From 87606161553b0883e6a035ad32e2684d3971bd43 Mon Sep 17 00:00:00 2001 From: YangHua <1475658476@qq.com> Date: Thu, 13 Jun 2024 13:16:47 +0800 Subject: [PATCH] 32311 --- .../Assets/Adam/Scripts/BiaoJiController.cs | 74 +++++-- .../Adam/Scripts/Components/NPCWaypoints.cs | 4 +- .../GameAssets/Art/0任务书/MapFlowManager.cs | 2 +- .../Art/0任务书/任务书动画Timeline.playable | 191 ++---------------- .../Prefeb/三相_无互感器_无光伏.prefab | 51 ++++- .../Prefeb/单相_无互感器_无光伏.prefab | 174 +++++++++++++++- .../Assets/StreamingAssets/Message.json | 2 +- .../Assets/StreamingAssets/build_info.txt | 2 +- 8 files changed, 285 insertions(+), 215 deletions(-) diff --git a/SXElectricalInspection/Assets/Adam/Scripts/BiaoJiController.cs b/SXElectricalInspection/Assets/Adam/Scripts/BiaoJiController.cs index 491e4906..379adae6 100644 --- a/SXElectricalInspection/Assets/Adam/Scripts/BiaoJiController.cs +++ b/SXElectricalInspection/Assets/Adam/Scripts/BiaoJiController.cs @@ -55,17 +55,59 @@ namespace QianHuo public ErrorObjs currentErrorObj; public ErrorObjs currentCorrectObj; public string[] abc; + public string warnningType; public string onSite; public string userState; public bool isGuanFu = false; + public BiaoJIData biaoJiData = new BiaoJIData(); + /// + /// 短接类型 + /// + /// + public string ShortCircuitType() + { + switch (biaoJiData.warningType) + { + case "电流短接": + warnningType = "电流异常"; + return "电能表U型环短接"; + case "A相短接": + warnningType = "电流异常"; + return "电能表U型环短接"; + case "B相短接": + warnningType = "电流异常"; + return "电能表U型环短接"; + case "C相短接": + warnningType = "电流异常"; + return "电能表U型环短接"; + } + return ""; + } + + public string[] ABC() + { + switch (biaoJiData.warningType) + { + case "电流短接": + return new string[1] { "A" }; + case "A相短接": + return new string[1] { "A" }; + case "B相短接": + return new string[1] { "B" }; + case "C相短接": + return new string[1] { "C" }; + } + return null; + } // Use this for initialization private void Start() { + biaoJiData = GlobalFlag.biaojiData; //userState = GlobalFlag.biaojiData.userState; //warnningType = GlobalFlag.biaojiData.warningType; - //onSite = GlobalFlag.biaojiData.onSite; + onSite = ShortCircuitType(); //if (userState == "正常") return; @@ -76,17 +118,17 @@ namespace QianHuo if (isGuanFu) { - if (warnningType.Equals("电压异常")) - { - SwitchDianYaErrorObjs(); - SwitchDianYaCorrectObjs(); + if (warnningType.Equals("电压异常")) + { + SwitchDianYaErrorObjs(); + SwitchDianYaCorrectObjs(); - } - else if (warnningType.Equals("电流异常")) - { - SwitchDianLiuErrorObjs(); - SwitchDianLiuCorrectObjs(); - } + } + else if (warnningType.Equals("电流异常")) + { + SwitchDianLiuErrorObjs(); + SwitchDianLiuCorrectObjs(); + } } else { @@ -123,7 +165,7 @@ namespace QianHuo if (huganqiFengYing.GetComponent()) huganqiFengYing.GetComponent()._collider.enabled = true; huganqiFengYing.SetActive(false); - + } break; } @@ -146,7 +188,7 @@ namespace QianHuo /// public void SwitchDianLiuErrorObjs() { - string onSiteState = GlobalFlag.biaojiData.warningType; + string onSiteState = onSite; for (int i = 0; i < errorObjs.Length; i++) { int index = i; @@ -164,7 +206,7 @@ namespace QianHuo /// public void SwitchDianLiuCorrectObjs() { - string onSiteState = GlobalFlag.biaojiData.warningType; + string onSiteState = onSite; for (int i = 0; i < correctObjs.Length; i++) { int index = i; @@ -179,8 +221,8 @@ namespace QianHuo public void SwitchABC() { - //if (!string.IsNullOrEmpty(GlobalFlag.biaojiData.selectInfo)) - // abc = ToolUtility.GetInfos(GlobalFlag.biaojiData.selectInfo, '_'); + if (ABC() != null) + abc = ABC(); for (int i = 0; i < currentErrorObj.objChildren.Length; i++) { diff --git a/SXElectricalInspection/Assets/Adam/Scripts/Components/NPCWaypoints.cs b/SXElectricalInspection/Assets/Adam/Scripts/Components/NPCWaypoints.cs index 1bbfadee..ec19c49e 100644 --- a/SXElectricalInspection/Assets/Adam/Scripts/Components/NPCWaypoints.cs +++ b/SXElectricalInspection/Assets/Adam/Scripts/Components/NPCWaypoints.cs @@ -62,6 +62,8 @@ namespace Components npcAnimator.SetBool("isWalk", false); isMove = false; isOnce = true; + transform.LookAt(GameManager.Instance.Player.transform.position); + transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, 0); } } } @@ -73,7 +75,7 @@ namespace Components private IEnumerator WaitMove() { - yield return new WaitForSeconds(3f); + yield return new WaitForSeconds(1f); npcAnimator.SetBool("isWalk", true); isMove = true; isOnce = false; diff --git a/SXElectricalInspection/Assets/GameAssets/Art/0任务书/MapFlowManager.cs b/SXElectricalInspection/Assets/GameAssets/Art/0任务书/MapFlowManager.cs index fda6865c..bd6c7a71 100644 --- a/SXElectricalInspection/Assets/GameAssets/Art/0任务书/MapFlowManager.cs +++ b/SXElectricalInspection/Assets/GameAssets/Art/0任务书/MapFlowManager.cs @@ -11,7 +11,7 @@ public class MapFlowManager : MonoBehaviour { //XUIPanel.ShowPanel("Ѳ߹ǩ"); obj.SetActive(false); - Invoke("Delay", 12f); + Invoke("Delay", 4f); } void Delay() { diff --git a/SXElectricalInspection/Assets/GameAssets/Art/0任务书/任务书动画Timeline.playable b/SXElectricalInspection/Assets/GameAssets/Art/0任务书/任务书动画Timeline.playable index 20ec5d4c..4606705f 100644 --- a/SXElectricalInspection/Assets/GameAssets/Art/0任务书/任务书动画Timeline.playable +++ b/SXElectricalInspection/Assets/GameAssets/Art/0任务书/任务书动画Timeline.playable @@ -22,7 +22,7 @@ MonoBehaviour: m_Children: [] m_Clips: - 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