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--- !u!65 &264012966
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--- !u!33 &264012968
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--- !u!1001 &270670698
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@ -5501,3 +5788,4 @@ SceneRoots:
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|
|
@ -34,7 +34,7 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
|
|||
public void OnCreate(object createParam)
|
||||
{
|
||||
_toolsPack = new Dictionary<string, GameObject>();
|
||||
|
||||
_toolsPackWindowItemBts = new List<GameObject>();
|
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//加载工具窗口按钮
|
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_toolsPackWindowBt = Resources.Load<GameObject>("Prefabs/Window/ToolsPack/ToolsPackWindowItemBt");
|
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//加载工具窗口
|
||||
|
@ -173,6 +173,10 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
|
|||
{
|
||||
_toolsPackWindowItemBts.Add(toolGame);
|
||||
}
|
||||
public void ClearToolsPackWindowItemBts()
|
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{
|
||||
_toolsPackWindowItemBts.Clear();
|
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}
|
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public void DeleteToolsPackWindowItemBts(string toolName)
|
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{
|
||||
|
||||
|
@ -185,12 +189,26 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
|
|||
{
|
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if (_toolsPackWindowItemBts[i].name == list[j])
|
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{
|
||||
UnityEngine.Object.Destroy(_toolsPackWindowItemBts[i]);
|
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GameObject g = _toolsPackWindowItemBts[i];
|
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_toolsPackWindowItemBts.Remove(g);
|
||||
UnityEngine.Object.Destroy(g);
|
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}
|
||||
}
|
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}
|
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}
|
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else
|
||||
{
|
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for (int i = 0; i < _toolsPackWindowItemBts.Count; i++)
|
||||
{
|
||||
if (_toolsPackWindowItemBts[i].name == toolName)
|
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{
|
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GameObject g = _toolsPackWindowItemBts[i];
|
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_toolsPackWindowItemBts.Remove(g);
|
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UnityEngine.Object.Destroy(g);
|
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}
|
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}
|
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}
|
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|
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|
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|
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}
|
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}
|
|
@ -2,29 +2,35 @@
|
|||
using MotionFramework;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace ToolsPack
|
||||
{
|
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public class ToolsPackWindowItemBtComponent : MonoBehaviour
|
||||
public class ToolsPackWindowItemBtComponent : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
|
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{
|
||||
[SerializeField] private RawImage ico;
|
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[SerializeField] private GameObject closeBt;
|
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[SerializeField] private string btName;
|
||||
[SerializeField] private Text btNameText;
|
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|
||||
|
||||
private void Start()
|
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{
|
||||
closeBt.GetComponent<Button>().onClick.AddListener(delegate
|
||||
{
|
||||
(string str, GameObject toolsGame) = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack(this.name);
|
||||
(string str, GameObject toolsGame) = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack(btName);
|
||||
toolsGame.SetActive(true);
|
||||
MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPack(this.name);
|
||||
Destroy(this.gameObject);
|
||||
MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPack(btName);
|
||||
MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPackWindowItemBts(btName);
|
||||
});
|
||||
}
|
||||
|
||||
public void Init(string gName)
|
||||
public void Init(string gName, string btName)
|
||||
{
|
||||
btNameText.text = gName;
|
||||
this.btName = btName;
|
||||
|
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ico.texture = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBtImage(gName);
|
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if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.工具间)
|
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{
|
||||
|
@ -35,5 +41,15 @@ namespace ToolsPack
|
|||
// closeBt.SetActive(false);
|
||||
// }
|
||||
}
|
||||
|
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public void OnPointerEnter(PointerEventData eventData)
|
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{
|
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btNameText.gameObject.SetActive(true);
|
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}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
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{
|
||||
btNameText.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
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}
|
|
@ -23,6 +23,7 @@ namespace ToolsPack
|
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{
|
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Destroy(content.GetChild(i).gameObject);
|
||||
}
|
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MotionEngine.GetModule<ToolsPackManager>().ClearToolsPackWindowItemBts();
|
||||
|
||||
//初始化工具集
|
||||
_toolsNames = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack();
|
||||
|
@ -35,7 +36,7 @@ namespace ToolsPack
|
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{
|
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ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
|
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btComponent.name = v;
|
||||
btComponent.Init(v);
|
||||
btComponent.Init(v,v);
|
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MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
|
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}
|
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else
|
||||
|
@ -44,7 +45,7 @@ namespace ToolsPack
|
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{
|
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ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
|
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btComponent.name = to;
|
||||
btComponent.Init(to);
|
||||
btComponent.Init(to,v);
|
||||
MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue