323
This commit is contained in:
parent
a26060e685
commit
9047f71e24
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@ -63,15 +63,15 @@ namespace QianHuo
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// Use this for initialization
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private void Start()
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{
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userState = GlobalFlag.biaojiData.userState;
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warnningType = GlobalFlag.biaojiData.warningType;
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onSite = GlobalFlag.biaojiData.onSite;
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//userState = GlobalFlag.biaojiData.userState;
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//warnningType = GlobalFlag.biaojiData.warningType;
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//onSite = GlobalFlag.biaojiData.onSite;
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if (userState == "正常") return;
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//if (userState == "正常") return;
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if (guimenFengYing.GetComponent<DoolsPlayer>())
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guimenFengYing.GetComponent<DoolsPlayer>()._collider.enabled = true;
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guimenFengYing.SetActive(false);
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//guimenFengYing.SetActive(false);
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GameManager.Instance.YanDian = true;
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if (isGuanFu)
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{
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@ -146,7 +146,7 @@ namespace QianHuo
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/// </summary>
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public void SwitchDianLiuErrorObjs()
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{
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string onSiteState = GlobalFlag.biaojiData.onSite;
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string onSiteState = GlobalFlag.biaojiData.warningType;
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for (int i = 0; i < errorObjs.Length; i++)
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{
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int index = i;
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@ -164,7 +164,7 @@ namespace QianHuo
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/// </summary>
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public void SwitchDianLiuCorrectObjs()
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{
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string onSiteState = GlobalFlag.biaojiData.onSite;
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string onSiteState = GlobalFlag.biaojiData.warningType;
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for (int i = 0; i < correctObjs.Length; i++)
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{
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int index = i;
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@ -179,8 +179,8 @@ namespace QianHuo
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public void SwitchABC()
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{
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if (!string.IsNullOrEmpty(GlobalFlag.biaojiData.selectInfo))
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abc = ToolUtility.GetInfos(GlobalFlag.biaojiData.selectInfo, '_');
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//if (!string.IsNullOrEmpty(GlobalFlag.biaojiData.selectInfo))
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// abc = ToolUtility.GetInfos(GlobalFlag.biaojiData.selectInfo, '_');
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for (int i = 0; i < currentErrorObj.objChildren.Length; i++)
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{
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@ -227,7 +227,7 @@ namespace QianHuo
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public void SwitchDianYaErrorObjs()
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{
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string onSiteState = GlobalFlag.biaojiData.onSite;
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string onSiteState = GlobalFlag.biaojiData.warningType;
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for (int i = 0; i < dianYaCorrectObjs.Length; i++)
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{
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dianYaCorrectObjs[i].objParent.SetActive(false);
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@ -241,7 +241,7 @@ namespace QianHuo
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public void SwitchDianYaCorrectObjs()
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{
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string onSiteState = GlobalFlag.biaojiData.onSite;
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string onSiteState = GlobalFlag.biaojiData.warningType;
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for (int i = 0; i < dianYaErrorObjs.Length; i++)
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{
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dianYaErrorObjs[i].objParent.SetActive(false);
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@ -15,19 +15,10 @@ namespace BjData
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[Serializable]
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public class BiaoJIData
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{
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public string userState;
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/// <summary>
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/// 错误状态
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/// </summary>
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public string warningType;
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/// <summary>
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/// 状态
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/// </summary>
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public string onSite;
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/// <summary>
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/// 选择信息
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/// </summary>
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public string selectInfo;
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}
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}
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@ -77,4 +77,33 @@ public class MessageData
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/// µçѹ
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/// </summary>
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public string voltage;
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/// <summary>
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/// ÁãÐòµçÁ÷
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/// </summary>
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public string zerosequencecurrent;
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/// <summary>
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/// AA
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/// </summary>
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public string aphasecurrent;
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/// <summary>
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/// BA
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/// </summary>
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public string bphasecurrent;
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/// <summary>
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/// CA
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/// </summary>
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public string cphasecurrent;
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/// <summary>
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/// AV
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/// </summary>
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public string aphasevoltage;
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/// <summary>
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/// BV
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/// </summary>
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public string bphasevoltage;
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/// <summary>
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/// CV
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/// </summary>
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public string cphasevoltage;
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}
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@ -198,10 +198,7 @@ namespace Adam
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public BiaoJIData BiaoJiData()
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{
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BiaoJIData temp = new BiaoJIData();
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temp.userState = currentEC.UserState;
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temp.warningType = currentEC.WarningType;
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temp.onSite = currentEC.OnSite;
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temp.selectInfo = currentEC.SelectCatch;
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temp.warningType = UIManager.Instance.messageData.stubtype;
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return temp;
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}
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@ -18,41 +18,41 @@ namespace Views
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{
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public SpriteRenderer spriteRenderer;
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public TextMesh textMesh;
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public string isFD;
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public Sprite[] sprites;
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public List<string> infos = new List<string>();
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/// <summary>
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/// 表计信息
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/// </summary>
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public List<ttpData.JfpgItem> ttpData = new List<ttpData.JfpgItem>();
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public List<EnergylistItem> energylist = new List<EnergylistItem>();
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/// <summary>
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/// 是否正常
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/// </summary>
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public TrainState trainData;
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// Use this for initialization
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private void OnEnable ()
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private void Start()
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{
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//ttpData = ExamusersController.Instance.GetTTPDs();
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for (int i = 0; i < ttpData.Count; i++)
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energylist = UIManager.Instance.messageData.energylist;
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for (int i = 0; i < energylist.Count; i++)
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{
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int index = i;
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if (isFD.Equals(ttpData[index].type))
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for (int j = 0; j < energylist[index].worklist.Count; j++)
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{
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infos = ttpData[index].rdj;
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infos.Add(ttpData[index].AA1.ToString());
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infos.Add(ttpData[index].AV1.ToString());
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//if (GlobalFlag.sceneData.info0 == "单相")
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//{
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// textMesh.text = infos[0];
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// return;
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//}
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infos.Add(ttpData[index].BA1.ToString());
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infos.Add(ttpData[index].BV1.ToString());
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infos.Add(ttpData[index].CA1.ToString());
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infos.Add(ttpData[index].CV1.ToString());
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int indexJ = j;
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infos.Add(energylist[index].worklist[indexJ].valuework);
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}
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}
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if (UIManager.Instance.messageData.scenename == "swdygpb")
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{
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infos.Add(UIManager.Instance.messageData.electriccurrent);
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infos.Add(UIManager.Instance.messageData.voltage);
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textMesh.text = infos[0];
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return;
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}
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infos.Add(UIManager.Instance.messageData.aphasecurrent);
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infos.Add(UIManager.Instance.messageData.bphasecurrent);
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infos.Add(UIManager.Instance.messageData.cphasecurrent);
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infos.Add(UIManager.Instance.messageData.aphasevoltage);
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infos.Add(UIManager.Instance.messageData.bphasevoltage);
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infos.Add(UIManager.Instance.messageData.cphasevoltage);
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textMesh.text = infos[0];
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}
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@ -6571,7 +6571,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 919132149155446097, guid: 13e6757fcb98e1e4bbc94e07f67e0dbb, type: 3}
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propertyPath: m_IsActive
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value: 1
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 1437794174185993398, guid: 13e6757fcb98e1e4bbc94e07f67e0dbb, type: 3}
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propertyPath: m_Layer
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@ -120,21 +120,21 @@ public class GameManager : MonoBehaviour
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}
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public void init()
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{
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if (UIManager.Instance.Reconnection.HandGameObject)
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{
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ToolsShow(UIManager.Instance.Reconnection.HandGameObject);
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UIManager.Instance.toolsItemManager.recoverBtn.gameObject.SetActive(true);
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}
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Player.transform.GetComponent<FirstPersonController>().enabled = true;
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Player.transform.localPosition = UIManager.Instance.Reconnection.PlayerPos;
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Player.transform.localEulerAngles = UIManager.Instance.Reconnection.PlayerRot;
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HuiFuim.gameObject.SetActive(true);
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HuiFuim.DOFade(0.8f, 0.25f);
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HuiFuim.DOFade(0, 0.25f).SetDelay(2).OnComplete(() =>
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{
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HuiFuim.gameObject.SetActive(false);
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});
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UIManager.Instance.Reconnection.ison = false;
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//if (UIManager.Instance.Reconnection.HandGameObject)
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//{
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// ToolsShow(UIManager.Instance.Reconnection.HandGameObject);
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// UIManager.Instance.toolsItemManager.recoverBtn.gameObject.SetActive(true);
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//}
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//Player.transform.GetComponent<FirstPersonController>().enabled = true;
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//Player.transform.localPosition = UIManager.Instance.Reconnection.PlayerPos;
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//Player.transform.localEulerAngles = UIManager.Instance.Reconnection.PlayerRot;
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//HuiFuim.gameObject.SetActive(true);
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//HuiFuim.DOFade(0.8f, 0.25f);
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//HuiFuim.DOFade(0, 0.25f).SetDelay(2).OnComplete(() =>
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//{
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// HuiFuim.gameObject.SetActive(false);
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//});
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//UIManager.Instance.Reconnection.ison = false;
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}
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public void show(string Str)
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{
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@ -149,6 +149,7 @@ public class GameManager : MonoBehaviour
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{
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if (transform)
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{
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if (DoolsPlayer == null) return;
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switch (interactiveEnum)
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{
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case Interactive.none:
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@ -16,14 +16,14 @@ public class BoxPengZhuang : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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WorkingPersonnel.instance.init();
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if (UIManager.Instance.ganTanHao)
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{
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if (UIManager.Instance.ganTanHao.KeyGanTanHao.ContainsKey(GlobalFlag.userId)&&UIManager.Instance.isBox)
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{
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gameObject.SetActive(false);
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}
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}
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//WorkingPersonnel.instance.init();
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//if (UIManager.Instance.ganTanHao)
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//{
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// if (UIManager.Instance.ganTanHao.KeyGanTanHao.ContainsKey(GlobalFlag.userId)&&UIManager.Instance.isBox)
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// {
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// gameObject.SetActive(false);
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// }
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//}
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}
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private async void OnTriggerEnter(Collider other)
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@ -36,11 +36,11 @@ public class BoxPengZhuang : MonoBehaviour
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g1.init(dialogue);
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gameObject.transform.parent.GetComponent<NPCWaypoints>().StartMove();
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gameObject.SetActive(false);
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if (!UIManager.Instance.ganTanHao.KeyGanTanHao.ContainsKey(GlobalFlag.userId))
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{
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gameObject.SetActive(false);
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UIManager.Instance.isBox = true;
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}
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//if (!UIManager.Instance.ganTanHao.KeyGanTanHao.ContainsKey(GlobalFlag.userId))
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//{
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// gameObject.SetActive(false);
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// UIManager.Instance.isBox = true;
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//}
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await FractionManager.Instance.overAsync(3, 2, "¹¤×÷Ö¤");
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}
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}
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@ -16,7 +16,7 @@ public class ClampAmmetersManager : MonoSingleton<ClampAmmetersManager>
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public DoolsPlayer DoolsPlayer;
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private void Awake()
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{
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run();
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}
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// Start is called before the first frame update
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void Start()
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@ -26,7 +26,8 @@ public class ClampAmmetersManager : MonoSingleton<ClampAmmetersManager>
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}
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IEnumerator QiDon()
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{
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yield return new WaitForSeconds(3);
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yield return new WaitForSeconds(1);
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run();
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}
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/// <summary>
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/// »ñÈ¡µÍÏÂÔ¤ÉèÊý¾Ý
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@ -42,321 +43,319 @@ public class ClampAmmetersManager : MonoSingleton<ClampAmmetersManager>
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{
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await Task.Delay(2000);
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float temp = 0;
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if (Three[0].ttpData.Count >= 2)
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{
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Debug.Log("akjshd走:222");
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switch (name)
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{
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case "用电_AA1":
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temp = Three[0].ttpData[0].AA1;
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break;
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case "用电_AA2":
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temp = Three[0].ttpData[0].AA2;
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break;
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case "用电_AA3":
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temp = Three[0].ttpData[0].AA3;
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break;
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case "用电_BA1":
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temp = Three[0].ttpData[0].BA1;
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break;
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case "用电_BA2":
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temp = Three[0].ttpData[0].BA2;
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break;
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case "用电_BA3":
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temp = Three[0].ttpData[0].BA3;
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break;
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case "用电_CA1":
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temp = Three[0].ttpData[0].CA1;
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break;
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case "用电_CA2":
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temp = Three[0].ttpData[0].CA2;
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break;
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case "用电_CA3":
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temp = Three[0].ttpData[0].CA3;
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break;
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case "用电_1A":
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case "用电_1B":
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case "用电_1C":
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temp = show(name, Three[0].ttpData[0].AA1);
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break;
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//if (Three[0].ttpData.Count >= 2)
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//{
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// Debug.Log("akjshd走:222");
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// switch (name)
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// {
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// case "用电_AA1":
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// temp = Three[0].ttpData[0].AA1;
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// break;
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// case "用电_AA2":
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// temp = Three[0].ttpData[0].AA2;
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// break;
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// case "用电_AA3":
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// temp = Three[0].ttpData[0].AA3;
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// break;
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// case "用电_BA1":
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// temp = Three[0].ttpData[0].BA1;
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// break;
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// case "用电_BA2":
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// temp = Three[0].ttpData[0].BA2;
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// break;
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// case "用电_BA3":
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// temp = Three[0].ttpData[0].BA3;
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// break;
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// case "用电_CA1":
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// temp = Three[0].ttpData[0].CA1;
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// break;
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// case "用电_CA2":
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// temp = Three[0].ttpData[0].CA2;
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// break;
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// case "用电_CA3":
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// temp = Three[0].ttpData[0].CA3;
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// break;
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// case "用电_1A":
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// case "用电_1B":
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// case "用电_1C":
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// temp = show(name, Three[0].ttpData[0].AA1);
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// break;
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case "用电_AV1":
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temp = Three[0].ttpData[0].AV1;
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break;
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case "用电_AV2":
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temp = Three[0].ttpData[0].AV2;
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break;
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case "用电_AV3":
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temp = Three[0].ttpData[0].AV3;
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break;
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case "用电_BV1":
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temp = Three[0].ttpData[0].BV1;
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break;
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case "用电_BV2":
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temp = Three[0].ttpData[0].BV2;
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break;
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case "用电_BV3":
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temp = Three[0].ttpData[0].BV3;
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break;
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case "用电_CV1":
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temp = Three[0].ttpData[0].CV1;
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break;
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case "用电_CV2":
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temp = Three[0].ttpData[0].CV2;
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break;
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case "用电_CV3":
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temp = Three[0].ttpData[0].CV3;
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break;
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// case "用电_AV1":
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// temp = Three[0].ttpData[0].AV1;
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// break;
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// case "用电_AV2":
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// temp = Three[0].ttpData[0].AV2;
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// break;
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// case "用电_AV3":
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// temp = Three[0].ttpData[0].AV3;
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// break;
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// case "用电_BV1":
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// temp = Three[0].ttpData[0].BV1;
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// break;
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// case "用电_BV2":
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// temp = Three[0].ttpData[0].BV2;
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// break;
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// case "用电_BV3":
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// temp = Three[0].ttpData[0].BV3;
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// break;
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// case "用电_CV1":
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// temp = Three[0].ttpData[0].CV1;
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// break;
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// case "用电_CV2":
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// temp = Three[0].ttpData[0].CV2;
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// break;
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// case "用电_CV3":
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// temp = Three[0].ttpData[0].CV3;
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// break;
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#region 发电
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case "发电_AV1":
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temp = Three[0].ttpData[1].AV1;
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break;
|
||||
case "发电_AV2":
|
||||
temp = Three[0].ttpData[1].AV2;
|
||||
break;
|
||||
case "发电_AV3":
|
||||
temp = Three[0].ttpData[1].AV3;
|
||||
break;
|
||||
case "发电_BV1":
|
||||
temp = Three[0].ttpData[1].BV1;
|
||||
break;
|
||||
case "发电_BV2":
|
||||
temp = Three[0].ttpData[1].BV2;
|
||||
break;
|
||||
case "发电_BV3":
|
||||
temp = Three[0].ttpData[1].BV3;
|
||||
break;
|
||||
case "发电_CV1":
|
||||
temp = Three[0].ttpData[1].CV1;
|
||||
break;
|
||||
case "发电_CV2":
|
||||
temp = Three[0].ttpData[1].CV2;
|
||||
break;
|
||||
case "发电_CV3":
|
||||
temp = Three[0].ttpData[1].CV3;
|
||||
break;
|
||||
// #region 发电
|
||||
// case "发电_AV1":
|
||||
// temp = Three[0].ttpData[1].AV1;
|
||||
// break;
|
||||
// case "发电_AV2":
|
||||
// temp = Three[0].ttpData[1].AV2;
|
||||
// break;
|
||||
// case "发电_AV3":
|
||||
// temp = Three[0].ttpData[1].AV3;
|
||||
// break;
|
||||
// case "发电_BV1":
|
||||
// temp = Three[0].ttpData[1].BV1;
|
||||
// break;
|
||||
// case "发电_BV2":
|
||||
// temp = Three[0].ttpData[1].BV2;
|
||||
// break;
|
||||
// case "发电_BV3":
|
||||
// temp = Three[0].ttpData[1].BV3;
|
||||
// break;
|
||||
// case "发电_CV1":
|
||||
// temp = Three[0].ttpData[1].CV1;
|
||||
// break;
|
||||
// case "发电_CV2":
|
||||
// temp = Three[0].ttpData[1].CV2;
|
||||
// break;
|
||||
// case "发电_CV3":
|
||||
// temp = Three[0].ttpData[1].CV3;
|
||||
// break;
|
||||
|
||||
case "发电_AA1":
|
||||
temp = Three[0].ttpData[1].AA1;
|
||||
break;
|
||||
case "发电_AA2":
|
||||
temp = Three[0].ttpData[1].AA2;
|
||||
break;
|
||||
case "发电_AA3":
|
||||
temp = Three[0].ttpData[1].AA3;
|
||||
break;
|
||||
case "发电_BA1":
|
||||
temp = Three[0].ttpData[1].BA1;
|
||||
break;
|
||||
case "发电_BA2":
|
||||
temp = Three[0].ttpData[1].BA2;
|
||||
break;
|
||||
case "发电_BA3":
|
||||
temp = Three[0].ttpData[1].BA3;
|
||||
break;
|
||||
case "发电_CA1":
|
||||
temp = Three[0].ttpData[1].CA1;
|
||||
break;
|
||||
case "发电_CA2":
|
||||
temp = Three[0].ttpData[1].CA2;
|
||||
break;
|
||||
case "发电_CA3":
|
||||
temp = Three[0].ttpData[1].CA3;
|
||||
break;
|
||||
#endregion
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("akjshd走:");
|
||||
switch (name)
|
||||
{
|
||||
case "用电_AA1":
|
||||
temp = Three[0].ttpData[0].AA1;
|
||||
break;
|
||||
case "用电_AA2":
|
||||
temp = Three[0].ttpData[0].AA2;
|
||||
break;
|
||||
case "用电_AA3":
|
||||
temp = Three[0].ttpData[0].AA3;
|
||||
break;
|
||||
case "用电_BA1":
|
||||
temp = Three[0].ttpData[0].BA1;
|
||||
break;
|
||||
case "用电_BA2":
|
||||
temp = Three[0].ttpData[0].BA2;
|
||||
break;
|
||||
case "用电_BA3":
|
||||
temp = Three[0].ttpData[0].BA3;
|
||||
break;
|
||||
case "用电_CA1":
|
||||
temp = Three[0].ttpData[0].CA1;
|
||||
break;
|
||||
case "用电_CA2":
|
||||
temp = Three[0].ttpData[0].CA2;
|
||||
break;
|
||||
case "用电_CA3":
|
||||
temp = Three[0].ttpData[0].CA3;
|
||||
break;
|
||||
case "用电_1A":
|
||||
case "用电_1B":
|
||||
case "用电_1C":
|
||||
temp = show(name, Three[0].ttpData[0].AA1);
|
||||
break;
|
||||
// case "发电_AA1":
|
||||
// temp = Three[0].ttpData[1].AA1;
|
||||
// break;
|
||||
// case "发电_AA2":
|
||||
// temp = Three[0].ttpData[1].AA2;
|
||||
// break;
|
||||
// case "发电_AA3":
|
||||
// temp = Three[0].ttpData[1].AA3;
|
||||
// break;
|
||||
// case "发电_BA1":
|
||||
// temp = Three[0].ttpData[1].BA1;
|
||||
// break;
|
||||
// case "发电_BA2":
|
||||
// temp = Three[0].ttpData[1].BA2;
|
||||
// break;
|
||||
// case "发电_BA3":
|
||||
// temp = Three[0].ttpData[1].BA3;
|
||||
// break;
|
||||
// case "发电_CA1":
|
||||
// temp = Three[0].ttpData[1].CA1;
|
||||
// break;
|
||||
// case "发电_CA2":
|
||||
// temp = Three[0].ttpData[1].CA2;
|
||||
// break;
|
||||
// case "发电_CA3":
|
||||
// temp = Three[0].ttpData[1].CA3;
|
||||
// break;
|
||||
// #endregion
|
||||
// default:
|
||||
// break;
|
||||
// }
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// Debug.Log("akjshd走:");
|
||||
// switch (name)
|
||||
// {
|
||||
// case "用电_AA1":
|
||||
// temp = Three[0].ttpData[0].AA1;
|
||||
// break;
|
||||
// case "用电_AA2":
|
||||
// temp = Three[0].ttpData[0].AA2;
|
||||
// break;
|
||||
// case "用电_AA3":
|
||||
// temp = Three[0].ttpData[0].AA3;
|
||||
// break;
|
||||
// case "用电_BA1":
|
||||
// temp = Three[0].ttpData[0].BA1;
|
||||
// break;
|
||||
// case "用电_BA2":
|
||||
// temp = Three[0].ttpData[0].BA2;
|
||||
// break;
|
||||
// case "用电_BA3":
|
||||
// temp = Three[0].ttpData[0].BA3;
|
||||
// break;
|
||||
// case "用电_CA1":
|
||||
// temp = Three[0].ttpData[0].CA1;
|
||||
// break;
|
||||
// case "用电_CA2":
|
||||
// temp = Three[0].ttpData[0].CA2;
|
||||
// break;
|
||||
// case "用电_CA3":
|
||||
// temp = Three[0].ttpData[0].CA3;
|
||||
// break;
|
||||
// case "用电_1A":
|
||||
// case "用电_1B":
|
||||
// case "用电_1C":
|
||||
// temp = show(name, Three[0].ttpData[0].AA1);
|
||||
// break;
|
||||
|
||||
case "用电_AV1":
|
||||
temp = Three[0].ttpData[0].AV1;
|
||||
break;
|
||||
case "用电_AV2":
|
||||
temp = Three[0].ttpData[0].AV2;
|
||||
break;
|
||||
case "用电_AV3":
|
||||
temp = Three[0].ttpData[0].AV3;
|
||||
break;
|
||||
case "用电_BV1":
|
||||
temp = Three[0].ttpData[0].BV1;
|
||||
break;
|
||||
case "用电_BV2":
|
||||
temp = Three[0].ttpData[0].BV2;
|
||||
break;
|
||||
case "用电_BV3":
|
||||
temp = Three[0].ttpData[0].BV3;
|
||||
break;
|
||||
case "用电_CV1":
|
||||
temp = Three[0].ttpData[0].CV1;
|
||||
break;
|
||||
case "用电_CV2":
|
||||
temp = Three[0].ttpData[0].CV2;
|
||||
break;
|
||||
case "用电_CV3":
|
||||
temp = Three[0].ttpData[0].CV3;
|
||||
break;
|
||||
// case "用电_AV1":
|
||||
// temp = Three[0].ttpData[0].AV1;
|
||||
// break;
|
||||
// case "用电_AV2":
|
||||
// temp = Three[0].ttpData[0].AV2;
|
||||
// break;
|
||||
// case "用电_AV3":
|
||||
// temp = Three[0].ttpData[0].AV3;
|
||||
// break;
|
||||
// case "用电_BV1":
|
||||
// temp = Three[0].ttpData[0].BV1;
|
||||
// break;
|
||||
// case "用电_BV2":
|
||||
// temp = Three[0].ttpData[0].BV2;
|
||||
// break;
|
||||
// case "用电_BV3":
|
||||
// temp = Three[0].ttpData[0].BV3;
|
||||
// break;
|
||||
// case "用电_CV1":
|
||||
// temp = Three[0].ttpData[0].CV1;
|
||||
// break;
|
||||
// case "用电_CV2":
|
||||
// temp = Three[0].ttpData[0].CV2;
|
||||
// break;
|
||||
// case "用电_CV3":
|
||||
// temp = Three[0].ttpData[0].CV3;
|
||||
// break;
|
||||
|
||||
#region 发电
|
||||
case "发电_AV1":
|
||||
temp = Three[0].ttpData[0].AV1;
|
||||
break;
|
||||
case "发电_AV2":
|
||||
temp = Three[0].ttpData[0].AV2;
|
||||
break;
|
||||
case "发电_AV3":
|
||||
temp = Three[0].ttpData[0].AV3;
|
||||
break;
|
||||
case "发电_BV1":
|
||||
temp = Three[0].ttpData[0].BV1;
|
||||
break;
|
||||
case "发电_BV2":
|
||||
temp = Three[0].ttpData[0].BV2;
|
||||
break;
|
||||
case "发电_BV3":
|
||||
temp = Three[0].ttpData[0].BV3;
|
||||
break;
|
||||
case "发电_CV1":
|
||||
temp = Three[0].ttpData[0].CV1;
|
||||
break;
|
||||
case "发电_CV2":
|
||||
temp = Three[0].ttpData[0].CV2;
|
||||
break;
|
||||
case "发电_CV3":
|
||||
temp = Three[0].ttpData[0].CV3;
|
||||
break;
|
||||
// #region 发电
|
||||
// case "发电_AV1":
|
||||
// temp = Three[0].ttpData[0].AV1;
|
||||
// break;
|
||||
// case "发电_AV2":
|
||||
// temp = Three[0].ttpData[0].AV2;
|
||||
// break;
|
||||
// case "发电_AV3":
|
||||
// temp = Three[0].ttpData[0].AV3;
|
||||
// break;
|
||||
// case "发电_BV1":
|
||||
// temp = Three[0].ttpData[0].BV1;
|
||||
// break;
|
||||
// case "发电_BV2":
|
||||
// temp = Three[0].ttpData[0].BV2;
|
||||
// break;
|
||||
// case "发电_BV3":
|
||||
// temp = Three[0].ttpData[0].BV3;
|
||||
// break;
|
||||
// case "发电_CV1":
|
||||
// temp = Three[0].ttpData[0].CV1;
|
||||
// break;
|
||||
// case "发电_CV2":
|
||||
// temp = Three[0].ttpData[0].CV2;
|
||||
// break;
|
||||
// case "发电_CV3":
|
||||
// temp = Three[0].ttpData[0].CV3;
|
||||
// break;
|
||||
|
||||
|
||||
case "发电_AA1":
|
||||
temp = Three[0].ttpData[0].AA1;
|
||||
break;
|
||||
case "发电_AA2":
|
||||
temp = Three[0].ttpData[0].AA2;
|
||||
break;
|
||||
case "发电_AA3":
|
||||
temp = Three[0].ttpData[0].AA3;
|
||||
break;
|
||||
case "发电_BA1":
|
||||
temp = Three[0].ttpData[0].BA1;
|
||||
break;
|
||||
case "发电_BA2":
|
||||
temp = Three[0].ttpData[0].BA2;
|
||||
break;
|
||||
case "发电_BA3":
|
||||
temp = Three[0].ttpData[0].BA3;
|
||||
break;
|
||||
case "发电_CA1":
|
||||
temp = Three[0].ttpData[0].CA1;
|
||||
break;
|
||||
case "发电_CA2":
|
||||
temp = Three[0].ttpData[0].CA2;
|
||||
break;
|
||||
case "发电_CA3":
|
||||
temp = Three[0].ttpData[0].CA3;
|
||||
break;
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < gameObjects.Count; i++)
|
||||
{
|
||||
if (gameObjects[i].name.Equals(""))
|
||||
{
|
||||
gameObjects[i].SetActive(true);
|
||||
}
|
||||
}
|
||||
switch (name)
|
||||
{
|
||||
default:
|
||||
break;
|
||||
}
|
||||
Debug.Log("当前数据:" + temp);
|
||||
// case "发电_AA1":
|
||||
// temp = Three[0].ttpData[0].AA1;
|
||||
// break;
|
||||
// case "发电_AA2":
|
||||
// temp = Three[0].ttpData[0].AA2;
|
||||
// break;
|
||||
// case "发电_AA3":
|
||||
// temp = Three[0].ttpData[0].AA3;
|
||||
// break;
|
||||
// case "发电_BA1":
|
||||
// temp = Three[0].ttpData[0].BA1;
|
||||
// break;
|
||||
// case "发电_BA2":
|
||||
// temp = Three[0].ttpData[0].BA2;
|
||||
// break;
|
||||
// case "发电_BA3":
|
||||
// temp = Three[0].ttpData[0].BA3;
|
||||
// break;
|
||||
// case "发电_CA1":
|
||||
// temp = Three[0].ttpData[0].CA1;
|
||||
// break;
|
||||
// case "发电_CA2":
|
||||
// temp = Three[0].ttpData[0].CA2;
|
||||
// break;
|
||||
// case "发电_CA3":
|
||||
// temp = Three[0].ttpData[0].CA3;
|
||||
// break;
|
||||
// #endregion
|
||||
// }
|
||||
//}
|
||||
//for (int i = 0; i < gameObjects.Count; i++)
|
||||
//{
|
||||
// if (gameObjects[i].name.Equals(""))
|
||||
// {
|
||||
// gameObjects[i].SetActive(true);
|
||||
// }
|
||||
//}
|
||||
//switch (name)
|
||||
//{
|
||||
// default:
|
||||
// break;
|
||||
//}
|
||||
//Debug.Log("当前数据:" + temp);
|
||||
return temp;
|
||||
}
|
||||
float show(string name, float dianyliu)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(name) && !string.IsNullOrEmpty(GlobalFlag.biaojiData.userState))
|
||||
if (!string.IsNullOrEmpty(name))
|
||||
{
|
||||
//if (GlobalFlag.biaojiData.userState == "Õý³£")
|
||||
//{
|
||||
//
|
||||
//}
|
||||
dianyliu = dianyliu * GlobalFlag.Beilv;
|
||||
if (GlobalFlag.biaojiData.userState == "异常")
|
||||
{
|
||||
if (GlobalFlag.biaojiData.warningType == "电流异常")
|
||||
{
|
||||
switch (name.Substring(3, 2))
|
||||
{
|
||||
case "1A":
|
||||
dianyliu = GlobalFlag.oneA;
|
||||
break;
|
||||
case "1B":
|
||||
dianyliu = GlobalFlag.oneB;
|
||||
break;
|
||||
case "1C":
|
||||
dianyliu = GlobalFlag.oneC;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if(GlobalFlag.biaojiData.warningType=="私换互感器")
|
||||
{
|
||||
|
||||
if (!string.IsNullOrEmpty(GlobalFlag.isChange))
|
||||
{
|
||||
|
||||
dianyliu = dianyliu * GlobalFlag.Beilv;
|
||||
Debug.Log(dianyliu + "----------Beilv");
|
||||
}
|
||||
else
|
||||
{
|
||||
dianyliu = dianyliu * GlobalFlag.changeValue;
|
||||
}
|
||||
if (GlobalFlag.biaojiData.warningType == "电流异常")
|
||||
{
|
||||
switch (name.Substring(3, 2))
|
||||
{
|
||||
case "1A":
|
||||
dianyliu = GlobalFlag.oneA;
|
||||
break;
|
||||
case "1B":
|
||||
dianyliu = GlobalFlag.oneB;
|
||||
break;
|
||||
case "1C":
|
||||
dianyliu = GlobalFlag.oneC;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (GlobalFlag.biaojiData.warningType == "私换互感器")
|
||||
{
|
||||
|
||||
if (!string.IsNullOrEmpty(GlobalFlag.isChange))
|
||||
{
|
||||
|
||||
dianyliu = dianyliu * GlobalFlag.Beilv;
|
||||
Debug.Log(dianyliu + "----------Beilv");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
dianyliu = dianyliu * GlobalFlag.changeValue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
return dianyliu;
|
||||
}
|
||||
|
|
|
@ -11,10 +11,10 @@ public class follow : ToolBase
|
|||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if (UIManager.Instance.ganTanHao.KeyGanTanHao.ContainsKey(GlobalFlag.userId))
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
//if (UIManager.Instance.ganTanHao.KeyGanTanHao.ContainsKey(GlobalFlag.userId))
|
||||
//{
|
||||
// gameObject.SetActive(false);
|
||||
//}
|
||||
}
|
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@ -9,7 +9,7 @@
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{
|
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|
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|
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{
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},
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{
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@ -133,7 +137,7 @@
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},
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},
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{
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|
@ -164,10 +168,6 @@
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},
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@ -329,6 +329,13 @@
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],
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}
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@ -1 +1 @@
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|||
Build from ADAM at 2024/6/5 13:09:47
|
||||
Build from ADAM at 2024/6/5 20:58:25
|
Loading…
Reference in New Issue