883,484.046;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;COLOR;0
|
||||||
|
Node;AmplifyShaderEditor.GetLocalVarNode;46;-1684.482,1632.53;Inherit;False;41;Albedo;1;0;OBJECT;;False;1;COLOR;0
|
||||||
|
Node;AmplifyShaderEditor.TextureCoordinatesNode;33;-2938.27,1919.029;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;36;-3000.449,2047.906;Inherit;False;Property;_step_p6;step_p6;14;0;Create;True;0;0;0;False;0;False;0;0;0;1;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.StepOpNode;34;-2697.165,1988.558;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SamplerNode;6;-2864.947,2166.743;Inherit;True;Property;_Tex_p6;Tex_p6;8;0;Create;True;0;0;0;False;0;False;-1;c2d05286df54ff14ebd224b9cb0b94e7;c2d05286df54ff14ebd224b9cb0b94e7;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.GetLocalVarNode;47;-2746.747,2375.486;Inherit;False;41;Albedo;1;0;OBJECT;;False;1;COLOR;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;30;-1424,1280;Inherit;True;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;COLOR;0,0,0,0;False;1;COLOR;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;35;-2480.387,2013.832;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.GetLocalVarNode;43;-1638.22,89.73898;Inherit;False;41;Albedo;1;0;OBJECT;;False;1;COLOR;0
|
||||||
|
Node;AmplifyShaderEditor.StepOpNode;8;-1617.784,-795.0576;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.ColorNode;40;-2890.434,-167.5685;Inherit;False;Property;_BaseCol;BaseCol;2;0;Create;True;0;0;0;False;0;False;0,0,0,0;1,1,1,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;38;-2637.521,-248.6331;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;26;-1937.146,789.5972;Inherit;False;Property;_step_p4;step_p4;12;0;Create;True;0;0;0;False;0;False;0;0;0;1;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.TextureCoordinatesNode;28;-1884.584,1189.234;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.TextureCoordinatesNode;14;-1832.294,-318.5795;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.TextureCoordinatesNode;23;-1877.941,666.6667;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;9;-1916.609,-735.7101;Inherit;False;Property;_step_p1;step_p1;9;0;Create;True;0;0;0;False;0;False;0;0;0;1;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;22;-1900.579,308.4548;Inherit;False;Property;_step_p3;step_p3;11;0;Create;True;0;0;0;False;0;False;0;0;0;1;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.RegisterLocalVarNode;41;-2465.292,-246.9107;Inherit;False;Albedo;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
||||||
|
Node;AmplifyShaderEditor.StepOpNode;20;-1601.755,249.1069;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;15;-1890.012,-189.7031;Inherit;False;Property;_step_p2;step_p2;10;0;Create;True;0;0;0;False;0;False;0;0;0;1;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.TextureCoordinatesNode;19;-1842.861,179.578;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.TextureCoordinatesNode;7;-1858.891,-864.5867;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.SamplerNode;3;-1771.906,389.2525;Inherit;True;Property;_Tex_p3;Tex_p3;5;0;Create;True;0;0;0;False;0;False;-1;dd0aa0d0e1cdd59429cce48ed01a7bc5;dd0aa0d0e1cdd59429cce48ed01a7bc5;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.GetLocalVarNode;42;-1669.519,-427.1203;Inherit;False;41;Albedo;1;0;OBJECT;;False;1;COLOR;0
|
||||||
|
Node;AmplifyShaderEditor.GetLocalVarNode;44;-1648.712,590.136;Inherit;False;41;Albedo;1;0;OBJECT;;False;1;COLOR;0
|
||||||
|
Node;AmplifyShaderEditor.StepOpNode;16;-1591.187,-249.0506;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SamplerNode;2;-1762.16,-108.8502;Inherit;True;Property;_Tex_p2;Tex_p2;4;0;Create;True;0;0;0;False;0;False;-1;f123619ee0056ce46b612bbb8b207eb8;f123619ee0056ce46b612bbb8b207eb8;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||||
|
Node;AmplifyShaderEditor.GetLocalVarNode;45;-1680.952,1113.205;Inherit;False;41;Albedo;1;0;OBJECT;;False;1;COLOR;0
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;31;-1942.303,1319.599;Inherit;False;Property;_step_p5;step_p5;13;0;Create;True;0;0;0;False;0;False;0;0;0;1;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;53;-2199.934,2102.99;Inherit;True;2;2;0;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||||
|
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;196.1947,854.6353;Float;False;True;-1;2;ASEMaterialInspector;0;0;Standard;JiaoDai;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Custom;0.5;True;True;0;True;Transparent;;AlphaTest;All;18;all;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;True;Relative;0;;0;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;0;0;0;False;0.1;False;-1;0;False;-1;False;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
|
||||||
|
WireConnection;24;0;23;1
|
||||||
|
WireConnection;24;1;26;0
|
||||||
|
WireConnection;29;0;28;1
|
||||||
|
WireConnection;29;1;31;0
|
||||||
|
WireConnection;21;0;20;0
|
||||||
|
WireConnection;21;1;3;1
|
||||||
|
WireConnection;50;0;21;0
|
||||||
|
WireConnection;50;1;44;0
|
||||||
|
WireConnection;18;0;16;0
|
||||||
|
WireConnection;18;1;2;1
|
||||||
|
WireConnection;18;2;43;0
|
||||||
|
WireConnection;10;0;8;0
|
||||||
|
WireConnection;10;1;1;1
|
||||||
|
WireConnection;10;2;42;0
|
||||||
|
WireConnection;25;0;24;0
|
||||||
|
WireConnection;25;1;4;1
|
||||||
|
WireConnection;25;2;45;0
|
||||||
|
WireConnection;34;0;33;1
|
||||||
|
WireConnection;34;1;36;0
|
||||||
|
WireConnection;30;0;29;0
|
||||||
|
WireConnection;30;1;5;1
|
||||||
|
WireConnection;30;2;46;0
|
||||||
|
WireConnection;35;0;34;0
|
||||||
|
WireConnection;35;1;6;1
|
||||||
|
WireConnection;8;0;7;1
|
||||||
|
WireConnection;8;1;9;0
|
||||||
|
WireConnection;38;0;37;0
|
||||||
|
WireConnection;38;1;40;0
|
||||||
|
WireConnection;41;0;38;0
|
||||||
|
WireConnection;20;0;19;1
|
||||||
|
WireConnection;20;1;22;0
|
||||||
|
WireConnection;16;0;14;1
|
||||||
|
WireConnection;16;1;15;0
|
||||||
|
WireConnection;53;0;35;0
|
||||||
|
WireConnection;53;1;47;0
|
||||||
|
ASEEND*/
|
||||||
|
//CHKSM=D5A20CA7E1A5942E8C677E22E7C434CD247517DD
|
||||||
|
|
@ -0,0 +1,15 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 28b26d0b76a631746ad641428cf47347
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures:
|
||||||
|
- _Tex_p1: {fileID: 2800000, guid: 51f59eda5aa42c8469cfafe6537daf09, type: 3}
|
||||||
|
- _Tex_p2: {fileID: 2800000, guid: f123619ee0056ce46b612bbb8b207eb8, type: 3}
|
||||||
|
- _Tex_p3: {fileID: 2800000, guid: dd0aa0d0e1cdd59429cce48ed01a7bc5, type: 3}
|
||||||
|
- _Tex_p4: {fileID: 2800000, guid: c29bc3aa290cad44aba26ca515978e8e, type: 3}
|
||||||
|
- _Tex_p5: {fileID: 2800000, guid: 614ff513a21290141a0faefde2832b90, type: 3}
|
||||||
|
- _Tex_p6: {fileID: 2800000, guid: c2d05286df54ff14ebd224b9cb0b94e7, type: 3}
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -16,7 +16,7 @@ public class Pliers : MonoBehaviour
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 钳线动画
|
/// 钳线动画
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Animation PliersAni;
|
public SkinnedMeshRenderer PliersSki;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 封印动画
|
/// 封印动画
|
||||||
|
|
@ -62,22 +62,28 @@ public class Pliers : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (Input.GetKeyDown(KeyCode.E))
|
//if (Input.GetKeyDown(KeyCode.E))
|
||||||
{
|
//{
|
||||||
PliersAni.Play("ǯÏß");
|
// PliersAni.Play("ǯÏß");
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
|
float weight;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 剥线钳动画
|
/// 剥线钳动画
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
IEnumerator PliersIE()
|
IEnumerator PliersIE()
|
||||||
{
|
{
|
||||||
PliersObj.gameObject.transform.DOLocalMove(new Vector3(303.0849f, 2.7143f, 163.5919f),1f);
|
PliersObj.gameObject.transform.DOLocalMove(new Vector3(303.0849f, 2.696f, 163.5919f),1f);
|
||||||
|
yield return new WaitForSeconds(1.5f);
|
||||||
|
PliersObj.gameObject.transform.DOLocalRotate(new Vector3(-90,90,0),1.5f);
|
||||||
yield return new WaitForSeconds(2f);
|
yield return new WaitForSeconds(2f);
|
||||||
PliersAni.Play("ǯÏß");
|
for (int i = 100; i >= 0; i--)
|
||||||
yield return new WaitForSeconds(1);
|
{
|
||||||
|
yield return new WaitForSeconds(0.01f);
|
||||||
|
PliersSki.SetBlendShapeWeight(0, i);
|
||||||
|
}
|
||||||
|
yield return new WaitForSeconds(1f);
|
||||||
StartCoroutine(OpenLock());
|
StartCoroutine(OpenLock());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -105,9 +111,18 @@ public class Pliers : MonoBehaviour
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
IEnumerator OpenDoor()
|
IEnumerator OpenDoor()
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(1f);
|
yield return new WaitForSeconds(0.5f);
|
||||||
Doorlock.transform.DOLocalRotate(new Vector3(160, 0, 0), 2f);
|
Doorlock.transform.DOLocalRotate(new Vector3(160, 0, 0), 1f);
|
||||||
yield return new WaitForSeconds(3f);
|
yield return new WaitForSeconds(1.5f);
|
||||||
DoorOfCabinet.transform.DOLocalRotate(new Vector3(-90, 160, 0), 2f);
|
DoorOfCabinet.transform.DOLocalRotate(new Vector3(-90, 0, 160), 2f);
|
||||||
|
StartCoroutine(PliersBack());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator PliersBack()
|
||||||
|
{
|
||||||
|
PliersObj.gameObject.transform.DOLocalMove(new Vector3(303.05f, 2.386f, 163.028f),1.5f);
|
||||||
|
PliersObj.gameObject.transform.DOLocalRotate(new Vector3(0,90,0),1.5f);
|
||||||
|
yield return new WaitForSeconds(2f);
|
||||||
|
PliersObj.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||