6.21九点提交
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parent
1de45c5b3c
commit
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@ -24662,6 +24662,25 @@ Transform:
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m_Name:
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m_Name:
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@ -126,6 +126,8 @@ public class Screwdriver : MonoBehaviour
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TapeMar.SetFloat("_step_p5", 0);
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TapeMar.SetFloat("_step_p5", 0);
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TapeMar.SetFloat("_step_p6", 0);
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TapeMar.SetFloat("_step_p6", 0);
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//TapeMar.SetFloat("_step_p1", 1);
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//TapeMar.SetFloat("_step_p1", 1);
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originalPosition = ScrewdriverTrans.transform.localPosition;
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originalRotation = ScrewdriverTrans.transform.localRotation;
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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@ -235,7 +235,7 @@ public class Pliers : MonoBehaviour
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yield return new WaitForSeconds(0.001f);
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yield return new WaitForSeconds(0.001f);
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PliersSki.SetBlendShapeWeight(0, i);
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PliersSki.SetBlendShapeWeight(0, i);
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}
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}
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yield return new WaitForSeconds(0.5f);
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yield return new WaitForSeconds(0.1f);
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for (int i = 0; i < 100; i++)
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for (int i = 0; i < 100; i++)
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{
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{
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yield return new WaitForSeconds(0.001f);
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yield return new WaitForSeconds(0.001f);
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@ -264,7 +264,7 @@ public class Pliers : MonoBehaviour
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yield return new WaitForSeconds(0.001f);
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yield return new WaitForSeconds(0.001f);
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PliersSki.SetBlendShapeWeight(0, i);
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PliersSki.SetBlendShapeWeight(0, i);
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}
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}
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yield return new WaitForSeconds(0.5f);
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yield return new WaitForSeconds(0.1f);
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for (int i = 0; i < 100; i++)
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for (int i = 0; i < 100; i++)
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{
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{
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yield return new WaitForSeconds(0.001f);
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yield return new WaitForSeconds(0.001f);
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@ -293,7 +293,7 @@ public class Pliers : MonoBehaviour
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yield return new WaitForSeconds(0.001f);
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yield return new WaitForSeconds(0.001f);
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PliersSki.SetBlendShapeWeight(0, i);
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PliersSki.SetBlendShapeWeight(0, i);
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}
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}
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yield return new WaitForSeconds(1f);
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yield return new WaitForSeconds(0.1f);
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for (int i = 0; i < 100; i++)
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for (int i = 0; i < 100; i++)
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{
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{
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yield return new WaitForSeconds(0.001f);
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yield return new WaitForSeconds(0.001f);
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@ -321,7 +321,7 @@ public class Pliers : MonoBehaviour
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yield return new WaitForSeconds(0.001f);
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yield return new WaitForSeconds(0.001f);
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PliersSki.SetBlendShapeWeight(0, i);
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PliersSki.SetBlendShapeWeight(0, i);
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}
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}
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yield return new WaitForSeconds(1f);
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yield return new WaitForSeconds(0.1f);
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for (int i = 0; i < 100; i++)
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for (int i = 0; i < 100; i++)
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{
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{
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yield return new WaitForSeconds(0.001f);
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yield return new WaitForSeconds(0.001f);
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@ -82,7 +82,7 @@ public class NPCDialogue : MonoBehaviour
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/// <param name="other"></param>
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/// <param name="other"></param>
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private void OnTriggerEnter(Collider other)
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private void OnTriggerEnter(Collider other)
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{
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{
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if (other.name == "Man_stand")
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if (other.tag == "Player")
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{
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{
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ExclamationPointBtn.gameObject.SetActive(true);
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ExclamationPointBtn.gameObject.SetActive(true);
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index = 0;
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index = 0;
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