Merge branch 'SXElectricityInformationAcquisition' of http://gitea.umayle.com/huangjiayu/ShanxiKnowledgeBase into SXElectricityInformationAcquisition

This commit is contained in:
黄嘉宇 2024-07-09 08:48:55 +08:00
commit 56ab4108cc
21 changed files with 1342 additions and 310 deletions

File diff suppressed because one or more lines are too long

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@ -17,11 +17,13 @@ using UnityEngine.SceneManagement;
public class GameLauncher : MonoBehaviour
{
public string sceneName;
void Awake()
{
// 初始化框架
MotionEngine.Initialize(this, HandleMotionFrameworkLog);
}
void Start()
{
// 创建游戏模块
@ -29,36 +31,46 @@ public class GameLauncher : MonoBehaviour
SceneManager.LoadScene(sceneName);
}
void Update()
{
// 更新框架
MotionEngine.Update();
}
private async void CreateGameModules()
{
private async void CreateGameModules()
{
//webrequest管理器
MotionEngine.CreateModule<WebRequestManager>();
//工具包
MotionEngine.CreateModule<ToolsPackManager>();
//数据配置文件
MotionEngine.CreateModule<DataConfigManager>();
//流程管理器
MotionEngine.CreateModule<AnimationProcessManager>();
//加载配置信息
MotionEngine.CreateModule<InfoDataManager>();
//获取网络步骤分数
MotionEngine.GetModule<AnimationProcessManager>().GetNetworkSetpData();
//初始化步骤
MotionEngine.GetModule<AnimationProcessManager>().InitializeFirstStep();
UpdateUserInfo();
}
void UpdateUserInfo()
{
ParsedData parsedData = MotionEngine.GetModule<InfoDataManager>().GetParsedData();
}
private void HandleMotionFrameworkLog(ELogLevel logLevel, string log)
{
if (logLevel == ELogLevel.Log)

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View File

@ -102,6 +102,8 @@ public class InfoDataManager : ModuleSingleton<InfoDataManager>, IModule
ParseFileContent(content);
}
public void OnUpdate()
{
}

View File

@ -16,7 +16,7 @@ namespace DefaultNamespace
{
private void Start()
{
Submit();
// Submit();
}
public async void Submit()

View File

@ -19,7 +19,7 @@ namespace ToolsPack
[SerializeField] private string btName;
[SerializeField] private int index;
[SerializeField] private int gameNumber;
[SerializeField] private Text btNameText;
[SerializeField] private string btNameText;
[SerializeField] private ModelTypeEnum _modelTypeEnum;
[SerializeField] private TMP_Text numberText;
@ -28,6 +28,7 @@ namespace ToolsPack
[SerializeField] private Sprite clickSprite;
[SerializeField] private Image btImage;
[SerializeField] private string clickName;
[SerializeField] private Dictionary<int, string> _toolsPackWindowItemBtModels;
@ -55,7 +56,7 @@ namespace ToolsPack
this.GetComponent<Button>().onClick.AddListener(delegate
{
MotionEngine.GetModule<ToolsPackManager>().OnTriggerStringEvent(btName);
MotionEngine.GetModule<ToolsPackManager>().OnTriggerStringEvent(clickName);
switch (_modelTypeEnum)
{
@ -73,8 +74,8 @@ namespace ToolsPack
public void Init(string gName, string btName, int index, ModelTypeEnum modelTypeEnum)
{
btNameText.text = gName;
// this.btName = btName;
btNameText = gName;
clickName= btName;
// this.index = index;
_modelTypeEnum = modelTypeEnum;
ico.texture = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBtImage(gName);
@ -94,7 +95,7 @@ namespace ToolsPack
public void OnPointerEnter(PointerEventData eventData)
{
btNameText.gameObject.SetActive(true);
// btNameText.gameObject.SetActive(true);
btImage.sprite = clickSprite;
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.)
@ -105,7 +106,7 @@ namespace ToolsPack
public void OnPointerExit(PointerEventData eventData)
{
btNameText.gameObject.SetActive(false);
// btNameText.gameObject.SetActive(false);
btImage.sprite = defaultSprite;
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.)
{

View File

@ -0,0 +1,50 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using MotionFramework;
using TMPro;
using UnityEngine;
public class UserInfoComponent : MonoBehaviour
{
public TMP_Text username;
public TMP_Text processDescribe;
public TMP_Text gameTime;
private void Start()
{
StartCountdown().Forget();
}
private async UniTaskVoid StartCountdown()
{
await UniTask.Delay(TimeSpan.FromSeconds(1));
ParsedData parsedData = MotionEngine.GetModule<InfoDataManager>().GetParsedData();
Debug.Log(parsedData.UserTime);
username.text = parsedData.Username;
int totalTime = parsedData.UserTime * 60; // Convert minutes to seconds for countdown
await Countdown(totalTime);
}
private async UniTask Countdown(int totalTime)
{
while (totalTime > 0)
{
totalTime--;
int minutes = totalTime / 60;
int seconds = totalTime % 60;
string formattedMinutes = minutes < 10 ? "0" + minutes.ToString() : minutes.ToString();
string formattedSeconds = seconds < 10 ? "0" + seconds.ToString() : seconds.ToString();
gameTime.text = $"剩余时间:{formattedMinutes}:{formattedSeconds}";
await UniTask.Delay(TimeSpan.FromSeconds(1));
}
gameTime.text = "剩余时间00:00"; // Countdown finished
}
}

View File

@ -0,0 +1,11 @@
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serializedVersion: 2
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View File

@ -1,30 +1,44 @@
{
"steps": [
{
"stepDescription": "填写工作票",
"score": 10,
"stepDescription": "前往现场",
"score": 5,
"actions": [
{
"description": "填写工作票",
"description": "前往现场",
"score": 0,
"isSequential": false,
"targetObjects": [
"前往现场"
]
}
]
},
{
"stepDescription": "前往现场",
"score": 5,
"actions": [
{
"description": "前往现场",
"score": 0,
"isSequential": true,
"targetObjects": [
"工作单"
"Man_stand"
]
},
}
]
},
{
"stepDescription": "验电",
"score": 10,
"actions": [
{
"description": "领取工器具及仪器设备",
"score": 30,
"isSequential": false,
"targetObjects": [
"螺丝刀"
]
},{
"description": "验电",
"score": 0,
"isSequential": true,
"targetObjects": [
"插座",
"插座"
]
}
]

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