2024.6.4工器具室修改
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@ -7,13 +7,13 @@ Material:
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Node;AmplifyShaderEditor.GetLocalVarNode;26;-544.7759,-64.97121;Inherit;False;22;Normal;1;0;OBJECT;;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.LerpOp;82;-1102.389,206.2236;Inherit;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;32;-470.8406,23.49832;Inherit;False;28;Metalness;1;0;OBJECT;;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;31;-498.8406,230.4985;Inherit;False;30;AmbientOcclusion;1;0;OBJECT;;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;26;-544.7759,-64.97121;Inherit;False;22;Normal;1;0;OBJECT;;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.GetLocalVarNode;33;-480.8406,117.4983;Inherit;False;29;Smoothness;1;0;OBJECT;;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.LerpOp;82;-1102.389,206.2236;Inherit;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;-146.0046,-76.68896;Float;False;True;-1;2;ASEMaterialInspector;0;0;Standard;PBR/MpMaterial;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Opaque;0.5;True;True;0;False;Opaque;;Geometry;All;18;all;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;True;Relative;0;;-1;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;0;0;0;False;0.1;False;-1;0;False;-1;False;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
|
||||
WireConnection;1;1;52;0
|
||||
Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;-146.0046,-76.68896;Float;False;True;-1;2;ASEMaterialInspector;0;0;Standard;PBR/MaskMaterial;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Opaque;0.5;True;True;0;False;Opaque;;Geometry;All;18;all;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;True;Relative;0;;-1;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;0;0;0;False;0.1;False;-1;0;False;-1;False;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
|
||||
WireConnection;3;1;53;0
|
||||
WireConnection;2;1;53;0
|
||||
WireConnection;1;1;52;0
|
||||
WireConnection;45;0;3;1
|
||||
WireConnection;45;1;48;0
|
||||
WireConnection;46;0;3;2
|
||||
|
|
@ -134,14 +134,14 @@ WireConnection;6;1;5;0
|
|||
WireConnection;76;0;75;0
|
||||
WireConnection;12;0;2;1
|
||||
WireConnection;12;1;15;0
|
||||
WireConnection;19;0;12;0
|
||||
WireConnection;19;1;18;0
|
||||
WireConnection;19;2;2;3
|
||||
WireConnection;77;0;6;0
|
||||
WireConnection;77;1;76;0
|
||||
WireConnection;47;0;45;0
|
||||
WireConnection;47;1;46;0
|
||||
WireConnection;47;2;3;3
|
||||
WireConnection;77;0;6;0
|
||||
WireConnection;77;1;76;0
|
||||
WireConnection;19;0;12;0
|
||||
WireConnection;19;1;18;0
|
||||
WireConnection;19;2;2;3
|
||||
WireConnection;24;0;77;0
|
||||
WireConnection;44;0;19;0
|
||||
WireConnection;44;1;47;0
|
||||
|
|
@ -151,8 +151,8 @@ WireConnection;72;0;4;2
|
|||
WireConnection;72;1;11;0
|
||||
WireConnection;13;0;4;1
|
||||
WireConnection;13;1;10;0
|
||||
WireConnection;30;0;72;0
|
||||
WireConnection;28;0;13;0
|
||||
WireConnection;30;0;72;0
|
||||
WireConnection;29;0;14;0
|
||||
WireConnection;22;0;44;0
|
||||
WireConnection;82;0;27;0
|
||||
|
|
@ -164,4 +164,4 @@ WireConnection;0;3;32;0
|
|||
WireConnection;0;4;33;0
|
||||
WireConnection;0;5;31;0
|
||||
ASEEND*/
|
||||
//CHKSM=F6A43F507749C0663A5ECBD9EFD5181655F0439D
|
||||
//CHKSM=A4F2D5460D2F6C9A0396756AB690E50B58B69F2C
|
||||
|
|
@ -0,0 +1,177 @@
|
|||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "PBR/MpMaterial"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Tex_D("Tex_D", 2D) = "white" {}
|
||||
_MainCol("MainCol", Color) = (1,1,1,0)
|
||||
_Tex_Mp("Tex_Mp", 2D) = "white" {}
|
||||
_Int_M("Int_M", Range( 0 , 1)) = 1
|
||||
_Int_S("Int_S", Range( 0 , 1)) = 1
|
||||
_Int_ao("Int_ao", Range( 0 , 2)) = 1
|
||||
_Tex_N1("Tex_N1", 2D) = "bump" {}
|
||||
_Int_N1("Int_N1", Range( 0 , 3)) = 1
|
||||
_Tex_N2("Tex_N2", 2D) = "bump" {}
|
||||
_Int_N2("Int_N2", Range( 0 , 3)) = 1
|
||||
_Tex_E("Tex_E", 2D) = "black" {}
|
||||
[HDR]_Int_E("Int_E", Color) = (0,0,0,0)
|
||||
_Whiteint("White int", Range( 0 , 1)) = 0
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
[HideInInspector] __dirty( "", Int ) = 1
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" "IsEmissive" = "true" }
|
||||
Cull Back
|
||||
CGPROGRAM
|
||||
#include "UnityStandardUtils.cginc"
|
||||
#pragma target 3.0
|
||||
#pragma surface surf Standard keepalpha addshadow fullforwardshadows
|
||||
struct Input
|
||||
{
|
||||
float2 uv_texcoord;
|
||||
};
|
||||
|
||||
uniform sampler2D _Tex_N1;
|
||||
uniform float _Int_N1;
|
||||
uniform sampler2D _Tex_N2;
|
||||
uniform float _Int_N2;
|
||||
uniform sampler2D _Tex_D;
|
||||
uniform float4 _MainCol;
|
||||
uniform float _Whiteint;
|
||||
uniform sampler2D _Tex_E;
|
||||
uniform float4 _Int_E;
|
||||
uniform sampler2D _Tex_Mp;
|
||||
uniform float _Int_M;
|
||||
uniform float _Int_S;
|
||||
uniform float _Int_ao;
|
||||
|
||||
void surf( Input i , inout SurfaceOutputStandard o )
|
||||
{
|
||||
float3 tex2DNode2 = UnpackNormal( tex2D( _Tex_N1, i.uv_texcoord ) );
|
||||
float3 appendResult19 = (float3(( tex2DNode2.r * _Int_N1 ) , ( tex2DNode2.g * _Int_N1 ) , tex2DNode2.b));
|
||||
float3 tex2DNode3 = UnpackNormal( tex2D( _Tex_N2, i.uv_texcoord ) );
|
||||
float3 appendResult47 = (float3(( tex2DNode3.r * _Int_N2 ) , ( tex2DNode3.g * _Int_N2 ) , tex2DNode3.b));
|
||||
float3 Normal22 = BlendNormals( appendResult19 , appendResult47 );
|
||||
o.Normal = Normal22;
|
||||
float4 temp_cast_0 = ((1.0 + (_Whiteint - 0.0) * (0.0 - 1.0) / (1.0 - 0.0))).xxxx;
|
||||
float4 BaseTex24 = pow( ( tex2D( _Tex_D, i.uv_texcoord ) * _MainCol ) , temp_cast_0 );
|
||||
o.Albedo = BaseTex24.rgb;
|
||||
float4 Emission41 = ( tex2D( _Tex_E, i.uv_texcoord ) * _Int_E );
|
||||
o.Emission = Emission41.rgb;
|
||||
float4 tex2DNode4 = tex2D( _Tex_Mp, i.uv_texcoord );
|
||||
float Metalness28 = ( tex2DNode4.r * _Int_M );
|
||||
o.Metallic = Metalness28;
|
||||
float Smoothness29 = ( tex2DNode4.b * _Int_S );
|
||||
o.Smoothness = Smoothness29;
|
||||
float AmbientOcclusion30 = pow( tex2DNode4.g , _Int_ao );
|
||||
o.Occlusion = AmbientOcclusion30;
|
||||
o.Alpha = 1;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
Fallback "Diffuse"
|
||||
CustomEditor "ASEMaterialInspector"
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=18935
|
||||
501;314;1241;671;2620.031;-0.2017822;1;True;True
|
||||
Node;AmplifyShaderEditor.CommentaryNode;58;-3165.146,-654.9154;Inherit;False;1515.344;687.8996;法线;13;15;48;2;3;46;45;12;18;47;19;44;22;53;N;1,1,1,1;0;0
|
||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;53;-3058.097,-340.4971;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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||||
Node;AmplifyShaderEditor.CommentaryNode;68;-3399.707,-1820.042;Inherit;False;1759.98;1006.942;基础色;8;1;5;52;6;24;75;76;77;D;1,1,1,1;0;0
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||||
Node;AmplifyShaderEditor.CommentaryNode;56;-3157.236,824.247;Inherit;False;1464.678;593.5877;金属度&粗糙度&环境光遮蔽;11;4;11;9;10;13;14;29;28;30;55;72;M&R&ao;1,1,1,1;0;0
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||||
Node;AmplifyShaderEditor.SamplerNode;2;-2781.136,-604.9154;Inherit;True;Property;_Tex_N1;Tex_N1;6;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;True;bump;Auto;True;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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||||
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||||
Node;AmplifyShaderEditor.SamplerNode;3;-2782.087,-286.1283;Inherit;True;Property;_Tex_N2;Tex_N2;8;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;bump;Auto;True;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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||||
Node;AmplifyShaderEditor.RangedFloatNode;48;-2776.618,-83.01582;Inherit;False;Property;_Int_N2;Int_N2;9;0;Create;True;0;0;0;False;0;False;1;1;0;3;0;1;FLOAT;0
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||||
Node;AmplifyShaderEditor.CommentaryNode;57;-2841.289,174.038;Inherit;False;1184.615;454.2521;自发光;5;39;37;38;41;54;E;1,1,1,1;0;0
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||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;54;-2791.289,279.9649;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SamplerNode;1;-2663.69,-1570.131;Inherit;True;Property;_Tex_D;Tex_D;0;0;Create;True;0;0;0;False;0;False;-1;0c7963899115f53439e3e4fffda96f4a;0c7963899115f53439e3e4fffda96f4a;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;18;-2440.802,-409.3207;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;12;-2445.802,-559.3214;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;46;-2442.952,-141.0155;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
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||||
Node;AmplifyShaderEditor.RangedFloatNode;75;-2693.186,-1008.266;Inherit;False;Property;_Whiteint;White int;12;0;Create;True;0;0;0;False;0;False;0;0;0;1;0;1;FLOAT;0
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||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;45;-2447.952,-291.0161;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
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||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;55;-3107.236,924.8668;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.ColorNode;5;-2596.019,-1338.487;Inherit;False;Property;_MainCol;MainCol;1;0;Create;True;0;0;0;False;0;False;1,1,1,0;1,0.9874567,0.1745283,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SamplerNode;37;-2422.427,224.038;Inherit;True;Property;_Tex_E;Tex_E;10;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;black;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;11;-2807.403,1301.835;Inherit;False;Property;_Int_ao;Int_ao;5;0;Create;True;0;0;0;False;0;False;1;1;0;2;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ColorNode;39;-2346.54,435.8982;Inherit;False;Property;_Int_E;Int_E;11;1;[HDR];Create;True;0;0;0;False;0;False;0,0,0,0;0,0,0,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;19;-2284.801,-493.321;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.TFHCRemapNode;76;-2307.473,-1035.666;Inherit;False;5;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;3;FLOAT;1;False;4;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;6;-2319.296,-1371.12;Inherit;True;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;10;-2801.51,1082.138;Inherit;False;Property;_Int_M;Int_M;3;0;Create;True;0;0;0;False;0;False;1;1;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;47;-2286.951,-225.0158;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;9;-2812.049,1191.802;Inherit;False;Property;_Int_S;Int_S;4;0;Create;True;0;0;0;False;0;False;1;1;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;4;-2804.579,874.247;Inherit;True;Property;_Tex_Mp;Tex_Mp;2;0;Create;True;0;0;0;False;0;False;-1;47648d49215492b4cb7c8d7ec10223ba;47648d49215492b4cb7c8d7ec10223ba;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;14;-2273.617,1017.208;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.BlendNormalsNode;44;-2113.549,-353.3292;Inherit;False;0;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;1;FLOAT3;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;13;-2266.879,893.8857;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;38;-2069.762,369.9097;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.PowerNode;72;-2199.375,1238.089;Inherit;False;False;2;0;FLOAT;0;False;1;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.PowerNode;77;-2069.3,-1164.237;Inherit;True;False;2;0;COLOR;0,0,0,0;False;1;FLOAT;1;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;41;-1880.675,340.2439;Inherit;False;Emission;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;29;-1917.222,1081.872;Inherit;False;Smoothness;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RegisterLocalVarNode;30;-1936.56,1235.873;Inherit;False;AmbientOcclusion;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
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