This commit is contained in:
YangHua 2024-06-05 21:04:21 +08:00
parent a26060e685
commit 9047f71e24
13 changed files with 800 additions and 411 deletions

View File

@ -63,15 +63,15 @@ namespace QianHuo
// Use this for initialization
private void Start()
{
userState = GlobalFlag.biaojiData.userState;
warnningType = GlobalFlag.biaojiData.warningType;
onSite = GlobalFlag.biaojiData.onSite;
//userState = GlobalFlag.biaojiData.userState;
//warnningType = GlobalFlag.biaojiData.warningType;
//onSite = GlobalFlag.biaojiData.onSite;
if (userState == "正常") return;
//if (userState == "正常") return;
if (guimenFengYing.GetComponent<DoolsPlayer>())
guimenFengYing.GetComponent<DoolsPlayer>()._collider.enabled = true;
guimenFengYing.SetActive(false);
//guimenFengYing.SetActive(false);
GameManager.Instance.YanDian = true;
if (isGuanFu)
{
@ -146,7 +146,7 @@ namespace QianHuo
/// </summary>
public void SwitchDianLiuErrorObjs()
{
string onSiteState = GlobalFlag.biaojiData.onSite;
string onSiteState = GlobalFlag.biaojiData.warningType;
for (int i = 0; i < errorObjs.Length; i++)
{
int index = i;
@ -164,7 +164,7 @@ namespace QianHuo
/// </summary>
public void SwitchDianLiuCorrectObjs()
{
string onSiteState = GlobalFlag.biaojiData.onSite;
string onSiteState = GlobalFlag.biaojiData.warningType;
for (int i = 0; i < correctObjs.Length; i++)
{
int index = i;
@ -179,8 +179,8 @@ namespace QianHuo
public void SwitchABC()
{
if (!string.IsNullOrEmpty(GlobalFlag.biaojiData.selectInfo))
abc = ToolUtility.GetInfos(GlobalFlag.biaojiData.selectInfo, '_');
//if (!string.IsNullOrEmpty(GlobalFlag.biaojiData.selectInfo))
// abc = ToolUtility.GetInfos(GlobalFlag.biaojiData.selectInfo, '_');
for (int i = 0; i < currentErrorObj.objChildren.Length; i++)
{
@ -227,7 +227,7 @@ namespace QianHuo
public void SwitchDianYaErrorObjs()
{
string onSiteState = GlobalFlag.biaojiData.onSite;
string onSiteState = GlobalFlag.biaojiData.warningType;
for (int i = 0; i < dianYaCorrectObjs.Length; i++)
{
dianYaCorrectObjs[i].objParent.SetActive(false);
@ -241,7 +241,7 @@ namespace QianHuo
public void SwitchDianYaCorrectObjs()
{
string onSiteState = GlobalFlag.biaojiData.onSite;
string onSiteState = GlobalFlag.biaojiData.warningType;
for (int i = 0; i < dianYaErrorObjs.Length; i++)
{
dianYaErrorObjs[i].objParent.SetActive(false);

View File

@ -15,19 +15,10 @@ namespace BjData
[Serializable]
public class BiaoJIData
{
public string userState;
/// <summary>
/// 错误状态
/// </summary>
public string warningType;
/// <summary>
/// 状态
/// </summary>
public string onSite;
/// <summary>
/// 选择信息
/// </summary>
public string selectInfo;
}
}

View File

@ -77,4 +77,33 @@ public class MessageData
/// µçѹ
/// </summary>
public string voltage;
/// <summary>
/// ÁãÐòµçÁ÷
/// </summary>
public string zerosequencecurrent;
/// <summary>
/// AA
/// </summary>
public string aphasecurrent;
/// <summary>
/// BA
/// </summary>
public string bphasecurrent;
/// <summary>
/// CA
/// </summary>
public string cphasecurrent;
/// <summary>
/// AV
/// </summary>
public string aphasevoltage;
/// <summary>
/// BV
/// </summary>
public string bphasevoltage;
/// <summary>
/// CV
/// </summary>
public string cphasevoltage;
}

View File

@ -198,10 +198,7 @@ namespace Adam
public BiaoJIData BiaoJiData()
{
BiaoJIData temp = new BiaoJIData();
temp.userState = currentEC.UserState;
temp.warningType = currentEC.WarningType;
temp.onSite = currentEC.OnSite;
temp.selectInfo = currentEC.SelectCatch;
temp.warningType = UIManager.Instance.messageData.stubtype;
return temp;
}

View File

@ -18,41 +18,41 @@ namespace Views
{
public SpriteRenderer spriteRenderer;
public TextMesh textMesh;
public string isFD;
public Sprite[] sprites;
public List<string> infos = new List<string>();
/// <summary>
/// 表计信息
/// </summary>
public List<ttpData.JfpgItem> ttpData = new List<ttpData.JfpgItem>();
public List<EnergylistItem> energylist = new List<EnergylistItem>();
/// <summary>
/// 是否正常
/// </summary>
public TrainState trainData;
// Use this for initialization
private void OnEnable ()
private void Start()
{
//ttpData = ExamusersController.Instance.GetTTPDs();
for (int i = 0; i < ttpData.Count; i++)
energylist = UIManager.Instance.messageData.energylist;
for (int i = 0; i < energylist.Count; i++)
{
int index = i;
if (isFD.Equals(ttpData[index].type))
for (int j = 0; j < energylist[index].worklist.Count; j++)
{
infos = ttpData[index].rdj;
infos.Add(ttpData[index].AA1.ToString());
infos.Add(ttpData[index].AV1.ToString());
//if (GlobalFlag.sceneData.info0 == "单相")
//{
// textMesh.text = infos[0];
// return;
//}
infos.Add(ttpData[index].BA1.ToString());
infos.Add(ttpData[index].BV1.ToString());
infos.Add(ttpData[index].CA1.ToString());
infos.Add(ttpData[index].CV1.ToString());
int indexJ = j;
infos.Add(energylist[index].worklist[indexJ].valuework);
}
}
if (UIManager.Instance.messageData.scenename == "swdygpb")
{
infos.Add(UIManager.Instance.messageData.electriccurrent);
infos.Add(UIManager.Instance.messageData.voltage);
textMesh.text = infos[0];
return;
}
infos.Add(UIManager.Instance.messageData.aphasecurrent);
infos.Add(UIManager.Instance.messageData.bphasecurrent);
infos.Add(UIManager.Instance.messageData.cphasecurrent);
infos.Add(UIManager.Instance.messageData.aphasevoltage);
infos.Add(UIManager.Instance.messageData.bphasevoltage);
infos.Add(UIManager.Instance.messageData.cphasevoltage);
textMesh.text = infos[0];
}

View File

@ -6571,7 +6571,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 13e6757fcb98e1e4bbc94e07f67e0dbb, type: 3}
propertyPath: m_IsActive
value: 1
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1437794174185993398, guid: 13e6757fcb98e1e4bbc94e07f67e0dbb, type: 3}
propertyPath: m_Layer

View File

@ -120,21 +120,21 @@ public class GameManager : MonoBehaviour
}
public void init()
{
if (UIManager.Instance.Reconnection.HandGameObject)
{
ToolsShow(UIManager.Instance.Reconnection.HandGameObject);
UIManager.Instance.toolsItemManager.recoverBtn.gameObject.SetActive(true);
}
Player.transform.GetComponent<FirstPersonController>().enabled = true;
Player.transform.localPosition = UIManager.Instance.Reconnection.PlayerPos;
Player.transform.localEulerAngles = UIManager.Instance.Reconnection.PlayerRot;
HuiFuim.gameObject.SetActive(true);
HuiFuim.DOFade(0.8f, 0.25f);
HuiFuim.DOFade(0, 0.25f).SetDelay(2).OnComplete(() =>
{
HuiFuim.gameObject.SetActive(false);
});
UIManager.Instance.Reconnection.ison = false;
//if (UIManager.Instance.Reconnection.HandGameObject)
//{
// ToolsShow(UIManager.Instance.Reconnection.HandGameObject);
// UIManager.Instance.toolsItemManager.recoverBtn.gameObject.SetActive(true);
//}
//Player.transform.GetComponent<FirstPersonController>().enabled = true;
//Player.transform.localPosition = UIManager.Instance.Reconnection.PlayerPos;
//Player.transform.localEulerAngles = UIManager.Instance.Reconnection.PlayerRot;
//HuiFuim.gameObject.SetActive(true);
//HuiFuim.DOFade(0.8f, 0.25f);
//HuiFuim.DOFade(0, 0.25f).SetDelay(2).OnComplete(() =>
//{
// HuiFuim.gameObject.SetActive(false);
//});
//UIManager.Instance.Reconnection.ison = false;
}
public void show(string Str)
{
@ -149,6 +149,7 @@ public class GameManager : MonoBehaviour
{
if (transform)
{
if (DoolsPlayer == null) return;
switch (interactiveEnum)
{
case Interactive.none:

View File

@ -16,14 +16,14 @@ public class BoxPengZhuang : MonoBehaviour
// Start is called before the first frame update
void Start()
{
WorkingPersonnel.instance.init();
if (UIManager.Instance.ganTanHao)
{
if (UIManager.Instance.ganTanHao.KeyGanTanHao.ContainsKey(GlobalFlag.userId)&&UIManager.Instance.isBox)
{
gameObject.SetActive(false);
}
}
//WorkingPersonnel.instance.init();
//if (UIManager.Instance.ganTanHao)
//{
// if (UIManager.Instance.ganTanHao.KeyGanTanHao.ContainsKey(GlobalFlag.userId)&&UIManager.Instance.isBox)
// {
// gameObject.SetActive(false);
// }
//}
}
private async void OnTriggerEnter(Collider other)
@ -36,11 +36,11 @@ public class BoxPengZhuang : MonoBehaviour
g1.init(dialogue);
gameObject.transform.parent.GetComponent<NPCWaypoints>().StartMove();
gameObject.SetActive(false);
if (!UIManager.Instance.ganTanHao.KeyGanTanHao.ContainsKey(GlobalFlag.userId))
{
gameObject.SetActive(false);
UIManager.Instance.isBox = true;
}
//if (!UIManager.Instance.ganTanHao.KeyGanTanHao.ContainsKey(GlobalFlag.userId))
//{
// gameObject.SetActive(false);
// UIManager.Instance.isBox = true;
//}
await FractionManager.Instance.overAsync(3, 2, "¹¤×÷Ö¤");
}
}

View File

@ -16,7 +16,7 @@ public class ClampAmmetersManager : MonoSingleton<ClampAmmetersManager>
public DoolsPlayer DoolsPlayer;
private void Awake()
{
run();
}
// Start is called before the first frame update
void Start()
@ -26,7 +26,8 @@ public class ClampAmmetersManager : MonoSingleton<ClampAmmetersManager>
}
IEnumerator QiDon()
{
yield return new WaitForSeconds(3);
yield return new WaitForSeconds(1);
run();
}
/// <summary>
/// »ñÈ¡µÍÏÂÔ¤ÉèÊý¾Ý
@ -42,321 +43,319 @@ public class ClampAmmetersManager : MonoSingleton<ClampAmmetersManager>
{
await Task.Delay(2000);
float temp = 0;
if (Three[0].ttpData.Count >= 2)
{
Debug.Log("akjshd走222");
switch (name)
{
case "用电_AA1":
temp = Three[0].ttpData[0].AA1;
break;
case "用电_AA2":
temp = Three[0].ttpData[0].AA2;
break;
case "用电_AA3":
temp = Three[0].ttpData[0].AA3;
break;
case "用电_BA1":
temp = Three[0].ttpData[0].BA1;
break;
case "用电_BA2":
temp = Three[0].ttpData[0].BA2;
break;
case "用电_BA3":
temp = Three[0].ttpData[0].BA3;
break;
case "用电_CA1":
temp = Three[0].ttpData[0].CA1;
break;
case "用电_CA2":
temp = Three[0].ttpData[0].CA2;
break;
case "用电_CA3":
temp = Three[0].ttpData[0].CA3;
break;
case "用电_1A":
case "用电_1B":
case "用电_1C":
temp = show(name, Three[0].ttpData[0].AA1);
break;
//if (Three[0].ttpData.Count >= 2)
//{
// Debug.Log("akjshd走222");
// switch (name)
// {
// case "用电_AA1":
// temp = Three[0].ttpData[0].AA1;
// break;
// case "用电_AA2":
// temp = Three[0].ttpData[0].AA2;
// break;
// case "用电_AA3":
// temp = Three[0].ttpData[0].AA3;
// break;
// case "用电_BA1":
// temp = Three[0].ttpData[0].BA1;
// break;
// case "用电_BA2":
// temp = Three[0].ttpData[0].BA2;
// break;
// case "用电_BA3":
// temp = Three[0].ttpData[0].BA3;
// break;
// case "用电_CA1":
// temp = Three[0].ttpData[0].CA1;
// break;
// case "用电_CA2":
// temp = Three[0].ttpData[0].CA2;
// break;
// case "用电_CA3":
// temp = Three[0].ttpData[0].CA3;
// break;
// case "用电_1A":
// case "用电_1B":
// case "用电_1C":
// temp = show(name, Three[0].ttpData[0].AA1);
// break;
case "用电_AV1":
temp = Three[0].ttpData[0].AV1;
break;
case "用电_AV2":
temp = Three[0].ttpData[0].AV2;
break;
case "用电_AV3":
temp = Three[0].ttpData[0].AV3;
break;
case "用电_BV1":
temp = Three[0].ttpData[0].BV1;
break;
case "用电_BV2":
temp = Three[0].ttpData[0].BV2;
break;
case "用电_BV3":
temp = Three[0].ttpData[0].BV3;
break;
case "用电_CV1":
temp = Three[0].ttpData[0].CV1;
break;
case "用电_CV2":
temp = Three[0].ttpData[0].CV2;
break;
case "用电_CV3":
temp = Three[0].ttpData[0].CV3;
break;
// case "用电_AV1":
// temp = Three[0].ttpData[0].AV1;
// break;
// case "用电_AV2":
// temp = Three[0].ttpData[0].AV2;
// break;
// case "用电_AV3":
// temp = Three[0].ttpData[0].AV3;
// break;
// case "用电_BV1":
// temp = Three[0].ttpData[0].BV1;
// break;
// case "用电_BV2":
// temp = Three[0].ttpData[0].BV2;
// break;
// case "用电_BV3":
// temp = Three[0].ttpData[0].BV3;
// break;
// case "用电_CV1":
// temp = Three[0].ttpData[0].CV1;
// break;
// case "用电_CV2":
// temp = Three[0].ttpData[0].CV2;
// break;
// case "用电_CV3":
// temp = Three[0].ttpData[0].CV3;
// break;
#region
case "发电_AV1":
temp = Three[0].ttpData[1].AV1;
break;
case "发电_AV2":
temp = Three[0].ttpData[1].AV2;
break;
case "发电_AV3":
temp = Three[0].ttpData[1].AV3;
break;
case "发电_BV1":
temp = Three[0].ttpData[1].BV1;
break;
case "发电_BV2":
temp = Three[0].ttpData[1].BV2;
break;
case "发电_BV3":
temp = Three[0].ttpData[1].BV3;
break;
case "发电_CV1":
temp = Three[0].ttpData[1].CV1;
break;
case "发电_CV2":
temp = Three[0].ttpData[1].CV2;
break;
case "发电_CV3":
temp = Three[0].ttpData[1].CV3;
break;
// #region 发电
// case "发电_AV1":
// temp = Three[0].ttpData[1].AV1;
// break;
// case "发电_AV2":
// temp = Three[0].ttpData[1].AV2;
// break;
// case "发电_AV3":
// temp = Three[0].ttpData[1].AV3;
// break;
// case "发电_BV1":
// temp = Three[0].ttpData[1].BV1;
// break;
// case "发电_BV2":
// temp = Three[0].ttpData[1].BV2;
// break;
// case "发电_BV3":
// temp = Three[0].ttpData[1].BV3;
// break;
// case "发电_CV1":
// temp = Three[0].ttpData[1].CV1;
// break;
// case "发电_CV2":
// temp = Three[0].ttpData[1].CV2;
// break;
// case "发电_CV3":
// temp = Three[0].ttpData[1].CV3;
// break;
case "发电_AA1":
temp = Three[0].ttpData[1].AA1;
break;
case "发电_AA2":
temp = Three[0].ttpData[1].AA2;
break;
case "发电_AA3":
temp = Three[0].ttpData[1].AA3;
break;
case "发电_BA1":
temp = Three[0].ttpData[1].BA1;
break;
case "发电_BA2":
temp = Three[0].ttpData[1].BA2;
break;
case "发电_BA3":
temp = Three[0].ttpData[1].BA3;
break;
case "发电_CA1":
temp = Three[0].ttpData[1].CA1;
break;
case "发电_CA2":
temp = Three[0].ttpData[1].CA2;
break;
case "发电_CA3":
temp = Three[0].ttpData[1].CA3;
break;
#endregion
default:
break;
}
}
else
{
Debug.Log("akjshd走");
switch (name)
{
case "用电_AA1":
temp = Three[0].ttpData[0].AA1;
break;
case "用电_AA2":
temp = Three[0].ttpData[0].AA2;
break;
case "用电_AA3":
temp = Three[0].ttpData[0].AA3;
break;
case "用电_BA1":
temp = Three[0].ttpData[0].BA1;
break;
case "用电_BA2":
temp = Three[0].ttpData[0].BA2;
break;
case "用电_BA3":
temp = Three[0].ttpData[0].BA3;
break;
case "用电_CA1":
temp = Three[0].ttpData[0].CA1;
break;
case "用电_CA2":
temp = Three[0].ttpData[0].CA2;
break;
case "用电_CA3":
temp = Three[0].ttpData[0].CA3;
break;
case "用电_1A":
case "用电_1B":
case "用电_1C":
temp = show(name, Three[0].ttpData[0].AA1);
break;
// case "发电_AA1":
// temp = Three[0].ttpData[1].AA1;
// break;
// case "发电_AA2":
// temp = Three[0].ttpData[1].AA2;
// break;
// case "发电_AA3":
// temp = Three[0].ttpData[1].AA3;
// break;
// case "发电_BA1":
// temp = Three[0].ttpData[1].BA1;
// break;
// case "发电_BA2":
// temp = Three[0].ttpData[1].BA2;
// break;
// case "发电_BA3":
// temp = Three[0].ttpData[1].BA3;
// break;
// case "发电_CA1":
// temp = Three[0].ttpData[1].CA1;
// break;
// case "发电_CA2":
// temp = Three[0].ttpData[1].CA2;
// break;
// case "发电_CA3":
// temp = Three[0].ttpData[1].CA3;
// break;
// #endregion
// default:
// break;
// }
//}
//else
//{
// Debug.Log("akjshd走");
// switch (name)
// {
// case "用电_AA1":
// temp = Three[0].ttpData[0].AA1;
// break;
// case "用电_AA2":
// temp = Three[0].ttpData[0].AA2;
// break;
// case "用电_AA3":
// temp = Three[0].ttpData[0].AA3;
// break;
// case "用电_BA1":
// temp = Three[0].ttpData[0].BA1;
// break;
// case "用电_BA2":
// temp = Three[0].ttpData[0].BA2;
// break;
// case "用电_BA3":
// temp = Three[0].ttpData[0].BA3;
// break;
// case "用电_CA1":
// temp = Three[0].ttpData[0].CA1;
// break;
// case "用电_CA2":
// temp = Three[0].ttpData[0].CA2;
// break;
// case "用电_CA3":
// temp = Three[0].ttpData[0].CA3;
// break;
// case "用电_1A":
// case "用电_1B":
// case "用电_1C":
// temp = show(name, Three[0].ttpData[0].AA1);
// break;
case "用电_AV1":
temp = Three[0].ttpData[0].AV1;
break;
case "用电_AV2":
temp = Three[0].ttpData[0].AV2;
break;
case "用电_AV3":
temp = Three[0].ttpData[0].AV3;
break;
case "用电_BV1":
temp = Three[0].ttpData[0].BV1;
break;
case "用电_BV2":
temp = Three[0].ttpData[0].BV2;
break;
case "用电_BV3":
temp = Three[0].ttpData[0].BV3;
break;
case "用电_CV1":
temp = Three[0].ttpData[0].CV1;
break;
case "用电_CV2":
temp = Three[0].ttpData[0].CV2;
break;
case "用电_CV3":
temp = Three[0].ttpData[0].CV3;
break;
// case "用电_AV1":
// temp = Three[0].ttpData[0].AV1;
// break;
// case "用电_AV2":
// temp = Three[0].ttpData[0].AV2;
// break;
// case "用电_AV3":
// temp = Three[0].ttpData[0].AV3;
// break;
// case "用电_BV1":
// temp = Three[0].ttpData[0].BV1;
// break;
// case "用电_BV2":
// temp = Three[0].ttpData[0].BV2;
// break;
// case "用电_BV3":
// temp = Three[0].ttpData[0].BV3;
// break;
// case "用电_CV1":
// temp = Three[0].ttpData[0].CV1;
// break;
// case "用电_CV2":
// temp = Three[0].ttpData[0].CV2;
// break;
// case "用电_CV3":
// temp = Three[0].ttpData[0].CV3;
// break;
#region
case "发电_AV1":
temp = Three[0].ttpData[0].AV1;
break;
case "发电_AV2":
temp = Three[0].ttpData[0].AV2;
break;
case "发电_AV3":
temp = Three[0].ttpData[0].AV3;
break;
case "发电_BV1":
temp = Three[0].ttpData[0].BV1;
break;
case "发电_BV2":
temp = Three[0].ttpData[0].BV2;
break;
case "发电_BV3":
temp = Three[0].ttpData[0].BV3;
break;
case "发电_CV1":
temp = Three[0].ttpData[0].CV1;
break;
case "发电_CV2":
temp = Three[0].ttpData[0].CV2;
break;
case "发电_CV3":
temp = Three[0].ttpData[0].CV3;
break;
// #region 发电
// case "发电_AV1":
// temp = Three[0].ttpData[0].AV1;
// break;
// case "发电_AV2":
// temp = Three[0].ttpData[0].AV2;
// break;
// case "发电_AV3":
// temp = Three[0].ttpData[0].AV3;
// break;
// case "发电_BV1":
// temp = Three[0].ttpData[0].BV1;
// break;
// case "发电_BV2":
// temp = Three[0].ttpData[0].BV2;
// break;
// case "发电_BV3":
// temp = Three[0].ttpData[0].BV3;
// break;
// case "发电_CV1":
// temp = Three[0].ttpData[0].CV1;
// break;
// case "发电_CV2":
// temp = Three[0].ttpData[0].CV2;
// break;
// case "发电_CV3":
// temp = Three[0].ttpData[0].CV3;
// break;
case "发电_AA1":
temp = Three[0].ttpData[0].AA1;
break;
case "发电_AA2":
temp = Three[0].ttpData[0].AA2;
break;
case "发电_AA3":
temp = Three[0].ttpData[0].AA3;
break;
case "发电_BA1":
temp = Three[0].ttpData[0].BA1;
break;
case "发电_BA2":
temp = Three[0].ttpData[0].BA2;
break;
case "发电_BA3":
temp = Three[0].ttpData[0].BA3;
break;
case "发电_CA1":
temp = Three[0].ttpData[0].CA1;
break;
case "发电_CA2":
temp = Three[0].ttpData[0].CA2;
break;
case "发电_CA3":
temp = Three[0].ttpData[0].CA3;
break;
#endregion
}
}
for (int i = 0; i < gameObjects.Count; i++)
{
if (gameObjects[i].name.Equals(""))
{
gameObjects[i].SetActive(true);
}
}
switch (name)
{
default:
break;
}
Debug.Log("当前数据:" + temp);
// case "发电_AA1":
// temp = Three[0].ttpData[0].AA1;
// break;
// case "发电_AA2":
// temp = Three[0].ttpData[0].AA2;
// break;
// case "发电_AA3":
// temp = Three[0].ttpData[0].AA3;
// break;
// case "发电_BA1":
// temp = Three[0].ttpData[0].BA1;
// break;
// case "发电_BA2":
// temp = Three[0].ttpData[0].BA2;
// break;
// case "发电_BA3":
// temp = Three[0].ttpData[0].BA3;
// break;
// case "发电_CA1":
// temp = Three[0].ttpData[0].CA1;
// break;
// case "发电_CA2":
// temp = Three[0].ttpData[0].CA2;
// break;
// case "发电_CA3":
// temp = Three[0].ttpData[0].CA3;
// break;
// #endregion
// }
//}
//for (int i = 0; i < gameObjects.Count; i++)
//{
// if (gameObjects[i].name.Equals(""))
// {
// gameObjects[i].SetActive(true);
// }
//}
//switch (name)
//{
// default:
// break;
//}
//Debug.Log("当前数据:" + temp);
return temp;
}
float show(string name, float dianyliu)
{
if (!string.IsNullOrEmpty(name) && !string.IsNullOrEmpty(GlobalFlag.biaojiData.userState))
if (!string.IsNullOrEmpty(name))
{
//if (GlobalFlag.biaojiData.userState == "Õý³£")
//{
//
//}
dianyliu = dianyliu * GlobalFlag.Beilv;
if (GlobalFlag.biaojiData.userState == "异常")
{
if (GlobalFlag.biaojiData.warningType == "电流异常")
{
switch (name.Substring(3, 2))
{
case "1A":
dianyliu = GlobalFlag.oneA;
break;
case "1B":
dianyliu = GlobalFlag.oneB;
break;
case "1C":
dianyliu = GlobalFlag.oneC;
break;
default:
break;
}
}
else if(GlobalFlag.biaojiData.warningType=="私换互感器")
{
if (!string.IsNullOrEmpty(GlobalFlag.isChange))
{
dianyliu = dianyliu * GlobalFlag.Beilv;
Debug.Log(dianyliu + "----------Beilv");
}
else
{
dianyliu = dianyliu * GlobalFlag.changeValue;
}
if (GlobalFlag.biaojiData.warningType == "电流异常")
{
switch (name.Substring(3, 2))
{
case "1A":
dianyliu = GlobalFlag.oneA;
break;
case "1B":
dianyliu = GlobalFlag.oneB;
break;
case "1C":
dianyliu = GlobalFlag.oneC;
break;
default:
break;
}
}
else if (GlobalFlag.biaojiData.warningType == "私换互感器")
{
if (!string.IsNullOrEmpty(GlobalFlag.isChange))
{
dianyliu = dianyliu * GlobalFlag.Beilv;
Debug.Log(dianyliu + "----------Beilv");
}
else
{
dianyliu = dianyliu * GlobalFlag.changeValue;
}
}
else
{
}
}
return dianyliu;
}

View File

@ -11,10 +11,10 @@ public class follow : ToolBase
// Start is called before the first frame update
void Start()
{
if (UIManager.Instance.ganTanHao.KeyGanTanHao.ContainsKey(GlobalFlag.userId))
{
gameObject.SetActive(false);
}
//if (UIManager.Instance.ganTanHao.KeyGanTanHao.ContainsKey(GlobalFlag.userId))
//{
// gameObject.SetActive(false);
//}
}
private void Update()
{

View File

@ -372,8 +372,8 @@ Transform:
m_GameObject: {fileID: 71972313}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.2551, y: -0.0591, z: 0.2502}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 1829979284}
m_RootOrder: 0
@ -414,8 +414,8 @@ Transform:
m_GameObject: {fileID: 113754430}
m_LocalRotation: {x: -0.000000059604645, y: -0, z: 3.108624e-15, w: 1}
m_LocalPosition: {x: 0.1408, y: -0.0537, z: 0.0011}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 1625442160885346181}
m_RootOrder: 0
@ -479,8 +479,8 @@ Transform:
m_GameObject: {fileID: 155407218}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.3057, y: -0.0591, z: 0.2502}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 564990018}
m_RootOrder: 0
@ -676,8 +676,8 @@ Transform:
m_GameObject: {fileID: 332008881}
m_LocalRotation: {x: -0.00000005960465, y: 0.000000119209275, z: -7.549516e-15, w: 1}
m_LocalPosition: {x: 0.145, y: 0.0285, z: 0.2507}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 4571143728998795008}
m_RootOrder: 0
@ -790,8 +790,8 @@ Transform:
m_GameObject: {fileID: 369004356}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.3232, y: -0.0591, z: 0.2502}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 5751304769224402108}
m_RootOrder: 0
@ -851,6 +851,7 @@ Transform:
- {fileID: 5959117102879650199}
- {fileID: 1087341792}
- {fileID: 733495571}
- {fileID: 2094234371}
- {fileID: 2354093220437440037}
- {fileID: 2704805497856298150}
m_Father: {fileID: 5719162887804583113}
@ -888,7 +889,12 @@ MonoBehaviour:
- {fileID: 5780580341436219161}
- {fileID: 6754956116197621799}
- {fileID: 490869716167008566}
errorObjs: []
errorObjs:
- objParent: {fileID: 7402999453889274404}
objChildren:
- {fileID: 8485012204340783171}
- {fileID: 710461924416260704}
- {fileID: 3793794314343371165}
dianYaCorrectObjs:
- objParent: {fileID: 1521410257}
objChildren:
@ -929,6 +935,38 @@ MonoBehaviour:
Three: []
gameObjects: []
DoolsPlayer: {fileID: 7992549118181266749}
--- !u!1 &409895322
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 409895323}
m_Layer: 0
m_Name: "\u7535\u6D41"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &409895323
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 409895322}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8763366530638369553}
m_Father: {fileID: 2094234371}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &420870104
GameObject:
m_ObjectHideFlags: 0
@ -1988,8 +2026,8 @@ Transform:
m_GameObject: {fileID: 733798599}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.1493, y: -0.0544, z: -0.011}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 7545271383379312953}
m_RootOrder: 0
@ -2019,8 +2057,8 @@ Transform:
m_GameObject: {fileID: 863351250}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.2797, y: -0.0591, z: 0.2502}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 575149951}
m_RootOrder: 0
@ -2341,8 +2379,8 @@ Transform:
m_GameObject: {fileID: 1227444476}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.2963, y: -0.0591, z: 0.2502}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 13594241}
m_RootOrder: 0
@ -2455,8 +2493,8 @@ Transform:
m_GameObject: {fileID: 1319583408}
m_LocalRotation: {x: -0.000000007946617, y: 0.000000119209275, z: 0.00000002646691, w: 1}
m_LocalPosition: {x: 0.0772, y: 0.0285, z: 0.2506}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 5093658424056386145}
m_RootOrder: 0
@ -2882,8 +2920,8 @@ Transform:
m_GameObject: {fileID: 1597442816}
m_LocalRotation: {x: -0.000000059604645, y: 0.000000119209275, z: -3.9968025e-15, w: 1}
m_LocalPosition: {x: 0.1111, y: 0.0285, z: 0.2506}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 7396022841095192126}
m_RootOrder: 0
@ -4974,8 +5012,8 @@ Transform:
m_GameObject: {fileID: 1693449506}
m_LocalRotation: {x: -0.00000005960465, y: -0, z: -4.4408916e-16, w: 1}
m_LocalPosition: {x: 0.1447, y: -0.0672, z: -0.0111}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 8089290262312860194}
m_RootOrder: 0
@ -5326,7 +5364,7 @@ Transform:
m_GameObject: {fileID: 1857967997}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.2714, y: -0.0591, z: 0.2502}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6155028022115753352}
@ -5603,8 +5641,8 @@ Transform:
m_GameObject: {fileID: 2009462614}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.2878, y: -0.0515, z: 0.2502}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 1955527956}
m_RootOrder: 0
@ -5691,6 +5729,38 @@ Transform:
m_Father: {fileID: 733495571}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2094234370
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2094234371}
m_Layer: 0
m_Name: "\u9519\u8BEF\u9879\u76EE"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2094234371
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2094234370}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1.38, z: -0.49}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 409895323}
m_Father: {fileID: 396206872}
m_RootOrder: 25
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2111405329 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 3494590144457629244, guid: b3f4df6faf51bac478652e7e0aa2b512, type: 3}
@ -7026,6 +7096,48 @@ Transform:
m_Father: {fileID: 6141133165687585488}
m_RootOrder: 14
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &232606087692467289
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 710461924416260704}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 3d3ecbb98b43ef84da03ca7a85cce6a4, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &250277853619319543
MeshFilter:
m_ObjectHideFlags: 0
@ -8895,6 +9007,24 @@ MeshRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &710461924416260704
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5307515818138481252}
- component: {fileID: 4248297214666856417}
- component: {fileID: 232606087692467289}
m_Layer: 0
m_Name: B
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &715766229326568984
Transform:
m_ObjectHideFlags: 0
@ -13062,6 +13192,14 @@ MeshRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1553817345131914260
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3793794314343371165}
m_Mesh: {fileID: -2112926511394696477, guid: 3c10a05dd7008c34d837451c78491571, type: 3}
--- !u!33 &1562962024601389554
MeshFilter:
m_ObjectHideFlags: 0
@ -16542,11 +16680,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4301222307786538278, guid: eafb03293d81e8c4f87199076f4b664a, type: 3}
propertyPath: m_RootOrder
value: 25
value: 26
objectReference: {fileID: 0}
- target: {fileID: 4301222307786538278, guid: eafb03293d81e8c4f87199076f4b664a, type: 3}
propertyPath: m_LocalPosition.x
value: -0.09418
value: -0.096
objectReference: {fileID: 0}
- target: {fileID: 4301222307786538278, guid: eafb03293d81e8c4f87199076f4b664a, type: 3}
propertyPath: m_LocalPosition.y
@ -18163,7 +18301,7 @@ Transform:
- {fileID: 5959117102471092312}
- {fileID: 5959117102322062333}
m_Father: {fileID: 396206872}
m_RootOrder: 26
m_RootOrder: 27
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &2705534436311462392
Transform:
@ -21864,6 +22002,14 @@ PrefabInstance:
propertyPath: FirstPersonController
value:
objectReference: {fileID: 2401820165377604996}
- target: {fileID: 3497283653043674448, guid: ae8abf8c4406dc749837eda21c6b1c60, type: 3}
propertyPath: interactive.Array.size
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3497283653043674448, guid: ae8abf8c4406dc749837eda21c6b1c60, type: 3}
propertyPath: interactive.Array.data[0]
value:
objectReference: {fileID: 5959117103680501258}
- target: {fileID: 3497283653043674449, guid: ae8abf8c4406dc749837eda21c6b1c60, type: 3}
propertyPath: m_Name
value: GameManager
@ -22008,6 +22154,48 @@ Transform:
m_Father: {fileID: 6141133165687585488}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &3518992656339743212
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3793794314343371165}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: b0435b622c6f0174aad0c59ee69c3ad2, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!4 &3521488567266099060
Transform:
m_ObjectHideFlags: 0
@ -22522,7 +22710,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!23 &3651405957758762212
MeshRenderer:
m_ObjectHideFlags: 0
@ -23225,6 +23413,24 @@ MeshRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &3793794314343371165
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5760074867525493492}
- component: {fileID: 1553817345131914260}
- component: {fileID: 3518992656339743212}
m_Layer: 0
m_Name: C
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!64 &3798239106189679842
MeshCollider:
m_ObjectHideFlags: 0
@ -25345,6 +25551,14 @@ Transform:
m_Father: {fileID: 420870105}
m_RootOrder: 95
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &4248297214666856417
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 710461924416260704}
m_Mesh: {fileID: 5692250823686760707, guid: 3c10a05dd7008c34d837451c78491571, type: 3}
--- !u!114 &4249131161120708695
MonoBehaviour:
m_ObjectHideFlags: 0
@ -30062,6 +30276,21 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2363406796129492156}
m_Mesh: {fileID: -6930695562829251193, guid: 140dbd01f0d9bb7429f6b5362e4e3c60, type: 3}
--- !u!4 &5307515818138481252
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 710461924416260704}
m_LocalRotation: {x: 0.7071068, y: -0.00000005760116, z: 0.70710677, w: 0.000000057601163}
m_LocalPosition: {x: 0.08029065, y: 0.24829572, z: 0.2511}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8763366530638369553}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &5309545078712920940
Transform:
m_ObjectHideFlags: 0
@ -31689,6 +31918,21 @@ Transform:
m_Father: {fileID: 3747454926657891809}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &5760074867525493492
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3793794314343371165}
m_LocalRotation: {x: 0.7071068, y: -0.00000005760116, z: 0.70710677, w: 0.000000057601163}
m_LocalPosition: {x: 0.08029065, y: 0.24829572, z: 0.2776}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8763366530638369553}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &5762225953503370056
MeshFilter:
m_ObjectHideFlags: 0
@ -36761,6 +37005,10 @@ PrefabInstance:
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: -684578622274816253, guid: 33e9e5d4eb4f5ec4e9264f35b68614a9, type: 3}
propertyPath: m_TagString
value: YanDian
objectReference: {fileID: 0}
- target: {fileID: -684578622274816253, guid: 33e9e5d4eb4f5ec4e9264f35b68614a9, type: 3}
propertyPath: m_StaticEditorFlags
value: 0
@ -36771,7 +37019,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 33e9e5d4eb4f5ec4e9264f35b68614a9, type: 3}
propertyPath: m_IsActive
value: 0
value: 1
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 33e9e5d4eb4f5ec4e9264f35b68614a9, type: 3}
propertyPath: m_StaticEditorFlags
@ -43852,6 +44100,48 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7606393333585323179}
m_Mesh: {fileID: 1780128353772234882, guid: 140dbd01f0d9bb7429f6b5362e4e3c60, type: 3}
--- !u!23 &7286072098561334662
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8485012204340783171}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: cf907e0a4dbda814194549c40f3498e5, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!23 &7290482844164010414
MeshRenderer:
m_ObjectHideFlags: 0
@ -44593,6 +44883,22 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9141623028264269408}
m_Mesh: {fileID: 2693362457415351679, guid: 140dbd01f0d9bb7429f6b5362e4e3c60, type: 3}
--- !u!1 &7402999453889274404
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8763366530638369553}
m_Layer: 0
m_Name: "\u7535\u80FD\u8868U\u578B\u73AF\u77ED\u63A5"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!23 &7411183187653298122
MeshRenderer:
m_ObjectHideFlags: 0
@ -48340,6 +48646,14 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!33 &8266016220887497680
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8485012204340783171}
m_Mesh: {fileID: 6178732249614653945, guid: 3c10a05dd7008c34d837451c78491571, type: 3}
--- !u!23 &8283443828879008242
MeshRenderer:
m_ObjectHideFlags: 0
@ -49019,6 +49333,24 @@ Transform:
m_Father: {fileID: 6141133166362487072}
m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &8485012204340783171
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8626879829098925600}
- component: {fileID: 8266016220887497680}
- component: {fileID: 7286072098561334662}
m_Layer: 0
m_Name: A
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!23 &8490921530461301183
MeshRenderer:
m_ObjectHideFlags: 0
@ -49796,6 +50128,21 @@ Transform:
m_Father: {fileID: 420870105}
m_RootOrder: 44
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &8626879829098925600
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8485012204340783171}
m_LocalRotation: {x: 0.7071068, y: -0.00000005760116, z: 0.70710677, w: 0.000000057601163}
m_LocalPosition: {x: 0.08029065, y: 0.24829572, z: 0.2269}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8763366530638369553}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &8631297884586284221
MeshFilter:
m_ObjectHideFlags: 0
@ -50130,6 +50477,24 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8763366530638369553
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7402999453889274404}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.110300064, y: -0.24000001, z: -0.0697}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8626879829098925600}
- {fileID: 5307515818138481252}
- {fileID: 5760074867525493492}
m_Father: {fileID: 409895323}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &8769754020226559377
MeshRenderer:
m_ObjectHideFlags: 0

View File

@ -9,7 +9,7 @@
"valuepoint": "14WQ2403130197001"
},
{
"testpoint": "供电公司",
"testpoint": "供电单位",
"valuepoint": "山西某供电公司"
},
{
@ -24,6 +24,10 @@
"testpoint": "工单状态",
"valuepoint": "已发布"
},
{
"testpoint": "工单类型",
"valuepoint": "窃电"
},
{
"testpoint": "台区编号",
"valuepoint": "0000141123"
@ -133,7 +137,7 @@
"valuepoint": "窃电"
},
{
"testpoint": "合同容量",
"testpoint": "合同容量/运行容量",
"valuepoint": "48kW"
},
{
@ -164,10 +168,6 @@
"testpoint": "城乡类别",
"valuepoint": "城市"
},
{
"testpoint": "运行容量",
"valuepoint": "48kw"
},
{
"testpoint": "立户日期",
"valuepoint": "2009/8/15"
@ -329,6 +329,13 @@
}
],
"stubtype": "电流短接",
"electriccurrent": "电流",
"voltage": "电压"
"electriccurrent": "0",
"voltage": "225",
"zerosequencecurrent": "0",
"aphasecurrent": "25.999",
"bphasecurrent": "0",
"cphasecurrent": "26.153",
"aphasevoltage": "225",
"bphasevoltage": "228.8",
"cphasevoltage": "227.7"
}

View File

@ -1 +1 @@
Build from ADAM at 2024/6/5 13:09:47
Build from ADAM at 2024/6/5 20:58:25