621下午

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2274240467@qq.com 2024-06-21 14:26:54 +08:00
commit 8e36f64580
8 changed files with 133 additions and 282 deletions

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@ -15,8 +15,9 @@ Shader "PBR/MpMaterial"
_Tex_N2("Tex_N2", 2D) = "bump" {}
_Int_N2("Int_N2", Range( 0 , 3)) = 1
_Tex_E("Tex_E", 2D) = "black" {}
[HDR]_Int_E("Int_E", Color) = (0,0,0,0)
_Whiteint("White int", Range( 0 , 1)) = 0
[Toggle]_SwitchOfEmi("SwitchOfEmi", Float) = 1
[HDR]_EmiCol("EmiCol", Color) = (8,0,0,0)
[HideInInspector] _texcoord( "", 2D ) = "white" {}
[HideInInspector] __dirty( "", Int ) = 1
}
@ -41,8 +42,9 @@ Shader "PBR/MpMaterial"
uniform sampler2D _Tex_D;
uniform float4 _MainCol;
uniform float _Whiteint;
uniform float _SwitchOfEmi;
uniform sampler2D _Tex_E;
uniform float4 _Int_E;
uniform float4 _EmiCol;
uniform sampler2D _Tex_Mp;
uniform float _Int_M;
uniform float _Int_S;
@ -59,7 +61,7 @@ Shader "PBR/MpMaterial"
float4 temp_cast_0 = ((1.0 + (_Whiteint - 0.0) * (0.0 - 1.0) / (1.0 - 0.0))).xxxx;
float4 BaseTex24 = pow( ( tex2D( _Tex_D, i.uv_texcoord ) * _MainCol ) , temp_cast_0 );
o.Albedo = BaseTex24.rgb;
float4 Emission41 = ( tex2D( _Tex_E, i.uv_texcoord ) * _Int_E );
float4 Emission41 = (( _SwitchOfEmi )?( ( tex2D( _Tex_E, i.uv_texcoord ) * _EmiCol ) ):( float4( 0,0,0,0 ) ));
o.Emission = Emission41.rgb;
float4 tex2DNode4 = tex2D( _Tex_Mp, i.uv_texcoord );
float Metalness28 = ( tex2DNode4.r * _Int_M );
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}
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