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+ m_PrefabInstance: {fileID: 1485260143}
+ m_PrefabAsset: {fileID: 0}
--- !u!1 &2071982218
GameObject:
m_ObjectHideFlags: 0
@@ -40512,6 +41592,7 @@ GameObject:
- component: {fileID: 2075953336}
- component: {fileID: 2075953335}
- component: {fileID: 2075953334}
+ - component: {fileID: 2075953337}
m_Layer: 5
m_Name: ReturnBtn
m_TagString: Untagged
@@ -40534,11 +41615,11 @@ RectTransform:
- {fileID: 1684177838}
m_Father: {fileID: 826737787}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 544, y: 26}
- m_SizeDelta: {x: 129.1125, y: 119.7926}
- m_Pivot: {x: 0, y: 0}
+ m_AnchorMin: {x: 1, y: 1}
+ m_AnchorMax: {x: 1, y: 1}
+ m_AnchoredPosition: {x: -60, y: -144}
+ m_SizeDelta: {x: 200, y: 46}
+ m_Pivot: {x: 1, y: 1}
--- !u!114 &2075953334
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -40603,8 +41684,8 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
- m_Type: 1
+ m_Sprite: {fileID: 21300000, guid: d6274b253f510e44f8066cb3403638ac, type: 3}
+ m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@@ -40621,6 +41702,19 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2075953332}
m_CullTransparentMesh: 1
+--- !u!114 &2075953337
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 2075953332}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 950ed43ca18941be90c7e1a16b578539, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ Scenename: "\u5DE5\u5177\u95F4"
--- !u!1 &2078178332
GameObject:
m_ObjectHideFlags: 0
@@ -40655,7 +41749,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
- m_AnchoredPosition: {x: 3.7, y: -1.5}
+ m_AnchoredPosition: {x: 3.699997, y: -1.5}
m_SizeDelta: {x: -28, y: -3}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2078178334
@@ -41059,7 +42153,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
- m_AnchoredPosition: {x: -136.21, y: -7.2}
+ m_AnchoredPosition: {x: -143.72, y: -7.899994}
m_SizeDelta: {x: 88.2675, y: 24.6574}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2115836322
@@ -41233,7 +42327,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
- m_AnchoredPosition: {x: 3.7, y: -1.5}
+ m_AnchoredPosition: {x: 3.699997, y: -1.5}
m_SizeDelta: {x: -28, y: -3}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2127549599
@@ -228726,7 +229820,7 @@ Transform:
m_GameObject: {fileID: 978902394092900541}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.7067322, z: -0, w: 0.7074812}
- m_LocalPosition: {x: -37.6127, y: 0, z: -99.97}
+ m_LocalPosition: {x: -37.6, y: 0, z: -100}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
diff --git a/SXElectricityInformationAcquisition/Assets/Screwdriver.cs b/SXElectricityInformationAcquisition/Assets/Screwdriver.cs
index 38580678..954023a8 100644
--- a/SXElectricityInformationAcquisition/Assets/Screwdriver.cs
+++ b/SXElectricityInformationAcquisition/Assets/Screwdriver.cs
@@ -146,16 +146,13 @@ public class Screwdriver : MonoBehaviour
if (hit.collider.gameObject.name == "̶˿_Rdown")
{
Debug.Log(hit.collider.gameObject.name);
- StartCoroutine(IEHubSegmentRowScrews());
- ConcentratorScrewObj[0].SetActive(false);
- ConcentratorScrewObj[1].SetActive(false);
+ StartCoroutine(right());
}
if (hit.collider.gameObject.name == "̶˿_Ldown")
{
Debug.Log(hit.collider.gameObject.name);
- StartCoroutine(IEHubSegmentRowScrews());
- ConcentratorScrewObj[2].SetActive(false);
- ConcentratorScrewObj[3].SetActive(false);
+ StartCoroutine(left());
+
}
}
}
@@ -371,4 +368,19 @@ public class Screwdriver : MonoBehaviour
ScrewdriverTrans.gameObject.transform.DOLocalMove(new Vector3(3.1215f, 2.1383f, -1.3484f),0.5f);
yield return new WaitForSeconds(1);
}
+ IEnumerator right()
+ {
+ StartCoroutine(IEHubSegmentRowScrews());
+ yield return new WaitForSeconds(0.5f);
+ ConcentratorScrewObj[0].SetActive(false);
+ ConcentratorScrewObj[1].SetActive(false);
+ }
+ IEnumerator left()
+ {
+ StartCoroutine(IEHubSegmentRowScrews());
+ yield return new WaitForSeconds(0.5f);
+ ConcentratorScrewObj[2].SetActive(false);
+ ConcentratorScrewObj[3].SetActive(false);
+ }
}
+
diff --git a/SXElectricityInformationAcquisition/Assets/Scripts/ToolsPack/ToolsPackSceneJump.cs b/SXElectricityInformationAcquisition/Assets/Scripts/ToolsPack/ToolsPackSceneJump.cs
index 1d8eaadc..40ea97ea 100644
--- a/SXElectricityInformationAcquisition/Assets/Scripts/ToolsPack/ToolsPackSceneJump.cs
+++ b/SXElectricityInformationAcquisition/Assets/Scripts/ToolsPack/ToolsPackSceneJump.cs
@@ -7,11 +7,12 @@ namespace ToolsPack
{
public class ToolsPackSceneJump : MonoBehaviour
{
+ public string Scenename;
public void Start()
{
this.GetComponent