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StartCoroutine(IEHubSegmentRowScrews()); - ConcentratorScrewObj[0].SetActive(false); - ConcentratorScrewObj[1].SetActive(false); + StartCoroutine(right()); } if (hit.collider.gameObject.name == "̶˿_Ldown") { Debug.Log(hit.collider.gameObject.name); - StartCoroutine(IEHubSegmentRowScrews()); - ConcentratorScrewObj[2].SetActive(false); - ConcentratorScrewObj[3].SetActive(false); + StartCoroutine(left()); + } } } @@ -371,4 +368,19 @@ public class Screwdriver : MonoBehaviour ScrewdriverTrans.gameObject.transform.DOLocalMove(new Vector3(3.1215f, 2.1383f, -1.3484f),0.5f); yield return new WaitForSeconds(1); } + IEnumerator right() + { + StartCoroutine(IEHubSegmentRowScrews()); + yield return new WaitForSeconds(0.5f); + ConcentratorScrewObj[0].SetActive(false); + ConcentratorScrewObj[1].SetActive(false); + } + IEnumerator left() + { + StartCoroutine(IEHubSegmentRowScrews()); + yield return new WaitForSeconds(0.5f); + ConcentratorScrewObj[2].SetActive(false); + ConcentratorScrewObj[3].SetActive(false); + } } + diff --git a/SXElectricityInformationAcquisition/Assets/Scripts/ToolsPack/ToolsPackSceneJump.cs b/SXElectricityInformationAcquisition/Assets/Scripts/ToolsPack/ToolsPackSceneJump.cs index 1d8eaadc..40ea97ea 100644 --- a/SXElectricityInformationAcquisition/Assets/Scripts/ToolsPack/ToolsPackSceneJump.cs +++ b/SXElectricityInformationAcquisition/Assets/Scripts/ToolsPack/ToolsPackSceneJump.cs @@ -7,11 +7,12 @@ namespace ToolsPack { public class ToolsPackSceneJump : MonoBehaviour { + public string Scenename; public void Start() { this.GetComponent