Merge branch 'SXElectricityInformationAcquisition' of http://gitea.umayle.com/huangjiayu/ShanxiKnowledgeBase into SXElectricityInformationAcquisition

This commit is contained in:
yzx 2024-06-04 11:28:48 +08:00
commit 57d230cf8f
47 changed files with 2790 additions and 3 deletions

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// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "PBR Material Double"
{
Properties
{
_AlbedoTex("Albedo Tex", 2D) = "white" {}
_BaseCol("Base Col", Color) = (0,0,0,0)
_MetalRoughnessAo("Metal&Roughness&Ao", 2D) = "white" {}
_MetalInt("Metal Int", Range( 0 , 1)) = 0
_RoughnessInt("Roughness Int", Range( 0 , 1)) = 0
_NormalTex("Normal Tex", 2D) = "bump" {}
_NormalInt("Normal Int", Range( 0 , 3)) = 1
[HideInInspector] _texcoord( "", 2D ) = "white" {}
[HideInInspector] __dirty( "", Int ) = 1
}
SubShader
{
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" }
Cull Off
CGPROGRAM
#pragma target 3.0
#pragma surface surf Standard keepalpha addshadow fullforwardshadows
struct Input
{
float2 uv_texcoord;
};
uniform sampler2D _NormalTex;
uniform float4 _NormalTex_ST;
uniform float _NormalInt;
uniform sampler2D _AlbedoTex;
uniform float4 _AlbedoTex_ST;
uniform float4 _BaseCol;
uniform sampler2D _MetalRoughnessAo;
uniform float4 _MetalRoughnessAo_ST;
uniform float _MetalInt;
uniform float _RoughnessInt;
void surf( Input i , inout SurfaceOutputStandard o )
{
float2 uv_NormalTex = i.uv_texcoord * _NormalTex_ST.xy + _NormalTex_ST.zw;
float3 tex2DNode8 = UnpackNormal( tex2D( _NormalTex, uv_NormalTex ) );
float3 appendResult46 = (float3(( tex2DNode8.r * _NormalInt ) , ( tex2DNode8.g * _NormalInt ) , tex2DNode8.b));
o.Normal = appendResult46;
float2 uv_AlbedoTex = i.uv_texcoord * _AlbedoTex_ST.xy + _AlbedoTex_ST.zw;
o.Albedo = ( tex2D( _AlbedoTex, uv_AlbedoTex ) * _BaseCol ).rgb;
float2 uv_MetalRoughnessAo = i.uv_texcoord * _MetalRoughnessAo_ST.xy + _MetalRoughnessAo_ST.zw;
float4 tex2DNode20 = tex2D( _MetalRoughnessAo, uv_MetalRoughnessAo );
o.Metallic = ( tex2DNode20.r * _MetalInt );
o.Smoothness = ( ( 1.0 - tex2DNode20.g ) * _RoughnessInt );
o.Alpha = 1;
}
ENDCG
}
Fallback "Diffuse"
CustomEditor "ASEMaterialInspector"
}
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ASEEND*/
//CHKSM=D069092E7C6DE57D0C1B90DD8E564D89F8EEA8C7

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