Merge branch 'SXElectricityInformationAcquisition' of http://gitea.umayle.com/huangjiayu/ShanxiKnowledgeBase into SXElectricityInformationAcquisition
This commit is contained in:
commit
4fece283a9
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@ -67,7 +67,6 @@ public class JunctionBox : MonoBehaviour
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if (AreAllObjectsHidden())
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{
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TransparentlidObj.transform.DOLocalMove(new Vector3(0, -0.0914f, 0), 2f);
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Debug.Log("所有对象都已隐藏");
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}
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}
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public bool AreAllObjectsHidden()
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@ -34,96 +34,106 @@ namespace DefaultNamespace.ProcessMode
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}
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public void HandleClick(GameObject clickedObject)
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{
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string type = currentMode.ToString();
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if (processes.ContainsKey(type))
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{
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AnimationProcess process = processes[type];
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if (currentStepIndex < process.Steps.Count)
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{
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AnimationStep step = process.Steps[currentStepIndex];
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ActionWithDescription currentAction = step.Actions[currentActionIndex];
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string type = currentMode.ToString();
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if (currentAction.IsSequential)
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if (processes.ContainsKey(type))
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{
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// 按顺序点击的逻辑
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if (currentAction.CurrentObjectIndex < currentAction.TargetObjects.Count &&
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currentAction.TargetObjects[currentAction.CurrentObjectIndex] == clickedObject)
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AnimationProcess process = processes[type];
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if (currentStepIndex < process.Steps.Count)
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{
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Debug.Log($"正确点击了:{clickedObject.name}");
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currentAction.CurrentObjectIndex++; // 正确点击,递增对象索引
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AnimationStep step = process.Steps[currentStepIndex];
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ActionWithDescription currentAction = step.Actions[currentActionIndex];
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if (currentAction.CurrentObjectIndex >= currentAction.TargetObjects.Count)
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if (currentAction.IsSequential)
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{
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// 所有对象都已正确点击,完成当前动作
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Debug.Log($"完成了动作 {currentActionIndex + 1}");
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step.PlayAnimation(currentActionIndex); // 播放当前动作的动画
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DisplayActionFeedback(currentMode, currentAction); // 显示反馈
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currentActionIndex++;
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currentAction.CurrentObjectIndex = 0; // 重置当前动作对象索引
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if (currentActionIndex >= step.Actions.Count)
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// 按顺序点击的逻辑
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if (currentAction.CurrentObjectIndex < currentAction.TargetObjects.Count &&
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currentAction.TargetObjects[currentAction.CurrentObjectIndex] == clickedObject)
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{
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Debug.Log("所有动作完成!");
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currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
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currentStepIndex++;
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Debug.Log($"正确点击了:{clickedObject.name}");
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currentAction.CurrentObjectIndex++; // 正确点击,递增对象索引
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if (currentAction.CurrentObjectIndex >= currentAction.TargetObjects.Count)
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{
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// 所有对象都已正确点击,完成当前动作
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Debug.Log($"完成了动作 {currentActionIndex + 1}");
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step.PlayAnimation(currentActionIndex); // 播放当前动作的动画
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DisplayActionFeedback(currentMode, currentAction); // 显示反馈
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currentActionIndex++;
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currentAction.CurrentObjectIndex = 0; // 重置当前动作对象索引
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if (currentActionIndex >= step.Actions.Count)
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{
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Debug.Log("所有动作完成!");
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currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
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currentStepIndex++;
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}
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else
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{
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Debug.Log("开始下一个动作!");
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PrepareNextStep(currentMode, process, currentStepIndex);
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}
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}
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}
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else
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{
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Debug.Log("开始下一个动作!");
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PrepareNextStep(currentMode, process, currentStepIndex);
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string correctObjectName = currentAction.TargetObjects[currentAction.CurrentObjectIndex].name;
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Debug.Log($"错误点击或顺序错误:{clickedObject.name}。正确的物体是:{correctObjectName}");
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}
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}
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}
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else
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{
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Debug.Log($"错误点击或顺序错误:{clickedObject.name}");
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}
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}
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else
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{
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// 不按顺序点击的逻辑
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if (currentAction.TargetObjects.Contains(clickedObject))
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{
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if (!currentAction.ClickedObjects.Contains(clickedObject))
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else
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{
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Debug.Log($"正确点击了:{clickedObject.name}");
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currentAction.ClickedObjects.Add(clickedObject); // 添加到已点击对象集合
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if (currentAction.ClickedObjects.Count >= currentAction.TargetObjects.Count)
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// 不按顺序点击的逻辑
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if (currentAction.TargetObjects.Contains(clickedObject))
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{
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Debug.Log($"完成了动作 {currentActionIndex + 1}");
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step.PlayAnimation(currentActionIndex); // 播放当前动作的动画
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DisplayActionFeedback(currentMode, currentAction); // 显示反馈
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currentActionIndex++;
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currentAction.ClickedObjects.Clear(); // 重置已点击对象集合
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if (currentActionIndex >= step.Actions.Count)
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if (!currentAction.ClickedObjects.Contains(clickedObject))
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{
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Debug.Log("所有动作完成!");
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currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
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currentStepIndex++;
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}
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else
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{
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Debug.Log("开始下一个动作!");
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PrepareNextStep(currentMode, process, currentStepIndex);
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Debug.Log($"正确点击了:{clickedObject.name}");
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currentAction.ClickedObjects.Add(clickedObject); // 添加到已点击对象集合
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if (currentAction.ClickedObjects.Count >= currentAction.TargetObjects.Count)
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{
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Debug.Log($"完成了动作 {currentActionIndex + 1}");
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step.PlayAnimation(currentActionIndex); // 播放当前动作的动画
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DisplayActionFeedback(currentMode, currentAction); // 显示反馈
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currentActionIndex++;
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currentAction.ClickedObjects.Clear(); // 重置已点击对象集合
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if (currentActionIndex >= step.Actions.Count)
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{
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Debug.Log("所有动作完成!");
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currentActionIndex = 0; // 重置动作索引或进入下一个大步骤
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currentStepIndex++;
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}
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else
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{
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Debug.Log("开始下一个动作!");
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PrepareNextStep(currentMode, process, currentStepIndex);
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}
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}
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}
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}
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else
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{
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List<string> correctObjectNames = new List<string>();
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foreach (var obj in currentAction.TargetObjects)
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{
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if (!currentAction.ClickedObjects.Contains(obj))
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{
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correctObjectNames.Add(obj.name);
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}
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}
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string correctObjects = string.Join(", ", correctObjectNames);
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Debug.Log($"错误点击:{clickedObject.name} 正确的物体是:{correctObjects}");
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}
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}
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}
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else
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{
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Debug.Log($"错误点击:{clickedObject.name}");
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}
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}
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}
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}
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}
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@ -1,3 +1,11 @@
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fileFormatVersion: 2
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guid: 51f73ee94f284a86b677a6bc74544094
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timeCreated: 1717740090
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,5 +1,86 @@
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{
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"steps": [
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{
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"stepDescription": "步骤 1 描述",
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"score": 0,
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"actions": [
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{
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"description": "使用验电笔进行三步验电法:点击插座——点击柜门——点击插座。",
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"score": 0,
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"isSequential": true,
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"targetObjects": [
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"插座",
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"变电箱_门",
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"插座"
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]
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}
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]
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},
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{
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"stepDescription": "步骤 2 描述",
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"score": 0,
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"actions": [
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{
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"description": "用钳刀剪开柜门封印,打开柜门。",
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"score": 0,
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"isSequential": true,
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"targetObjects": [
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"柜门_封印"
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]
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}
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]
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},
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{
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"stepDescription": "步骤 3 描述",
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"score": 0,
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"actions": [
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{
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"description": "用螺丝刀打开接线盒",
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"score": 0,
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"isSequential": false,
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"targetObjects": [
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"接线盒_封印R",
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"接线盒_封印L",
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"固定螺丝_Ldown",
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"盖_固定螺丝_Rup"
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]
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}
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]
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},
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{
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"stepDescription": "步骤 5 描述",
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"score": 0,
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"actions": [
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{
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"description": "用螺丝刀打开接线盒,将拨片调整至断电状态(带电作业调整横向滑块,断电作业调整竖向滑块,系统默认断电作业),开始作业;",
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"score": 0,
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"isSequential": false,
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"targetObjects": [
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"接线盒纵向滑块001",
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"接线盒纵向滑块002",
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"接线盒纵向滑块003",
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"接线盒纵向滑块004"
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]
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}
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]
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},
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{
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"stepDescription": "步骤 6 描述",
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"score": 0,
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"actions": [
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{
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"description": "打开集中器封印,去除螺丝;",
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"score": 0,
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"isSequential": false,
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"targetObjects": [
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"集中器_封印R",
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"集中器_封印_L",
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"壳固定螺丝_R",
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"壳固定螺丝_L"
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]
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}
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]
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},
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{
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"stepDescription": "步骤 4 描述",
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"score": 0,
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@ -47,6 +128,23 @@
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]
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}
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]
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},
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{
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"stepDescription": "步骤 6 描述",
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"score": 0,
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"actions": [
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{
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"description": "打开集中器封印,去除螺丝;",
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"score": 0,
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"isSequential": false,
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"targetObjects": [
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"集中器_封印R",
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"集中器_封印_L",
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"壳固定螺丝_R",
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"壳固定螺丝_L"
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]
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}
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]
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}
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]
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}
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