This commit is contained in:
yzx 2024-06-04 17:37:44 +08:00
parent de2323f262
commit 80a715244e
13 changed files with 416 additions and 375 deletions

View File

@ -1,83 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: d4aad1024aff38146ad49519baf219ee
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,83 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material 1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: d353e0c2ef3e7154aa0b78e2ea974a10
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,83 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material 2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: edd7237b43bc9ac45a09cd4118cda0cd
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,83 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New Material 3
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 027b01e5e61172e449da734e38e1161a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -226,12 +226,13 @@ RectTransform:
m_Children:
- {fileID: 7973410994969379605}
- {fileID: 5139444481555090497}
- {fileID: 400767947312506777}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 75, y: 75}
m_SizeDelta: {x: 120, y: 120}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7672950150506091378
CanvasRenderer:
@ -329,3 +330,84 @@ MonoBehaviour:
m_EditorClassIdentifier:
ico: {fileID: 1259292961442234839}
closeBt: {fileID: 2129228580697719086}
btName:
btNameText: {fileID: 6673484476586741411}
--- !u!1 &8234414753438290431
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 400767947312506777}
- component: {fileID: 7406447966185765664}
- component: {fileID: 6673484476586741411}
m_Layer: 5
m_Name: text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!224 &400767947312506777
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8234414753438290431}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 634249328724278198}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -43.087425}
m_SizeDelta: {x: 0, y: -86.1757}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7406447966185765664
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8234414753438290431}
m_CullTransparentMesh: 1
--- !u!114 &6673484476586741411
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8234414753438290431}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 15
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u554A\u5565\u7684"

View File

@ -548,6 +548,293 @@ MeshCollider:
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 392202292576815664, guid: 156cca832bad49447b16a92685b1fa5b, type: 3}
--- !u!1 &264012963
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 264012969}
- component: {fileID: 264012968}
- component: {fileID: 264012967}
- component: {fileID: 264012966}
- component: {fileID: 264012965}
- component: {fileID: 264012964}
m_Layer: 0
m_Name: "\u96C6\u4E2D\u5668"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &264012964
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 264012963}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 94f37b75bc424c5c818ec365d2c18168, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &264012965
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 264012963}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 888380afc233049ce9e618f9f36c8ba8, type: 3}
m_Name:
m_EditorClassIdentifier:
profile: {fileID: 0}
profileSync: 0
previewInEditor: 1
camerasLayerMask:
serializedVersion: 2
m_Bits: 4294967295
effectGroup: 0
effectGroupLayer:
serializedVersion: 2
m_Bits: 4294967295
effectNameFilter:
combineMeshes: 0
alphaCutOff: 0
cullBackFaces: 1
ignoreObjectVisibility: 0
reflectionProbes: 0
GPUInstancing: 1
depthClip: 0
cameraDistanceFade: 0
cameraDistanceFadeNear: 0
cameraDistanceFadeFar: 1000
normalsOption: 0
ignore: 0
_highlighted: 0
fadeInDuration: 0
fadeOutDuration: 0
flipY: 0
constantWidth: 1
subMeshMask: -1
overlay: 0
overlayMode: 0
overlayColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1}
overlayAnimationSpeed: 1
overlayMinIntensity: 0.5
overlayBlending: 1
overlayTexture: {fileID: 0}
overlayTextureUVSpace: 0
overlayTextureScale: 1
outline: 1
outlineColor: {r: 0, g: 0, b: 0, a: 1}
outlineColorStyle: 0
outlineGradient:
serializedVersion: 2
key0: {r: 1, g: 1, b: 1, a: 1}
key1: {r: 1, g: 1, b: 1, a: 1}
key2: {r: 0, g: 0, b: 0, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0}
key4: {r: 0, g: 0, b: 0, a: 0}
key5: {r: 0, g: 0, b: 0, a: 0}
key6: {r: 0, g: 0, b: 0, a: 0}
key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0
ctime1: 65535
ctime2: 0
ctime3: 0
ctime4: 0
ctime5: 0
ctime6: 0
ctime7: 0
atime0: 0
atime1: 65535
atime2: 0
atime3: 0
atime4: 0
atime5: 0
atime6: 0
atime7: 0
m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2
m_NumAlphaKeys: 2
outlineGradientInLocalSpace: 0
outlineWidth: 0.45
outlineQuality: 3
outlineDownsampling: 2
outlineVisibility: 0
glowBlendMode: 0
outlineOptimalBlit: 1
outlineBlitDebug: 0
outlineIndependent: 0
glow: 0
glowWidth: 0.4
glowQuality: 3
glowDownsampling: 2
glowHQColor: {r: 0.64, g: 1, b: 0, a: 1}
glowDithering: 1
glowMagicNumber1: 0.75
glowMagicNumber2: 0.5
glowAnimationSpeed: 1
glowVisibility: 0
glowOptimalBlit: 1
glowBlitDebug: 0
glowBlendPasses: 1
glowPasses:
- offset: 4
alpha: 0.1
color: {r: 0.64, g: 1, b: 0, a: 1}
- offset: 3
alpha: 0.2
color: {r: 0.64, g: 1, b: 0, a: 1}
- offset: 2
alpha: 0.3
color: {r: 0.64, g: 1, b: 0, a: 1}
- offset: 1
alpha: 0.4
color: {r: 0.64, g: 1, b: 0, a: 1}
glowIgnoreMask: 0
innerGlow: 0
innerGlowWidth: 1
innerGlowColor: {r: 1, g: 1, b: 1, a: 1}
innerGlowVisibility: 0
targetFX: 0
targetFXTexture: {fileID: 0}
targetFXColor: {r: 1, g: 1, b: 1, a: 1}
targetFXCenter: {fileID: 0}
targetFXRotationSpeed: 50
targetFXInitialScale: 4
targetFXEndScale: 1.5
targetFXScaleToRenderBounds: 1
targetFXAlignToGround: 0
targetFXFadePower: 32
targetFXGroundMaxDistance: 10
targetFXGroundLayerMask:
serializedVersion: 2
m_Bits: 4294967295
targetFXTransitionDuration: 0.5
targetFXStayDuration: 1.5
targetFXVisibility: 1
seeThrough: 2
seeThroughOccluderMask:
serializedVersion: 2
m_Bits: 4294967295
seeThroughOccluderThreshold: 0.3
seeThroughOccluderMaskAccurate: 0
seeThroughOccluderCheckInterval: 1
seeThroughOccluderCheckIndividualObjects: 0
seeThroughDepthOffset: 0
seeThroughMaxDepth: 0
seeThroughIntensity: 0.8
seeThroughTintAlpha: 0.5
seeThroughTintColor: {r: 1, g: 0, b: 0, a: 1}
seeThroughNoise: 1
seeThroughBorder: 0
seeThroughBorderColor: {r: 0, g: 0, b: 0, a: 1}
seeThroughBorderOnly: 0
seeThroughBorderWidth: 0.45
seeThroughOrdered: 0
seeThroughTexture: {fileID: 0}
seeThroughTextureUVSpace: 0
seeThroughTextureScale: 1
rmsCount: 1
hitFxInitialIntensity: 0
hitFxMode: 0
hitFxFadeOutDuration: 0.25
hitFxColor: {r: 1, g: 1, b: 1, a: 1}
hitFxRadius: 0.5
--- !u!65 &264012966
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 264012963}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &264012967
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 264012963}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &264012968
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 264012963}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &264012969
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 264012963}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1.357, y: 0.99077773, z: -1.705}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &270670698
PrefabInstance:
m_ObjectHideFlags: 0
@ -5501,3 +5788,4 @@ SceneRoots:
- {fileID: 450266584}
- {fileID: 25011097}
- {fileID: 1771205975173060022}
- {fileID: 264012969}

View File

@ -34,7 +34,7 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
public void OnCreate(object createParam)
{
_toolsPack = new Dictionary<string, GameObject>();
_toolsPackWindowItemBts = new List<GameObject>();
//加载工具窗口按钮
_toolsPackWindowBt = Resources.Load<GameObject>("Prefabs/Window/ToolsPack/ToolsPackWindowItemBt");
//加载工具窗口
@ -173,6 +173,10 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
{
_toolsPackWindowItemBts.Add(toolGame);
}
public void ClearToolsPackWindowItemBts()
{
_toolsPackWindowItemBts.Clear();
}
public void DeleteToolsPackWindowItemBts(string toolName)
{
@ -185,12 +189,26 @@ public class ToolsPackManager : ModuleSingleton<ToolsPackManager>, IModule
{
if (_toolsPackWindowItemBts[i].name == list[j])
{
UnityEngine.Object.Destroy(_toolsPackWindowItemBts[i]);
GameObject g = _toolsPackWindowItemBts[i];
_toolsPackWindowItemBts.Remove(g);
UnityEngine.Object.Destroy(g);
}
}
}
}
else
{
for (int i = 0; i < _toolsPackWindowItemBts.Count; i++)
{
if (_toolsPackWindowItemBts[i].name == toolName)
{
GameObject g = _toolsPackWindowItemBts[i];
_toolsPackWindowItemBts.Remove(g);
UnityEngine.Object.Destroy(g);
}
}
}
}
}

View File

@ -2,29 +2,35 @@
using MotionFramework;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace ToolsPack
{
public class ToolsPackWindowItemBtComponent : MonoBehaviour
public class ToolsPackWindowItemBtComponent : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
{
[SerializeField] private RawImage ico;
[SerializeField] private GameObject closeBt;
[SerializeField] private string btName;
[SerializeField] private Text btNameText;
private void Start()
{
closeBt.GetComponent<Button>().onClick.AddListener(delegate
{
(string str, GameObject toolsGame) = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack(this.name);
(string str, GameObject toolsGame) = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack(btName);
toolsGame.SetActive(true);
MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPack(this.name);
Destroy(this.gameObject);
MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPack(btName);
MotionEngine.GetModule<ToolsPackManager>().DeleteToolsPackWindowItemBts(btName);
});
}
public void Init(string gName)
public void Init(string gName, string btName)
{
btNameText.text = gName;
this.btName = btName;
ico.texture = MotionEngine.GetModule<ToolsPackManager>().GetToolsPackWindowBtImage(gName);
if (MotionEngine.GetModule<ToolsPackManager>().GetToolsPackScene() == ToolsPackScene.)
{
@ -35,5 +41,15 @@ namespace ToolsPack
// closeBt.SetActive(false);
// }
}
public void OnPointerEnter(PointerEventData eventData)
{
btNameText.gameObject.SetActive(true);
}
public void OnPointerExit(PointerEventData eventData)
{
btNameText.gameObject.SetActive(false);
}
}
}

View File

@ -23,6 +23,7 @@ namespace ToolsPack
{
Destroy(content.GetChild(i).gameObject);
}
MotionEngine.GetModule<ToolsPackManager>().ClearToolsPackWindowItemBts();
//初始化工具集
_toolsNames = MotionEngine.GetModule<ToolsPackManager>().GetToolsPack();
@ -35,7 +36,7 @@ namespace ToolsPack
{
ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
btComponent.name = v;
btComponent.Init(v);
btComponent.Init(v,v);
MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
}
else
@ -44,7 +45,7 @@ namespace ToolsPack
{
ToolsPackWindowItemBtComponent btComponent = Instantiate(bt, content, false).GetComponent<ToolsPackWindowItemBtComponent>();
btComponent.name = to;
btComponent.Init(to);
btComponent.Init(to,v);
MotionEngine.GetModule<ToolsPackManager>().AddToolsPackWindowItemBts(btComponent.gameObject);
}
}