This commit is contained in:
yzx 2024-06-03 20:43:51 +08:00
parent e0a7d515be
commit 4818929da0
26 changed files with 979 additions and 224 deletions

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propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
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propertyPath: m_Name
value: APP
objectReference: {fileID: 0}
- target: {fileID: 6026879024415736155, guid: fa12b84946083d14cb4447029910be28, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: fa12b84946083d14cb4447029910be28, type: 3}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
@ -2435,5 +2393,6 @@ SceneRoots:
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- {fileID: 587418715}
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- {fileID: 906925294}
- {fileID: 2108215486}
- {fileID: 8696923547104612602}
- {fileID: 505215069}

View File

@ -4,19 +4,26 @@ using MotionFramework;
using MotionFramework.Scripts.Runtime.Engine.Engine.Network.WebRequest;
using UnityEngine;
public enum ToolsPackScene
{
,
}
/// <summary>
/// 工具包
/// </summary>
public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
{
public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
{
private Dictionary<string, GameObject> _toolsPack;
private Dictionary<string, Texture2D> _toolsPackWindowBtImage; //工具窗口下的按钮图集
private GameObject _toolsPackWindow;
private GameObject _toolsPackWindowBt;
private Transform _canvas;
private GameObject _toolsPackWindowTemp;
private ToolsPackScene _toolsPackScene;
public void OnCreate(object createParam)
{
_toolsPack = new Dictionary<string, GameObject>();
@ -72,6 +79,7 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
/// <param name="toolsName"></param>
public void DeleteToolsPack(string toolsName)
{
_toolsPack.Remove(toolsName);
}
/// <summary>
@ -120,17 +128,17 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
{
return _toolsPackWindow;
}
public GameObject GetToolsPackWindowBt()
{
return _toolsPackWindowBt;
}
public GameObject GetToolsPackWindowTemp()
{
return _toolsPackWindowTemp;
}
public void SetToolsPackWindowTemp(GameObject win)
{
_toolsPackWindowTemp = win;
@ -140,9 +148,17 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
{
if (_canvas == null)
{
_canvas = GameObject.Find("Canvas").transform;
_canvas = GameObject.Find("UICanvas").transform;
}
return _canvas;
}
public ToolsPackScene GetToolsPackScene()
{
return _toolsPackScene;
}
public void SetToolsPackScene(ToolsPackScene toolsPackScene)
{
_toolsPackScene = toolsPackScene;
}
}

View File

@ -1,4 +1,6 @@
using MotionFramework;
using System;
using MotionFramework;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
@ -7,10 +9,29 @@ namespace ToolsPack
public class ToolsPackWindowItemBtComponent : MonoBehaviour
{
[SerializeField] private RawImage ico;
[SerializeField] private GameObject closeBt;
private void Start()
{
closeBt.GetComponent<Button>().onClick.AddListener(delegate
{
MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPack(this.name);
Destroy(this.gameObject);
});
}
public void Init(string gName)
{
ico.texture = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBtImage(gName);
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.)
{
closeBt.SetActive(true);
}
// else
// {
// closeBt.SetActive(false);
// }
}
}
}

View File

@ -30,6 +30,7 @@ namespace ToolsPack
foreach (var v in _toolsNames)
{
ToolsPackWindowItemBtComponent btComponent= Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
btComponent.name = v;
btComponent.Init(v);
}
}

View File

@ -0,0 +1,17 @@
using System;
using System.Threading.Tasks;
using MotionFramework;
using UnityEngine;
using UnityEngine.Serialization;
namespace DefaultNamespace
{
public class ToolsPackSceneManager : MonoBehaviour
{
[SerializeField] private ToolsPackScene toolsPackScene;
private void Start()
{
MotionEngine.GetModule<ToolsPackManager>().SetToolsPackScene(toolsPackScene);
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
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@ -371,20 +371,20 @@
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</Reference>
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<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
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</Reference>
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<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
<Reference Include="Newtonsoft.Json">
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</Reference>
<Reference Include="mscorlib">
<HintPath>E:\Program Files\Unity 2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>

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@ -366,20 +366,20 @@
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</Reference>
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</Reference>
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</Reference>
<Reference Include="Unity.VisualScripting.TextureAssets">
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</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\DOTween\DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
<Reference Include="Newtonsoft.Json">
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</Reference>
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<HintPath>E:\Program Files\Unity 2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>

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@ -356,20 +356,20 @@
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</Reference>
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</Reference>
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</Reference>
<Reference Include="Unity.VisualScripting.TextureAssets">
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</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\DOTween\DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
<Reference Include="Newtonsoft.Json">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>

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@ -358,20 +358,20 @@
<Reference Include="Unity.VisualScripting.IonicZip">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Library\PackageCache\com.unity.visualscripting@1.9.2\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference>
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<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
</Reference>
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</Reference>
<Reference Include="Unity.VisualScripting.TextureAssets">
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</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\DOTween\DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
<Reference Include="Newtonsoft.Json">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
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<HintPath>E:\Program Files\Unity 2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>

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@ -323,20 +323,20 @@
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</Reference>
<Reference Include="DOTweenEditor">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
</Reference>
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</Reference>
<Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Library\PackageCache\com.unity.visualscripting@1.9.2\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\DOTween\DOTween.dll</HintPath>
</Reference>
<Reference Include="DOTweenEditor">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
<Reference Include="Newtonsoft.Json">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
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<HintPath>E:\Program Files\Unity 2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>

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@ -323,20 +323,20 @@
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<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Library\PackageCache\com.unity.visualscripting@1.9.2\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll</HintPath>
</Reference>
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</Reference>
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</Reference>
<Reference Include="DOTween">
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</Reference>
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<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
<Reference Include="Newtonsoft.Json">
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@ -328,20 +328,20 @@
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<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="DOTween">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\DOTween\DOTween.dll</HintPath>
</Reference>
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<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\DOTween\Editor\DOTweenEditor.dll</HintPath>
<Reference Include="Newtonsoft.Json">
<HintPath>E:\Unity Projects\GitLab\2024\ShanxiKnowledgeBase\SXElectricityInformationAcquisition\Assets\Plugins\Newtonsoft\Newtonsoft.Json.dll</HintPath>
</Reference>
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View File

@ -54,8 +54,8 @@
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToDictionary.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Skip.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\SkipUntilCanceled.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Distinct.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Average.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Distinct.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\GroupBy.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\Buffer.cs" />
<Compile Include="Assets\Plugins\UniTask\Runtime\Linq\ToObservable.cs" />
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