diff --git a/SXElectricityInformationAcquisition/Assets/JunctionBox.cs b/SXElectricityInformationAcquisition/Assets/JunctionBox.cs
index ef9e32df..2a374616 100644
--- a/SXElectricityInformationAcquisition/Assets/JunctionBox.cs
+++ b/SXElectricityInformationAcquisition/Assets/JunctionBox.cs
@@ -11,7 +11,7 @@ public class JunctionBox : MonoBehaviour
public Transform TransparentlidObj;
///
- /// 端子排上所有封印螺丝
+ /// 端子排上所有封印和螺丝
///
public GameObject[] allObjects;
diff --git a/SXElectricityInformationAcquisition/Assets/Ladder.cs b/SXElectricityInformationAcquisition/Assets/Ladder.cs
index f436693c..962ab97f 100644
--- a/SXElectricityInformationAcquisition/Assets/Ladder.cs
+++ b/SXElectricityInformationAcquisition/Assets/Ladder.cs
@@ -4,14 +4,24 @@ using UnityEngine;
public class Ladder : MonoBehaviour
{
+ public static Ladder instance;
SkinnedMeshRenderer smr;
float weight;
bool show = false;
+
+ public void Awake()
+ {
+ instance = this;
+ }
public void Init()
{
smr = transform.GetComponent();
show = true;
}
+ public void closed()
+ {
+ show = false;
+ }
void Update()
{
if (show == false)
diff --git a/SXElectricityInformationAcquisition/Assets/Model/鐢电嚎鏉/Mat/缁濈紭鑳跺甫缁戠嚎p1.mat b/SXElectricityInformationAcquisition/Assets/Model/鐢电嚎鏉/Mat/缁濈紭鑳跺甫缁戠嚎p1.mat
index 2fa1692f..50c8efb9 100644
--- a/SXElectricityInformationAcquisition/Assets/Model/鐢电嚎鏉/Mat/缁濈紭鑳跺甫缁戠嚎p1.mat
+++ b/SXElectricityInformationAcquisition/Assets/Model/鐢电嚎鏉/Mat/缁濈紭鑳跺甫缁戠嚎p1.mat
@@ -114,12 +114,12 @@ Material:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
diff --git a/SXElectricityInformationAcquisition/Assets/Scenes/鐜板満 _Test.unity b/SXElectricityInformationAcquisition/Assets/Scenes/鐜板満 _Test.unity
index 1947d363..75e9e597 100644
--- a/SXElectricityInformationAcquisition/Assets/Scenes/鐜板満 _Test.unity
+++ b/SXElectricityInformationAcquisition/Assets/Scenes/鐜板満 _Test.unity
@@ -1638,6 +1638,10 @@ PrefabInstance:
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GameObject:
m_ObjectHideFlags: 0
@@ -35010,6 +39217,7 @@ Transform:
- {fileID: 926201697}
- {fileID: 1112936941}
- {fileID: 588400110}
+ - {fileID: 1485260144}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -35037,7 +39245,7 @@ Transform:
m_GameObject: {fileID: 1987581049}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
- m_LocalPosition: {x: 303.592, y: 1.985, z: 163.493}
+ m_LocalPosition: {x: 303.592, y: 1.985, z: 163.232}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -228914,12 +233122,16 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3080164866543665551, guid: 4c90b7b8da3aea8479291787df5f4576, type: 3}
propertyPath: m_LocalPosition.z
- value: 163.576
+ value: 163.27
objectReference: {fileID: 0}
- target: {fileID: 3187025603322533923, guid: 4c90b7b8da3aea8479291787df5f4576, type: 3}
propertyPath: m_Name
value: "\u68AF\u5B50 _new"
objectReference: {fileID: 0}
+ - target: {fileID: 3187025603322533923, guid: 4c90b7b8da3aea8479291787df5f4576, type: 3}
+ propertyPath: m_IsActive
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 5934003209570499837, guid: 4c90b7b8da3aea8479291787df5f4576, type: 3}
propertyPath: CameraPlayer
value:
@@ -228974,7 +233186,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 6239205693335090337, guid: 4c90b7b8da3aea8479291787df5f4576, type: 3}
propertyPath: m_LocalPosition.z
- value: 163.433
+ value: 163.127
objectReference: {fileID: 0}
- target: {fileID: 8100503611054768042, guid: 4c90b7b8da3aea8479291787df5f4576, type: 3}
propertyPath: UptheladderPos
@@ -228985,6 +233197,11 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 4c90b7b8da3aea8479291787df5f4576, type: 3}
+--- !u!1 &1714310254403284404 stripped
+GameObject:
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+ m_PrefabInstance: {fileID: 1714310254403284403}
+ m_PrefabAsset: {fileID: 0}
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m_ObjectHideFlags: 0
@@ -229399,7 +233616,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 5376740296190089428, guid: 244b99f7130c1e04bb9ca35f14861f25, type: 3}
propertyPath: m_IsActive
- value: 1
+ value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
diff --git a/SXElectricityInformationAcquisition/Assets/Screwdriver.cs b/SXElectricityInformationAcquisition/Assets/Screwdriver.cs
index 36940da7..38580678 100644
--- a/SXElectricityInformationAcquisition/Assets/Screwdriver.cs
+++ b/SXElectricityInformationAcquisition/Assets/Screwdriver.cs
@@ -58,6 +58,21 @@ public class Screwdriver : MonoBehaviour
///
public GameObject HubCoverObj;
+ ///
+ /// 集中器后边螺丝
+ ///
+ public GameObject[] ConcentratorScrewObj;
+
+ ///
+ /// 集线器物体
+ ///
+ public Transform ConcentratorObj;
+
+ ///
+ /// 电线前段胶带
+ ///
+ public Material TapeMar;
+
public InteractiveObjects[] interactiveObjects;
///
@@ -74,6 +89,19 @@ public class Screwdriver : MonoBehaviour
void Init()
{
ElectricWireBcr.enabled = false;
+ ElectricWireSMR.SetBlendShapeWeight(0, 0);
+ ElectricWireSMR.SetBlendShapeWeight(1, 0);
+ ElectricWireSMR.SetBlendShapeWeight(2, 0);
+ ElectricWireSMR.SetBlendShapeWeight(3, 0);
+ ElectricWireSMR.SetBlendShapeWeight(4, 0);
+ ElectricWireSMR.SetBlendShapeWeight(5, 0);
+ TapeMar.SetFloat("_step_p1", 0);
+ TapeMar.SetFloat("_step_p2", 0);
+ TapeMar.SetFloat("_step_p3", 0);
+ TapeMar.SetFloat("_step_p4", 0);
+ TapeMar.SetFloat("_step_p5", 0);
+ TapeMar.SetFloat("_step_p6", 0);
+ //TapeMar.SetFloat("_step_p1", 1);
}
// Update is called once per frame
@@ -114,15 +142,25 @@ public class Screwdriver : MonoBehaviour
StartCoroutine(IEHubSegmentRowScrews());
ScrewObj[i].gameObject.SetActive(false);
}
- //if (!ScrewObj[i].gameObject.activeInHierarchy)
- //{
- // StartCoroutine(IEElectricWire());
- //}
+ }
+ if (hit.collider.gameObject.name == "固定螺丝_Rdown")
+ {
+ Debug.Log(hit.collider.gameObject.name);
+ StartCoroutine(IEHubSegmentRowScrews());
+ ConcentratorScrewObj[0].SetActive(false);
+ ConcentratorScrewObj[1].SetActive(false);
+ }
+ if (hit.collider.gameObject.name == "集电器固定螺丝_Ldown")
+ {
+ Debug.Log(hit.collider.gameObject.name);
+ StartCoroutine(IEHubSegmentRowScrews());
+ ConcentratorScrewObj[2].SetActive(false);
+ ConcentratorScrewObj[3].SetActive(false);
}
}
}
//集中器螺丝全隐藏后播放电线动画
- if (AreAllObjectsHidden())
+ if (AreAllObjectsHidden()&& concentrator.isPlayAni)
{
StartCoroutine(ScrewdriverBack());
ElectricWireBcr.enabled = true;
@@ -135,6 +173,10 @@ public class Screwdriver : MonoBehaviour
HubCoverObj.gameObject.transform.DOLocalMove(new Vector3(0, 0.0167f, -0.2387f),1);
Debug.Log("所有集线器盖子螺丝都已隐藏");
}
+ if (ConcentratorScrew())
+ {
+ StartCoroutine(IEConcentratorScrew());
+ }
}
///
@@ -143,15 +185,14 @@ public class Screwdriver : MonoBehaviour
///
public bool AreAllObjectsHidden()
{
- // 检查每个对象的激活状态
foreach (GameObject obj in ScrewObj)
{
- if (obj.activeInHierarchy) // 使用 activeInHierarchy 如果你想检查对象是否在其父级结构中被激活
+ if (obj.activeInHierarchy)
{
- return false; // 如果找到任何一个激活的对象,返回false
+ return false;
}
}
- return true; // 如果所有对象都未激活,返回true
+ return true;
}
///
@@ -160,16 +201,32 @@ public class Screwdriver : MonoBehaviour
///
public bool AllHubOfHubs()
{
- // 检查每个对象的激活状态
foreach (GameObject obj in concentratorScrew)
{
- if (obj.activeInHierarchy) // 使用 activeInHierarchy 如果你想检查对象是否在其父级结构中被激活
+ if (obj.activeInHierarchy)
{
- return false; // 如果找到任何一个激活的对象,返回false
+ return false;
}
}
- return true; // 如果所有对象都未激活,返回true
+ return true;
}
+
+ ///
+ /// 集中器后部四颗螺丝
+ ///
+ ///
+ public bool ConcentratorScrew()
+ {
+ foreach (GameObject obj in ConcentratorScrewObj)
+ {
+ if (obj.activeInHierarchy)
+ {
+ return false;
+ }
+ }
+ return true;
+ }
+
///
/// 螺丝刀返回动画
///
@@ -294,6 +351,21 @@ public class Screwdriver : MonoBehaviour
}
}
+ ///
+ /// 集中器背后螺丝
+ ///
+ ///
+ IEnumerator IEConcentratorScrew()
+ {
+ ConcentratorObj.gameObject.transform.DOLocalMove(new Vector3(-0.2719f, 2.24768f, -0.0772f), 0.5f);
+ yield return new WaitForSeconds(1);
+ ConcentratorObj.gameObject.SetActive(false);
+ }
+
+ ///
+ /// 螺丝刀移动到集中器旁动画
+ ///
+ ///
IEnumerator IEHubSegmentRowScrews()
{
ScrewdriverTrans.gameObject.transform.DOLocalMove(new Vector3(3.1215f, 2.1383f, -1.3484f),0.5f);
diff --git a/SXElectricityInformationAcquisition/Assets/Scripts/ToolsPack/ToolsPackSceneJump.cs b/SXElectricityInformationAcquisition/Assets/Scripts/ToolsPack/ToolsPackSceneJump.cs
index fd1f56a2..1d8eaadc 100644
--- a/SXElectricityInformationAcquisition/Assets/Scripts/ToolsPack/ToolsPackSceneJump.cs
+++ b/SXElectricityInformationAcquisition/Assets/Scripts/ToolsPack/ToolsPackSceneJump.cs
@@ -11,7 +11,7 @@ namespace ToolsPack
{
this.GetComponent
public Material TapeMar;
+
+ ///
+ /// 电线碰撞
+ ///
+ public BoxCollider TapeMarCol;
// Start is called before the first frame update
void Start()
+ {
+ Init();
+ }
+
+ void Init()
{
TapeMar.SetFloat("_step_p1", 0);
TapeMar.SetFloat("_step_p2", 0);
@@ -49,7 +59,7 @@ using UnityEngine;
}
///
- /// 电线缠
+ /// 电线缠胶带
///
///
IEnumerator Tape()
@@ -68,6 +78,7 @@ using UnityEngine;
yield return new WaitForSeconds(1f);
TapeMar.SetFloat("_step_p6", 1);
yield return new WaitForSeconds(1f);
+
StartCoroutine(TapeBack());
}
@@ -78,8 +89,7 @@ using UnityEngine;
IEnumerator TapeBack()
{
TapeOBJ.transform.DOLocalMove(new Vector3(3.179443f, 1.790938f, -1.107346f),1f);
- yield return null;
+ TapeMarCol.enabled = false;
+ yield return new WaitForSeconds(1f);
}
-
-
}
diff --git a/SXElectricityInformationAcquisition/Assets/taoruiqi/DisplayKnapsackObjects.cs b/SXElectricityInformationAcquisition/Assets/taoruiqi/DisplayKnapsackObjects.cs
new file mode 100644
index 00000000..f3937720
--- /dev/null
+++ b/SXElectricityInformationAcquisition/Assets/taoruiqi/DisplayKnapsackObjects.cs
@@ -0,0 +1,96 @@
+using MotionFramework;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+///
+/// 点击背包中的物品显示物体
+///
+public class DisplayKnapsackObjects : MonoBehaviour
+{
+ public GameObject[] Tool;
+
+ ///
+ /// 放回背包按钮
+ ///
+ public Button PutBack;
+
+ ///
+ /// 梯子动画
+ ///
+ public SkinnedMeshRenderer LadderSkr;
+ // Start is called before the first frame update
+ void Start()
+ {
+ MotionEngine.GetModule().OnStringEvent += HandleStringEvent;
+ PutBack.onClick.AddListener(() => {
+ if (Tool[0].activeInHierarchy)
+ {
+ Tool[0].gameObject.SetActive(false);
+ Ladder.instance.closed();
+ }
+ if (Tool[1].activeInHierarchy)
+ {
+ Tool[1].gameObject.SetActive(false);
+ }
+ if (Tool[2].activeInHierarchy)
+ {
+ Tool[2].gameObject.SetActive(false);
+ }
+ if (Tool[3].activeInHierarchy)
+ {
+ Tool[3].gameObject.SetActive(false);
+ }
+ if (Tool[4].activeInHierarchy)
+ {
+ Tool[4].gameObject.SetActive(false);
+ }
+ if (Tool[5].activeInHierarchy)
+ {
+ Tool[5].gameObject.SetActive(false);
+ }
+ if (Tool[6].activeInHierarchy)
+ {
+ Tool[6].gameObject.SetActive(false);
+ }
+ });
+
+ }
+
+
+ private void HandleStringEvent(string message)
+ {
+ if (message == "梯子")
+ {
+ Tool[0].gameObject.SetActive(true);
+ Ladder.instance.Init();
+ }
+ if (message == "工作证")
+ {
+ Tool[1].gameObject.SetActive(true);
+ }
+ if (message == "剥线钳")
+ {
+ Tool[2].gameObject.SetActive(true);
+ }
+ if (message == "验电笔")
+ {
+ Tool[3].gameObject.SetActive(true);
+ }
+ if (message == "螺丝刀")
+ {
+ Tool[4].gameObject.SetActive(true);
+ }
+ if (message == "绝缘胶带")
+ {
+ Tool[5].gameObject.SetActive(true);
+ }
+
+ if (message == "l型集中器")
+ {
+ Tool[6].gameObject.SetActive(true);
+ }
+ Debug.Log("Received message: " + message);
+ }
+}
diff --git a/SXElectricityInformationAcquisition/Assets/taoruiqi/DisplayKnapsackObjects.cs.meta b/SXElectricityInformationAcquisition/Assets/taoruiqi/DisplayKnapsackObjects.cs.meta
new file mode 100644
index 00000000..feb10cb5
--- /dev/null
+++ b/SXElectricityInformationAcquisition/Assets/taoruiqi/DisplayKnapsackObjects.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e33923dee0d2a0f4f81ca859f6fc70d5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: