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File diff suppressed because it is too large
Load Diff
|
@ -3,20 +3,26 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public enum Title
|
||||
{
|
||||
Electriccharge,
|
||||
Powersupply,
|
||||
retreaty
|
||||
}
|
||||
public class ControlsManager : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// 电费核算按钮
|
||||
/// </summary>
|
||||
public Button electricitychargeaccounting;
|
||||
public Toggle electricitychargeaccounting;
|
||||
/// <summary>
|
||||
/// 供电合同
|
||||
/// </summary>
|
||||
public Button powersupplycontract;
|
||||
public Toggle powersupplycontract;
|
||||
/// <summary>
|
||||
/// 合同覆约
|
||||
/// </summary>
|
||||
public Button contract;
|
||||
public Toggle contract;
|
||||
/// <summary>
|
||||
/// 退出按钮
|
||||
/// </summary>
|
||||
|
@ -33,6 +39,26 @@ public class ControlsManager : MonoBehaviour
|
|||
/// 退出页面的取消按钮
|
||||
/// </summary>
|
||||
public Button cancelbutton;
|
||||
/// <summary>
|
||||
/// 철앨학뻣깃痙
|
||||
/// </summary>
|
||||
public Title title = Title.retreaty;
|
||||
/// <summary>
|
||||
/// 瓊刻학뻣女충
|
||||
/// </summary>
|
||||
public GameObject topicswitchingpanl;
|
||||
/// <summary>
|
||||
/// 瓊刻女충횅훰객큐
|
||||
/// </summary>
|
||||
public Button okbutton3;
|
||||
/// <summary>
|
||||
/// 瓊刻女충혤句객큐
|
||||
/// </summary>
|
||||
public Button nobutton3;
|
||||
/// <summary>
|
||||
/// 림든북谿女충
|
||||
/// </summary>
|
||||
public GameObject practicemode, taskstep, contractreversionpanl;
|
||||
void Start()
|
||||
{
|
||||
quit.onClick.AddListener(() =>
|
||||
|
@ -52,10 +78,74 @@ public class ControlsManager : MonoBehaviour
|
|||
{
|
||||
promptbox.SetActive(false);
|
||||
});
|
||||
}
|
||||
electricitychargeaccounting.onValueChanged.AddListener((ison) =>
|
||||
{
|
||||
if (ison)
|
||||
{
|
||||
if (title != Title.Electriccharge)
|
||||
{
|
||||
topicswitchingpanl.SetActive(true);
|
||||
title = Title.Electriccharge;
|
||||
}
|
||||
}
|
||||
});
|
||||
powersupplycontract.onValueChanged.AddListener((ison) =>
|
||||
{
|
||||
if (ison)
|
||||
{
|
||||
if (title != Title.Powersupply)
|
||||
{
|
||||
topicswitchingpanl.SetActive(true);
|
||||
title = Title.Powersupply;
|
||||
}
|
||||
}
|
||||
});
|
||||
contract.onValueChanged.AddListener((ison) =>
|
||||
{
|
||||
if (ison)
|
||||
{
|
||||
if (title != Title.retreaty)
|
||||
{
|
||||
topicswitchingpanl.SetActive(true);
|
||||
title = Title.retreaty;
|
||||
}
|
||||
}
|
||||
});
|
||||
nobutton3.onClick.AddListener(() =>
|
||||
{
|
||||
topicswitchingpanl.SetActive(false);
|
||||
});
|
||||
okbutton3.onClick.AddListener(Theme);
|
||||
}
|
||||
|
||||
|
||||
void Update()
|
||||
/// <summary>
|
||||
/// 학뻣꽉데객큐
|
||||
/// </summary>
|
||||
public void Theme()
|
||||
{
|
||||
topicswitchingpanl.SetActive(false);
|
||||
switch (title)
|
||||
{
|
||||
case Title.Electriccharge:
|
||||
practicemode.SetActive(false);
|
||||
taskstep.SetActive(false);
|
||||
contractreversionpanl.SetActive(false);
|
||||
break;
|
||||
case Title.Powersupply:
|
||||
practicemode.SetActive(false);
|
||||
taskstep.SetActive(false);
|
||||
contractreversionpanl.SetActive(false);
|
||||
break;
|
||||
case Title.retreaty:
|
||||
practicemode.SetActive(true);
|
||||
taskstep.SetActive(true);
|
||||
contractreversionpanl.SetActive(true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MainSelect : MonoBehaviour
|
||||
{
|
||||
public GameObject mainpanl;
|
||||
public Button practicebutton;
|
||||
public Button examinationbutton;
|
||||
void Start()
|
||||
{
|
||||
practicebutton.onClick.AddListener(() =>
|
||||
{
|
||||
//Practice();
|
||||
//ScoreManager.Instance.judgmentbos = false;
|
||||
//SceneManager.LoadScene("shanxii");
|
||||
});
|
||||
examinationbutton.onClick.AddListener(() =>
|
||||
{
|
||||
|
||||
//ScoreManager.Instance.judgmentbos = true;
|
||||
//SceneManager.LoadScene("shanxii");
|
||||
});
|
||||
}
|
||||
|
||||
public void Examinat()
|
||||
{
|
||||
ScoreManager.Instance.judgmentbos = true;
|
||||
Debug.Log(ScoreManager.Instance.judgmentbos);
|
||||
SceneManager.LoadScene("shanxii");
|
||||
}
|
||||
|
||||
public void Practice()
|
||||
{
|
||||
ScoreManager.Instance.judgmentbos = false;
|
||||
SceneManager.LoadScene("shanxii");
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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||||
guid: 74e07ac106295764b9fa17f17af3b2ad
|
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -2,7 +2,6 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEditor.Experimental.GraphView;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.IO;
|
||||
|
||||
public class ReadLoginInfo : MonoBehaviour
|
||||
{
|
||||
public MainSelect mainselect;
|
||||
private void Awake()
|
||||
{
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
LoadInfo();
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 通过判断跳转场景
|
||||
/// </summary>
|
||||
private void LoadInfo()
|
||||
{
|
||||
string str;
|
||||
string path = Application.streamingAssetsPath + @"\info.ini";
|
||||
if (File.Exists(path))
|
||||
{
|
||||
str = File.ReadAllText(path);
|
||||
string[] data = str.Split(new char[] { '#' });
|
||||
DateTime dateTime = DateTime.Parse(data[0]);
|
||||
TimeSpan timeSpan = DateTime.Now - dateTime;
|
||||
//if (dateTime.Second > 60)
|
||||
//{
|
||||
// Debug.Log("请求超时");
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
string[] data2 = data[1].Split(new char[] { ';' });
|
||||
Debug.Log(data2[1]);
|
||||
if (data2[1]=="0")
|
||||
{
|
||||
mainselect.practicebutton.onClick.Invoke();
|
||||
Debug.Log("进入了");
|
||||
}
|
||||
else if (data2[1]=="1")
|
||||
{
|
||||
mainselect.examinationbutton.onClick.Invoke();
|
||||
Debug.Log("跳转");
|
||||
}
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e8c9f03ed32d18a4ead4776d8de29d7b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -9,7 +9,7 @@ public class ScoreManager : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 判断是考试还是练习
|
||||
/// </summary>
|
||||
public bool judgmentbos;
|
||||
public bool judgmentbos = false;
|
||||
public static ScoreManager Instance
|
||||
{
|
||||
get
|
||||
|
@ -26,8 +26,11 @@ public class ScoreManager : MonoBehaviour
|
|||
return instance;
|
||||
}
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
|
||||
public float Score
|
||||
}
|
||||
public float Score
|
||||
{
|
||||
get { return score; }
|
||||
}
|
||||
|
|
|
@ -73,7 +73,6 @@ public class Stepeightpanl : MonoBehaviour
|
|||
/// 백도객큐
|
||||
/// </summary>
|
||||
private bool archivsisp=true;
|
||||
public Text w;
|
||||
void Start()
|
||||
{
|
||||
waittobedonebutton8.onClick.AddListener(() =>
|
||||
|
@ -113,8 +112,6 @@ public class Stepeightpanl : MonoBehaviour
|
|||
{
|
||||
ScoreManager.Instance.AddScore(9);
|
||||
Debug.LogError(ScoreManager.Instance.Score);
|
||||
w.text = "分数:" + ScoreManager.Instance.Score;
|
||||
w.gameObject.SetActive(true);
|
||||
archivsisp = false;
|
||||
}
|
||||
});
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Contracts;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Submit : MonoBehaviour
|
||||
|
@ -46,16 +49,69 @@ public class Submit : MonoBehaviour
|
|||
/// </summary>
|
||||
public Button backbutton;
|
||||
/// <summary>
|
||||
/// ²Ù×÷²½Ö軹Ô
|
||||
/// 考核面板
|
||||
/// </summary>
|
||||
public Transform thesecondsteppanl, thethirdsteppanl, stepfourpanl, thefifthsteppanl, stepsixpanl, stepsevenpanl, stepeightpanl;
|
||||
public GameObject examinepanl;
|
||||
/// <summary>
|
||||
/// 技能冷却时间
|
||||
/// </summary>
|
||||
public float examinetimer = 10f;
|
||||
/// <summary>
|
||||
/// 技能冷却时间
|
||||
/// </summary>
|
||||
public float skilltimer = 0f;
|
||||
/// <summary>
|
||||
/// 技能冷却图片
|
||||
/// </summary>
|
||||
public Image coolingimage;
|
||||
/// <summary>
|
||||
/// 技能冷却开关
|
||||
/// </summary>
|
||||
private bool isCooldown = false;
|
||||
/// <summary>
|
||||
/// 系统提示
|
||||
/// </summary>
|
||||
public Text warntext;
|
||||
/// <summary>
|
||||
/// 体统提示时间
|
||||
/// </summary>
|
||||
public float timer = 10f;
|
||||
/// <summary>
|
||||
/// 倒计时
|
||||
/// </summary>
|
||||
public Text timetext;
|
||||
/// <summary>
|
||||
/// 提示是否交卷页面
|
||||
/// </summary>
|
||||
public GameObject submissionpromptpanl;
|
||||
/// <summary>
|
||||
/// 确定按钮
|
||||
/// </summary>
|
||||
public Button submitbutton2;
|
||||
/// <summary>
|
||||
/// 取消按钮
|
||||
/// </summary>
|
||||
public Button cancelbutton2;
|
||||
/// <summary>
|
||||
/// 合同覆约
|
||||
/// </summary>
|
||||
public Toggle contract;
|
||||
/// <summary>
|
||||
/// 三个菜单按钮
|
||||
/// </summary>
|
||||
public GameObject electricitychargeaccounting, powersupplycontract;
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
Debug.LogError(ScoreManager.Instance.judgmentbos);
|
||||
practicesprite = Resources.Load<Sprite>("UIpanel/Á·Ï°Ä£Ê½");
|
||||
examinesprite = Resources.Load<Sprite>("UIpanel/¿¼ÊÔģʽ");
|
||||
contract.isOn = true;
|
||||
if (ScoreManager.Instance.judgmentbos)
|
||||
{
|
||||
practicemode.sprite = examinesprite;
|
||||
electricitychargeaccounting.SetActive(false);
|
||||
powersupplycontract.SetActive(false);
|
||||
onvolumebutton.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
|
@ -82,6 +138,25 @@ public class Submit : MonoBehaviour
|
|||
contractreversionpanl.SetActive(true);
|
||||
ScoreManager.Instance.SubtractScore(100);
|
||||
Inactivation(contractreversionpanl.transform);
|
||||
SceneManager.LoadScene("shanxii");
|
||||
});
|
||||
onvolumebutton.onClick.AddListener(() =>
|
||||
{
|
||||
submissionpromptpanl.SetActive(true);
|
||||
});
|
||||
cancelbutton2.onClick.AddListener(() =>
|
||||
{
|
||||
submissionpromptpanl.SetActive(false);
|
||||
});
|
||||
submitbutton2.onClick.AddListener(() =>
|
||||
{
|
||||
submissionpromptpanl.SetActive(false);
|
||||
practicemode.gameObject.SetActive(false);
|
||||
taskstep.SetActive(false);
|
||||
contractreversionpanl.SetActive(false);
|
||||
onvolumebutton.gameObject.SetActive(false);
|
||||
isCooldown = true;
|
||||
examinepanl.SetActive(true);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -96,65 +171,25 @@ public class Submit : MonoBehaviour
|
|||
}
|
||||
}
|
||||
pos.transform.GetChild(0).gameObject.SetActive(true);
|
||||
for (int i = 0; i < thesecondsteppanl.childCount; i++)
|
||||
{
|
||||
Transform pront2 = thefifthsteppanl.GetChild(i);
|
||||
if (i > 0)
|
||||
{
|
||||
pront2.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < thethirdsteppanl.childCount; i++)
|
||||
{
|
||||
Transform pront3 = thethirdsteppanl.GetChild(i);
|
||||
if (i > 0)
|
||||
{
|
||||
pront3.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < stepfourpanl.childCount; i++)
|
||||
{
|
||||
Transform pront4 = stepfourpanl.GetChild(i);
|
||||
if (i > 0)
|
||||
{
|
||||
pront4.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < thefifthsteppanl.childCount; i++)
|
||||
{
|
||||
Transform pront5 = thefifthsteppanl.GetChild(i);
|
||||
if (i > 0)
|
||||
{
|
||||
pront5.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < stepsixpanl.childCount; i++)
|
||||
{
|
||||
Transform pront6 = stepsixpanl.GetChild(i);
|
||||
if (i > 0)
|
||||
{
|
||||
pront6.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < stepsevenpanl.childCount; i++)
|
||||
{
|
||||
Transform pront7 = stepsevenpanl.GetChild(i);
|
||||
if (i > 0)
|
||||
{
|
||||
pront7.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < stepeightpanl.childCount; i++)
|
||||
{
|
||||
Transform pront8 = stepeightpanl.GetChild(i);
|
||||
if (i > 0)
|
||||
{
|
||||
pront8.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
|
||||
if (isCooldown)
|
||||
{
|
||||
coolingimage.fillAmount = 1 - (skilltimer / examinetimer);
|
||||
skilltimer += Time.deltaTime;
|
||||
timer-= Time.deltaTime;
|
||||
warntext.text = timer.ToString("0")+"秒后自动退出系统";
|
||||
timetext.text = timer.ToString("0");
|
||||
if (coolingimage.fillAmount==0)
|
||||
{
|
||||
// 退出应用程序
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
#else
|
||||
Application.Quit();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,5 +4,11 @@
|
|||
EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes: []
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Zion/Scenes/Initialjump.unity
|
||||
guid: 9fcd8b428e41dd04e879c1005b4897a3
|
||||
- enabled: 1
|
||||
path: Assets/Zion/Scenes/shanxii.unity
|
||||
guid: 73f1d17b8c29e5449b3f63dfbae75d84
|
||||
m_configObjects: {}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
||||
m_Enabled: 0
|
||||
m_Enabled: 1
|
||||
m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
|
|
Loading…
Reference in New Issue